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Author Topic: Roll to Strike the Earth!  (Read 32973 times)

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #285 on: January 11, 2011, 11:50:46 am »

sorry i took a long vacation was stuck for a few days with delays Turkey sucks believe me
go to the aid of the other defenders and fire at the ehh monstrosity with my crossbow
« Last Edit: January 11, 2011, 11:53:55 am by Sneevil »
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bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #286 on: January 11, 2011, 01:23:17 pm »

Enable Carpenty on one NPC, and masonry on another. The one with carpentry should be making BEDS now, and the other alternating b/t tables and thrones. (the manager should have 10 of each queued)

MORE IMPORTANTLY, I drag a bed and table down to a stone-floored room, and make that the hospital. If I've still got time, I haul down a bucket of water, make any container (chest or bag or coffer, whatever's faster), and prepare to receive the wounded.

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #287 on: January 11, 2011, 05:08:03 pm »

perhaps i should drag dan to safety instead of letting him get mauled by the sunfish
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #288 on: January 11, 2011, 07:58:20 pm »

Any particular spot in the lower levels?

Naw, just some workshop spot where it won't interfere with traffic.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #289 on: January 11, 2011, 08:29:25 pm »

Okay, I've added it under construction in the lower right spot, made out of sandstone.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #290 on: January 11, 2011, 11:14:37 pm »

Help construct workshop, make bone bolts when it is unoccupied.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #291 on: January 13, 2011, 03:43:35 pm »

I've added my midweek mining and set the craftsdwarf's shop to complete.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Taco Dan

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  • Master of aborted projects
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    • Shattered Monkey Gaming
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #292 on: January 14, 2011, 06:37:34 am »

Keep at it, men! It's sure to fall soon!
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #293 on: January 14, 2011, 04:09:42 pm »

Oh good grief I'm late. Thankfully, not pregnant.


4th Felsite, Late Spring 200

COMPLICATION: It has begun to rain much harder. Visibility is drastically reduced outside, and the mountainside is turning into a mudfield.

Bowdown2q: Rodicurst Onyxbone, Chief Medical Dwarf

Spoiler (click to show/hide)

Frelock: Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

FuzzyZergling: Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Shadow: Kib Koganobul, Miner

Spoiler (click to show/hide)

Baradine: Signun Robermeng, Weaponsmith

Spoiler (click to show/hide)

Blastoise, Taco Dan, and Sneevil, or
Thikut Itdunkul, Militia Captain, "Dan the Man" Cowbridges, Swordsdwarf, Tulon Lensstream, Hunter, and the Zombie Ocean Sunfish.

Spoiler (click to show/hide)

NPC Metalsmith, Milker

Spoiler (click to show/hide)


I'll be splitting up the Buildings section of the stocks screen by floor, to help differentiate them. I'll be more informative in a bit when I post the stocks et al

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #294 on: January 14, 2011, 05:38:23 pm »

Crap, I've been writing Sandstone (#) as Siltstone(%) I'll fix that shortly.

Okay, I've also fixed the discrepancy between 21 and 25 stone mined per half-week. Everything of mine is up to date.
« Last Edit: January 14, 2011, 05:56:09 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #295 on: January 14, 2011, 06:17:29 pm »

DO MEDICINE

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #296 on: January 14, 2011, 06:28:31 pm »

get dan to the doctor and aid him as much as i can
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #297 on: January 14, 2011, 06:57:32 pm »

Pull the lever again, construct another craftdwarf's workshop next to the other, and continue on stone mugs

By the way, why did I use 5 sandstone?  I count one for the workshop, 3 for the 9 mugs, and 1 missing.
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ggamer

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #298 on: January 14, 2011, 08:03:40 pm »

Spoiler: Character sheet (click to show/hide)

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #299 on: January 15, 2011, 02:09:57 am »

Cool, another miner. Do you know how to use the wiki, and how do you want to organize the editing (for digging)?

Also, new craft's shop under construction on wiki. Are you going to have time to edit the wiki anytime soon, Monk, or should I just cover for now?
« Last Edit: January 15, 2011, 02:13:55 am by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.
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