Who wants XP!?!
Rodicurst Onyxbone, Chief Medical Dwarf
Competent Diagnostician 1800/2600
Adequate Surgeon 1100/1800
Adequate Suterer 1100/1800
Adequate Wound Dresser 1100/1800
Novice Bone Doctor 500/1100
Dabbling Carpenter 440/500
Modul "Tweak" Mostsilver, Mechanic
Proficient Mechanic 3500/4500
Competent Siege Engineer 1800/2600
Adequate Building Designer 1100/1800
Novice Wood Cutter 510/1100
Tulon Lensstream, Hunter
Adequate Butcher 1160/1800
Skilled Marksdwarf 2660/3500
Adequate Ambusher 1110/1800
Dabbling Archer 60/500
Novice Tanner 560/1100
Novice Bonecrafter 620/1100
Fuzz Oiledsparce, Farmer
Proficient Grower 4040/4500
Proficient Brewer 3500/4500
Dabbling Cheese Maker 90/500
Khan Blacklight, Metalsmith
Competent Armorer 1800/2600
Competent Weaponsmith 1830/2600
Adequate Furnace operator 1220/1800
Novice Wood Burner 650/1100
Novice Miner 500/1100
Dabbling Building Designer 60/500
Dabbling Mason 60/500
Vismil Blackhoof, Hammerdwarf
Competent Hammerdwarf 1830/2600
Proficient Fighter 3530/4500
Skilled Military Tactician 2600/3500
Kib Koganobul, Miner
Adept Miner 5880/6800
Adequate Mason 1100/1800
Adequate Woodcutter 1100/1800
Novice Wrestler 500/1100
Omo Powerballs
Proficient Milker 3500/4500
Adequate Armour User 1100/1800
Adequate Fish Dissector 1100/1800
Novice Thresher 500/1100
Thikut Itdunkul
Skilled Marksdwarf 2600/3500
Novice Archer 500/1100
Adequate Dodger 1100/1800
Novice Wrestler 500/1100
Novice Blowgunner 500/1100
Novice Record Keeper 500/1100
I will reflect XP gains at the same time as stocks information in your posts from now on. I am also faking it when it comes to some of these, as the wiki is rather wanting in this regard- particularly regarding the skills new to 2010. If something seems horribly wrong or forgotten, make angry noises in my general direction.
Blastoise, I'm willing to say that you can do individual drills in the barracks even though it lacks a bed/weapon rack/armor stand/etc.
Sneevil, predator creatures have a chance to attack dwarves each complication phase. This chance is modified by how isolated the target is and how dangerous the predator is. Building Destroyers automatically attack any buildings they have line of sight to. The odds of an attack shoot WAY up when dwarves are in close proximity. Wolves are not terribly aggressive unless game is scarce- most wolf attacks are on individual dwarves on some random hauling mission ("I MUST HAVE SOCKS!").
I just realized I have not initialized the size of the pack. (rolls) There are 6 wolves dicking around to the east.
Bowdown2Q, you are almost a novice carpenter. Gratz. Unless specified, you will make the archery target out of the closest material that has no purpose apart from building material- in this case it will be Sandstone, since the Logs are already designated for jobs. This system applies for all such buildings.
EDIT: NINJA'D!