Holy carp its tuesday.
STOCKS
Buildings
Fungiwood Wagon
Bauxite Butchers Shop
Bauxite Tannery
Fungiwood Craftdwarfs Shop
Bauxite Smelter
Bauxite Metalsmiths Forge
Bauxite Wood Burner
Bauxite Mechanics Shop
Bauxite Carpenters Shop
Saguaro Rib Wood Farmers Workshop
Bauxite Mason's Shop
Sandstone Archery Target
Sandstone Still
Loose Barrels- 9
Food
Booze- 160?
Dwarven Wine: 100? (across 7 barrels)
Dwarven Ale: 10? (across 2 barrels)
Dwarven Rum: 30? (across 4 barrels)
Dwarven Beer: 10? (across 2 barrels)
Prickle Berry Wine: 10? B
Meat/Fish- 60?
Prepared Dog Eye B
Prepared Dog Heart B
Prepared Dog Lung B
Dog Meat B
Dog Sweetbread: 10? B
Prepared Cat Eye B
Prepared Cat Heart B
Prepared Cat Lung B
Cat Meat B
Cat Sweetbread B
Prepared Mule Lung B
Prepared Mule Eye B
Prepared Mule Heart B
Mule Meat B
Prepared Horse Lung B
Prepared Horse Eye B
Prepared Horse Heart B
Horse Meat B
Prepared Donkey Lung B
Prepared Donkey Eye B
Cave Fish: 30? (across 4 barrels)
Hoary Marmot Meat: 10? (across 2 barrels)
Hoary Marmot Fat: 10? (across 2 barrels)
Hoary Marmot Brain: 2 B
Hoary Marmot Lungs: 4 B
Hoary Marmot Intestines: 2 B
Hoary Marmot Liver: 2 B
Hoary Marmot Tripe: 2 B
Wolf Meat: 10? (2 weeks to rot)
Wolf Fat: 10? (2 weeks to rot)
Hedgehog Meat B
Plants- 4
Hide Root: 4 B
Other- 20?
Cow's Cheese: 20? B
Seeds- 50?
Plump Helmet Spawn: 10? B
Rock Nuts: 10? B
Pig Tail Seeds: 20? B
Cave Wheat Seeds: 10? B
Prickle Berry Seeds: 3 B
Stone
Common- 10?
Bauxite: 3
Sandstone: 50?
Ore- 10?
Copper Nuggets: 3
Cassiterite: 3
Galena: 1
Bars
Bronze Bars: 10?
Charcoal: 6
Wood
Larch: 2
Fungiwood: 2
Cedar: 5
Pine: 3
OTHER
Crutch: 3
Bucket: 1
Cave Spider Silk Thread: 2
Lye: 5
Splint: 4
Hoary Marmot Bone Bolts: 5
Hoary Marmot Bone Helm: 2
Hoary Marmot Bone Gauntlets (pair)
Hoary Marmot Teeth
Hoary Marmot Bones: 4
Hoary Marmot Skull: 2
Hoary Marmot Leather: 2
Mutilated Wolf Corpse: 2 (2 weeks to rot)
Sandstone Mechanisms: 4 (+4+)
Wolf Bones: 10?
