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Author Topic: Roll to Strike the Earth!  (Read 32998 times)

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #225 on: December 24, 2010, 01:10:52 am »

Finish farming.
I'm kind of running out of stuff to do, suggestions?

EDIT: Whoops, how did that get there?
I should really stop posting after midnight.
« Last Edit: December 24, 2010, 10:45:32 am by FuzzyZergling »
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #226 on: December 24, 2010, 03:21:21 am »

What are you mining with? Did you bring a pick? I wouldn't mind help, but please communicate on where you would want to mine, and use the wiki.

EDIT: Oh, okay. That makes more sense.
« Last Edit: December 24, 2010, 02:27:06 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #227 on: December 24, 2010, 04:18:00 am »

Make a lever next to the entrance (underground, of course).
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #228 on: December 24, 2010, 05:49:48 pm »

As I mentioned at the end of page 15, the bridge won't fit. Either it needs to have been a 3x2 or the craftsdwarf's shop needs to have been demolished.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #229 on: December 25, 2010, 04:03:16 pm »

Sorry, haven't been paying attention.

Demolish craftsdwarf workshop re-build again one tile south.  Then build bridge.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #230 on: December 25, 2010, 06:16:57 pm »

So are you demolishing this last week or this week? I'm going to assume last week since it would have been obvious had I been paying attention.

/Timewave/

Bridge is complete, there is just enough room with the moved shop. I've also added in a small designation modification, as the tower is almost walled around, so it is safer to dig a ramp to it.
« Last Edit: December 25, 2010, 06:26:26 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #231 on: December 25, 2010, 09:35:36 pm »

tan those hides yah.
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #232 on: December 26, 2010, 08:12:59 pm »

Thanks, Shadow.  I'll go back to building that lever for this turn, in the corner by the entrance, if you please.
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bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #233 on: December 26, 2010, 09:35:47 pm »

Update records. Healthcare if needed. Order construction of thrones & tables until we have ~10 each.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #234 on: December 26, 2010, 10:27:07 pm »

Oh my this is late. Your regularly scheduled update to follow shortly!

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

UNIT LIST
Spoiler (click to show/hide)

Population of Cloisteredtombs: 7 Players, 3 NPC

Shadow, the gap in the NE corner is me being in a rush and not checking my work. I'm also going to assume that you will dig the ramp up into the tower straightaway this update and make constructions accordingly. Thanks for getting the the bridge issue, I should have caught that last update.

Fuzz, this time between planting and harvesting would be a great time to pick up a hobby! If you feel like dabbling in Carpentry, beds would give everyone their own room complete with furnishings you make. Masonry would let you make the tables and thrones for the first dining room. Any number of craft trades are open, as there is not much being produced in terms of preparing for the eventual Caravan visit. And of course, practicing the Deadly Arts is always an option.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #235 on: December 26, 2010, 10:59:02 pm »

14th Slate, 200

BOOZE DEPLETION: -10 Booze

Dan the Man Cowbridges has organized a party at the Fungiwood Wagon! DRINK UP, ME HEARTIES!

Rodicurst Onyxbone, Chief Medical Dwarf

Spoiler (click to show/hide)

Thikut Itdunkul, Militia Captain

Spoiler (click to show/hide)

Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

Tulon Lensstream, Hunter

Spoiler (click to show/hide)

Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Khan Blacklight, Metalsmith

Spoiler (click to show/hide)

Kib Koganobul, Miner

Spoiler (click to show/hide)

Omo Powerballs, Milker

Spoiler (click to show/hide)

"Dan the Man" Cowbridges, Swordsdwarf

Spoiler (click to show/hide)



I plan to update  the map tomorrow (for real this time!) along with stocks et al.

I think I covered what I was going to in the previous post, so here's hoping your holidays were happy- mine were!

We now return to our regularly scheduled updates.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #236 on: December 27, 2010, 04:03:23 am »

Okay, mining is updated. I'll let you take care of tower, lever and farm Monk. I'll try to work out some more designations soon.

Just so you know, I dug 17 tiles of stone and one of soil, so 17.5 total. I figure the travel time between the stone and the soil would have delayed slightly, and I can't really dig .5 of a stone (well, I can, but that would make the map that much more complex)
« Last Edit: December 27, 2010, 04:05:24 am by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Taco Dan

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #237 on: December 27, 2010, 05:44:01 am »

Yeah! Partying it up in here!I might be able to butcher that deer myself, unless somebody did it already.
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #238 on: December 27, 2010, 02:53:31 pm »

Link Lever to bridge, and begin construction of more mechanisms!
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #239 on: December 27, 2010, 03:52:43 pm »

Shadow, I did anticipate the tile of soil and adjusted XP accordingly. Soil counts the same as stone for XP purposes, and I just round down when rolling to see how much stone you got.

Taco, you can totally butcher the deer this turn since Sneevil will be tanning hides, and since you actually have some skill there it'll be done by midweek.

Working on stocks et al now
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