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Author Topic: Roll to Strike the Earth!  (Read 33358 times)

monk12

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  • Sorry, I AM a coyote
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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #105 on: December 01, 2010, 12:24:29 pm »

The cow's milk is indeed in a barrel. I didn't feel the need to specify since it only comes in barrels (and maybe a unit or two in buckets) but I should change it anyway for the sake of consistency.

And apparently I missed the mason's shop. I'll go change that too. The designated-but-not-dug bit will take you half a week to do.

I'll shout out if anything stumps me about the wiki, mostly I just need to be healthy and have a hunk of free time to futz with it. And speaking of lack of free time, I'm off to work!

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #106 on: December 01, 2010, 12:49:47 pm »

In that case, after I set up the still, if there is time, I'll turn the milk into cheese.
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #107 on: December 01, 2010, 01:04:53 pm »

I continue chopping wood for barrels.
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All generalizations are false....including this one.

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #108 on: December 01, 2010, 02:41:50 pm »

Guess I'll keep making barrels. We can never have enough!

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #109 on: December 01, 2010, 03:20:36 pm »

Okay, I added some more designations for a future trade depot space, along with some channeling to allow better access for hauling dwarves.

So are there any plans to put the aboveground workshops onto the map? Should I stop asking?
« Last Edit: December 01, 2010, 03:49:21 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #110 on: December 01, 2010, 03:37:08 pm »

use the remaining bones to create a pair of helmets and a pair of gauntlets
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BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #111 on: December 02, 2010, 01:56:30 am »

If you're still accepting Migrants, I'll join.

Spoiler (click to show/hide)
« Last Edit: December 02, 2010, 02:24:35 am by BlastoiseWarlorf »
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #112 on: December 02, 2010, 04:07:23 pm »

Although the midweek complications phase hasn't happened yet, I'm finishing up the previously designated digging, since it was going to be done by mid-week. I'll add more designations later for the end of the week. It's marked on the wiki for those that missed it before.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

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  • Sorry, I AM a coyote
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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #113 on: December 02, 2010, 10:23:50 pm »

yarg late update. Hooray for employment!

17th Granite, 200

Migrants have arrived! Thikut Itdunkul has come to Cloisteredtombs.

COMPLICATION: The strange thing going on in Cloisteredtomb this week is that there are no strange things going on. What a disappointing roll that was.

Rodicurst Onyxbone, Chief Medical Dwarf

Spoiler (click to show/hide)

Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

Tulon Lensstream, Hunter

Spoiler (click to show/hide)

Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Khan Blacklight, Metalsmith

Spoiler (click to show/hide)

Vismil Blackhoof, Hammerdwarf

Spoiler (click to show/hide)

Kib Koganobul, Miner

Spoiler (click to show/hide)

Omo Powerballs, Milker

Spoiler (click to show/hide)

Fortress population is up to 9 now, and for a change I'm gonna do the Stocks screen immediately instead of putting it off.

@Shadow, yes I do plan to map out more of the aboveground. I'll probably do a fair radius around the entrance to Cloisteredtombs that stretches to the cliff, and the rest as it comes up. Yes, keep bugging me about it so I don't forget.

I should probably assume some responsibility for linking to all the lovely maps that Shadow is making, so here is Cloisteredtombs!
« Last Edit: December 03, 2010, 03:23:04 pm by monk12 »
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #114 on: December 02, 2010, 10:37:54 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

Note to self- account for worn/used items, and generally organize that better.

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #115 on: December 02, 2010, 10:45:13 pm »

Fuzz sets up a sandstone still, and brews plump helmets.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #116 on: December 03, 2010, 12:06:18 am »

I've added my designations for midweek. Trade depot area is priority.

Fuzz, Is that still aboveground or underground. If underground, where?
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #117 on: December 03, 2010, 12:36:58 am »

Underground, at z-level -2.
Unless there's a problem with that?
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BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #118 on: December 03, 2010, 12:53:02 am »

(Do we have a Barracks set up?)

(IF YES) Thikut begins a Solo Dodging Drill
(IF NO) Thikut Equips his Quiver, Grabs Arrows and a Crossbow then Helps Vismil Blackhoof Guard Cloistertombs
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bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #119 on: December 03, 2010, 01:20:20 am »

I construct a random archery target above ground, then continue making BARRELS. ...did I level barrelmaking yet?
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