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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 208 209 [210] 211 212 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142519 times)

IronyOwl

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3135 on: January 07, 2011, 11:55:46 pm »

Ah, I missed that part. Oh well.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3136 on: January 07, 2011, 11:57:27 pm »

Might I suggest gathering sand, turning it into glass and making products out of that, or turning the silver/gold into valuable rings/necklaces for trade.

Then we should have one person working with the bones/skull and turning those into products as well,

Finally maybe have one person work with the shells and turn them into something useful, or perhaps add them as decorations to the other products, that would be nice too.

IronyOwl

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3137 on: January 08, 2011, 12:28:27 am »

Quality Schedule:
12-6 Sleep
6-7 Breakfast of Mud Worm Paste and Dwarven Beer
7-7 Work
7-8 Dinner of Crab and Dwarven Wine
8-10 Play
10-12 Sleep

Quality schedule work consists of, in order:
-Forging gold crafts
-Forging silver crafts
-Forging green glass crafts
-Producing charcoal

Crafts can be just about anything I think would have an easy time selling. Probably rings or goblets preferably, but variety is nice too.

Play consists of training puppies to alert us of danger, singing, and generally meditating on the gods.

Stone schedule activates if/when we run out of precious metals, fuel, and fuel logs. Work in this case consists of making stone crafts.

Stone Schedule
12-7 Work
7-8 Breakfast (same, mud worms and beer)
8-4 Sleep
4-7 Work
7-8 Dinner (same, crab and wine)
8-10 Play
10-12 Work
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3138 on: January 08, 2011, 01:19:22 am »

Unless they post otherwise, I think it would be best to have CoughDrop work on turning the Bones and Skull into trade goods and Ochita to decorate with the Shells (and maybe engravings?  Whatever is easier/quicker).  Just my opinion looking over their traits.  IronyOwl is in every way the best one to be working with the gold and silver though.  ((How did I become the de-facto mayor))

Ochita

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3139 on: January 08, 2011, 01:22:19 am »

WEll, if people want me to stay at the fortress to farm, then I will. But otherwise I will join the expedition.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3140 on: January 08, 2011, 01:25:47 am »

We'll take care of farming just fine Ochita.  No worries, it's probably good to have your Learnedness going in case you encounter some kind of magic/artifact thing so they might be able to identify it.  Plus you can never have too much Magic-Touched :P

Ochita

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3141 on: January 08, 2011, 01:28:11 am »

Welp, I do plan to be the bard of the group. It helps, I knew that we would not be facing a night creature but instead a demon. With a portal. When I saw the crystal I knew it to be related.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3142 on: January 08, 2011, 01:31:34 am »

So are we going to get any more of those awesome little pictures for feats and character portraits Shade-O?

Shade-o

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3143 on: January 08, 2011, 01:32:17 am »

Yes, I have just been juggling all the various other things. For example, have you even looked at the compendium?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3144 on: January 08, 2011, 01:35:03 am »

Yeah, I was probably one of the first ones, I like looking over all the rules, because I'm a nerd.  I was just curious, that's all.

Ochita

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3145 on: January 08, 2011, 01:38:37 am »

Yeah, I had read it when it first came out. Nirur, we still need to have that talk...

The areas shown are very interesting in my opinion. It makes for a good world.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Hastur

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3146 on: January 08, 2011, 01:39:33 am »

i read i before it was cool

New schedule
000-700;7hours; Train sword skill on golem. Golem digs meanwhile (a bedroom 2 squares big, one square of which will be for the door)
700-800 ;1hour; eat the best available,warm it up at the fire. golem diggs in my place.

800-1500;7hours;Train a dog for tracking by searching for mikhails hiding spot, use his grave or personal effects as a scent reference, track the missing male chicken with any spare time.
1500-1600;1hour; eat the best available, and warm it up at the fire. golem digs while i eat

1600-2300; sleep in bed, golem stands guard in doorway.
2300-2400; eat in bed. have the golem warm it up in the fire. golem digs while i eat and watch him
« Last Edit: January 08, 2011, 01:50:51 am by Hastur »
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Shade-o

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3147 on: January 08, 2011, 01:49:39 am »

I basically did that part because you guys are always wandering off and trying to find out new areas, and then I have to make something up on the spot and refer to it as "That River" or "That Forest".

This way my making-things-up-on-the-spot-ness is much harder to detect.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3148 on: January 08, 2011, 01:55:33 am »

Wait, don't you need to burn wood for green glass?
Wouldn't elves be a bit offended by that?
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Ochita

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Re: Cobalt Fortress: Days 19-25: Dwarven Caravan Approaches Elven Retreat
« Reply #3149 on: January 08, 2011, 01:56:20 am »

We can say we used magma.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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