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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 175 176 [177] 178 179 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148424 times)

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2640 on: December 14, 2010, 06:59:13 pm »

12-7 Sleep
7-8m Breakfast of Num Num Rollies and Dwarven Beer
8-6 Toil
6-7 Dinner of Sandow Stew and Dwarven Wine
7-9 Evening Prayers
9-11 Play with puppies
11-12 Sleep

Toil consists of mining, and forging/hauling anything anyone needs for important work (ie anything that results in food).
Evening prayers is split between actual spiritual meditation/counseling, and just singing for the camp.
Play with puppies hopefully involves training them a bit.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2641 on: December 14, 2010, 07:48:47 pm »

Nirur, if you could make a crude MSPaint cutaway of the wall I would be grateful. I have some idea of what you mean, but a picture would clear it up.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2642 on: December 15, 2010, 01:20:44 am »

Where is the planned farmland these days?
If nobody objects, I'm putting a couple of plots in the north-eastern room, and the outdoor plot is on the map, I'm pretty sure.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2643 on: December 15, 2010, 01:21:48 am »

I don't know if he followed it up, but Hastur needs a mechanic and a priest to do some maintenance on his golem.

It just occurred to me.
« Last Edit: December 15, 2010, 01:26:19 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 6-11
« Reply #2644 on: December 15, 2010, 02:01:48 am »

Where is the planned farmland these days?
If nobody objects, I'm putting a couple of plots in the north-eastern room, and the outdoor plot is on the map, I'm pretty sure.

The planned farmland was for the northern room, although that was a bit skewered... So let's get some farming set up in the north-east room then proceed to dig out the actual designated farmland. Or we could completely switch them up.


Litast found it more difficult to keep track of the fort. With everything scattered about, with dwarfs popping out of the wilderness and no dedicated stockpiles, it was a challenge just figuring out who ate what for breakfast.

I'll figure out some stockpiles for everything if need be. For objective purposes, Litast only needs to count how much was consumed - not who ate/used what.

Also, posting schedule soon.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2645 on: December 15, 2010, 02:16:56 am »

I don't know if he followed it up, but Hastur needs a mechanic and a priest to do some maintenance on his golem.

It just occurred to me.
What does his golem do, by the way?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2646 on: December 15, 2010, 02:52:22 am »

It lifts things, puts them down... It can hit things, too. This was a cheap golem.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2647 on: December 15, 2010, 02:54:39 am »

I guess I'll look at it as part of Prayers, since that's already a loose label. Unless we want to auto our other priest on it, or ignore it completely.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2648 on: December 15, 2010, 01:53:53 pm »

Nirur, if you could make a crude MSPaint cutaway of the wall I would be grateful. I have some idea of what you mean, but a picture would clear it up.
Alright, but you're the one who asked for this.


Fixing the golem has been added to my work list.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2649 on: December 15, 2010, 06:07:35 pm »

Hmm. I do regret asking.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2650 on: December 15, 2010, 06:58:53 pm »

Wait for Litast's plan and fort orders, then we'll go.

48 days of food at current rations!
« Last Edit: December 15, 2010, 07:35:35 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2651 on: December 15, 2010, 08:18:25 pm »

Shade-o, how many tiles of farmland could I tend to in an hour, after they are established?
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2652 on: December 15, 2010, 08:53:05 pm »

We're all going to die here, aren't we?

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2653 on: December 15, 2010, 09:09:13 pm »

We're all going to die here, aren't we?
We have 48 days.
If I start planting right away, that's two crops harvested.

We can still make it!
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Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth: Days 12-18
« Reply #2654 on: December 15, 2010, 09:16:44 pm »

We should be able to get at least a month or two's worth of drink from foraging. If we throw in some crafts made a week before the caravan arrives to trade for food, we should be able to hold out at least until next spring.
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