Wolf Skull
Wolf Raw Hide
ANIMALS
Burro the Donkey, Stray Donkey Female
Stray Cat, Male
Stray Cat, Male
Stray Cat, Female
Stray Dog, Male
Stray Dog, Female
War Dog, Female- Pet of Vismil Blackhoof
UNIT LIST
Rodicurst Onyxbone, Chief Medical Dwarf
Competent Diagnostician 1890/2600
Adequate Surgeon 1190/1800
Adequate Suterer 1190/1800
Adequate Wound Dresser 1190/1800
Novice Bone Doctor 500/1100
Novice Carpenter 760/1100
Dabbling Building Designer 30/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, including your basic TOGA
Modul "Tweak" Mostsilver, Mechanic
Proficient Mechanic 3620/4500
Competent Siege Engineer 1800/2600
Adequate Building Designer 1100/1800
Adequate Wood Cutter 1110/1800
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, -Bronze Battleaxe-
Tulon Lensstream, Hunter
Adequate Butcher 1220/1800
Skilled Marksdwarf 2780/3500
Adequate Ambusher 1110/1800
Dabbling Archer 180/500
Novice Tanner 560/1100
Novice Bonecrafter 620/1100
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Crossbow, Quiver (4 Copper Bolts)
Fuzz Oiledsparce, Farmer
Proficient Grower 4040/4500
Proficient Brewer 3620/4500
Dabbling Cheese Maker 90/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Khan Blacklight, Metalsmith
Competent Armorer 1800/2600
Competent Weaponsmith 1830/2600
Adequate Furnace operator 1310/1800
Novice Wood Burner 890/1100
Novice Miner 500/1100
Dabbling Building Designer 60/500
Dabbling Mason 60/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Vismil Blackhoof, Hammerdwarf
Competent Hammerdwarf 1830/2600
Proficient Fighter 3530/4500
Skilled Military Tactician 2600/3500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Mail Shirt, Female War Dog
Kib Koganobul, Miner
Adept Miner 6630/6800
Adequate Mason 1100/1800
Adequate Woodcutter 1100/1800
Novice Wrestler 500/1100
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Pick
Omo Powerballs, Milker
Proficient Milker 3500/4500
Adequate Armour User 1100/1800
Adequate Fish Dissector 1100/1800
Novice Thresher 500/1100
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Thikut Itdunkul, Militia Captain
Skilled Marksdwarf 2690/3500
Novice Archer 590/1100
Adequate Dodger 1100/1800
Novice Wrestler 545/1100
Novice Blowgunner 500/1100
Novice Record Keeper 500/1100
HEALTH: Lower Left Arm, Inhibited. Treatment Completed: Diagnois, Remove Bolt, Dress Wound, Suture. Treatment Scheduled: Diagnosis
EQUIPMENT: Mismatched Clothing, Copper Crossbow, Groundhog Leather Quiver(13 Bronze Bolts)
Dan the Man Cowbridges, Swordsdwarf
Competent Swordsdwarf 1800/2600
Competent Armor User 1800/2600
Adequate Shield User 1100/1800
Adequate Butcher 1100/2600
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Sword, Copper Breastplate, Groundhog Leather Cap, Rhesus Macaque Leather Waterskin (full)
Population of Cloisteredtombs: 8 Players, 2 NPC
My apologies, but it seems I was mistaken about the existence of Tallow- in short, you don't have any. You will need to build a kitchen, render fat, build a soap makers shop and make soap before you have a soap supply. I don't remember how much soap it takes to perform a single Dress Wounds task, and I think that like Cloth Bandages it gets subdivided a number of times. I'll probably add a Hospital subsection to the stocks screen soon, and record Soap Bars and Soap: XXX/YYY separately, along with similar spaces for cloth, thread, beds, and so forth.
Also started adding (more) notations for quality levels, just to set a way for when there is a great many instances of an item (for example, Mechanisms) with differing quality levels. Haven't had to deal with it before now, as the only things with quality have been things like "The Axe." I have decided to ignore the quality of bins/barrels, because A) the value difference is negligible compared with whats inside and B) it would be a pain in the ass to track the movement of everything. Mostly B.
Taco Dan, got you some of the things on the list, but you didn't have the points for all of them. Get the smith to make you nice things. Most of the military is as skilled as you (more or less), so sparring would be a good use of time. Not to say that partying is a waste of time- working healthcare is a reason to celebrate!
Spooky vengeance is totally possible, Blastoise. You PROBABLY won't die though.
I will admit, Shadow, that I did terrible at assimilating wiki knowledge. But, much like the Saiyans, defeat only makes me stronger and more able for the next challenge! In this case, the next challenge is the same challenge as the first one. As far as mapmaking, my mental map is ~10 tiles north is an upward slope heading up the Dutiful Barb, ~40 south is the cliff, and ~100 east and west to respective biomes. The outdoor workshops are just haphazardly arranged. Trees/Vegetation will probably be easier to do as crappy MS Paint representations to indicate density, and will end up randomly arranged if it ever becomes important. Modul has cleared out all the trees within ~20 tiles, so its not particularly going to matter soon.
I haven't found anything about whether fortifications support floors, but from what I've read I think they can. Constructed Fortifications will need to have a floor built above them, Carved Fort's have a floor included.
Think thats everything, and with a minute to spare until wednesday! Ok, maybe not. I blame people sending me hilarious comix.