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Author Topic: Roll to Strike the Earth!  (Read 32975 times)

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #135 on: December 05, 2010, 11:47:09 pm »

Im eagerly awaiting the results of our wolf hunt.
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monk12

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Re: Roll to Strike the Earth!
« Reply #136 on: December 06, 2010, 12:26:55 am »

21st Granite, 200

Migrants have ceased arriving. Next week there will be Booze AND Food depletion.

Rodicurst Onyxbone, Chief Medical Dwarf

Spoiler (click to show/hide)

Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

Tulon Lensstream, Hunter, Thikut Itdunkul, Marksdwarf, and Vismil Blackhoof, Hammerdwarf vs WOLVES

Spoiler (click to show/hide)

Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Khan Blacklight, Metalsmith

Spoiler (click to show/hide)

Kib Koganobul, Miner

Spoiler (click to show/hide)

Omo Powerballs, Milker

Spoiler (click to show/hide)

Whoo killing things! I'll do stocks and XP tomorrow afternoon as this update took me longer than expected (damn you Vista!)

Shadow, I plan to handwave all the spots being sown/not sown at the same time until/unless the situation arises that only half a plot is planted. My thought for farm differentiation is putting a representation of the appropriate crop in the center tile, and it would make this sexy map even prettier. Hopefully at this time next week I'll be able to contribute to that in a meaningful way.
« Last Edit: December 06, 2010, 12:29:10 am by monk12 »
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BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #137 on: December 06, 2010, 12:52:26 am »

2/3 wolfs fall to me. I feel we need to kill more shit.
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FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #138 on: December 06, 2010, 01:18:29 am »

Is anyone here a butcher?
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #139 on: December 06, 2010, 03:42:08 am »

I like that farm differentiation idea. I've also updated my digging (25 stone tiles, IIRC, because 15 were handled by midweek last week), I'm assuming it's still all sandstone, but please update with appropriate stone/gems/ore if not. I'm not adding more designations because what I have will last the week even if I level up.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #140 on: December 06, 2010, 12:41:09 pm »

i'm one mate i'l get on it
Butcher the wolf carcasses and then tan em
processing these wolves shall take the whole week right?
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #141 on: December 06, 2010, 05:58:29 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

XP
Spoiler (click to show/hide)

Nearly forgot Bowdown2Q's Carpentry XP, but I caught it.

Sneevil, butchering the wolf corpses will take a bit longer than the hoary marmots since they are so much larger, not to mention the extra corpse. Expect to take 2 weeks to butcher all three if you don't get help. I'll assign XP each halfweek you spend on the job.

Shadow, digging looks good. I roll to see if you strike another vein of anything every time you perform a digging job- its a rather small chance, so its not exactly unexpected that you haven't hit anything yet. If you do hit something, there is a roll to see whether the vein is common or useful, and each of those options has a table for the possible stones/gems/ores. Fun fact: Apart from the stuff common to all sedimentary layers, Sandstone also has a chance to contain Native Copper! Whoooooo so much fun.

Finally, I hearby call on Coughdrop and TheMasterTurtle to either post or pm me or have their characters become NPC's.
« Last Edit: December 06, 2010, 06:30:30 pm by monk12 »
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FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #142 on: December 06, 2010, 06:18:07 pm »

I think you forgot the sandstone still.
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #143 on: December 06, 2010, 06:30:50 pm »

I think you forgot the sandstone still.

So I did- corrected!

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #144 on: December 06, 2010, 08:10:34 pm »

I've added the farm plot center thing, and corrected the look of the seed stockpile so that it is clearly a stockpile. I also added a number to the center (or at least bottom) to indicate the type of stockpile, and added a list of stockpiles at the top.
« Last Edit: December 06, 2010, 08:12:23 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #145 on: December 06, 2010, 11:30:39 pm »

Thikut begins a wrestling drill - hoping other dwarves would join him.
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #146 on: December 06, 2010, 11:31:16 pm »

I've added the farm plot center thing, and corrected the look of the seed stockpile so that it is clearly a stockpile. I also added a number to the center (or at least bottom) to indicate the type of stockpile, and added a list of stockpiles at the top.

Nice, a legend and everything. Good format for future expansion.

Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #147 on: December 07, 2010, 12:50:53 am »

Very nice.

I'll keep chopping logs till I level up, then start producing mechanisms.
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All generalizations are false....including this one.

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #148 on: December 07, 2010, 01:45:37 am »

I'll keep making barrels, but I don't want to use up all the free wood. I'll leave AT LEAST 2 logs. If we're down to that before the week is up, I'll make beds out of the 2 logs.

Taco Dan

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #149 on: December 07, 2010, 04:58:15 pm »

The Retired Adventurer

NAME: "Dan The Man" Cowbridges

AGE/GENDER: Male, 78 Born 24 Sandstone.

DEITY: Rovol

PHYSICAL DESCRIPTION: His long beard is messy and tangled, he has a large bulbous nose, his hair falls in braids.

PHYSICAL ATTRIBUTES: Endurance +1, Agility +1

PREFSTRING: white sand, steel, and rock crystal, and likes dogs for their loyalty.

PERSONALITY TEXT: He lives for risk and excitement. He does not go out of his way to help others. He is highly adventurous and loves fresh experiences.

SKILLS: Competent swordsdwarf, Competent armor user, Adequate shield user, Adequate butcher.

JOB: Probably military

ITEMS: Basic armor, basic sword, basic shield, some meat/fish, waterskin filled with water
« Last Edit: December 09, 2010, 03:18:47 pm by Taco Dan »
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.
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