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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 167 168 [169] 170 171 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 146923 times)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2520 on: December 01, 2010, 07:50:07 pm »

Also, why is everyone eating lunch, stop, we have food shortage.
I assume they are making up for lost blood.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2521 on: December 01, 2010, 08:14:01 pm »

How deep is that irrigation tunnel going to be?
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2522 on: December 01, 2010, 08:16:21 pm »

Oh, oops, I forgot to remove eating lunch from my schedules.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2523 on: December 01, 2010, 08:21:58 pm »

How deep is that irrigation tunnel going to be?
I'd prefer z-level -2.
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2524 on: December 01, 2010, 09:03:44 pm »

How deep is that irrigation tunnel going to be?
I'd prefer z-level -2.

Can we tell if the river is that deep? If it is, then yes, -2 sounds good to me.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2525 on: December 01, 2010, 10:22:52 pm »

You can't tell how deep it is yet, the ice is opaque.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2526 on: December 01, 2010, 10:43:30 pm »

It really should be at least that deep regardless, or I'll need to waste too much time bracing the tunnel.
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2527 on: December 01, 2010, 10:55:53 pm »

Ideally it should probably be at the bottom level. If the river's that deep, one or two more z-levels won't be a major increase in how much we need to do.

Could one of our masons get us two coffins for the burials? I realize Mikhail wasn't very popular for obvious reasons, but I'd at least like to get him a sarcophagus instead of just dumping him in the woods.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2528 on: December 01, 2010, 11:00:35 pm »

You want it, you make it.  I don't see anybody other than me even worrying about burying them (and even I'm only doing shallow graves because I want to do other things/wish nothing but ill on Mikhail's corpse)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2529 on: December 01, 2010, 11:36:11 pm »

At least burying them would be best, rotting meat could attract predators.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2530 on: December 01, 2010, 11:38:44 pm »

Hence why I am burying them, they don't deserve wooden coffins though, wood is limited and soon I'll need to start making wooden fittings and such and we still need more beds so that people aren't sleeping on the ground and getting cranky and stuff.

Edit:  Who are we waiting for, I'm excited now that we're finally getting back into the swing of things.
« Last Edit: December 01, 2010, 11:54:17 pm by V-Norrec »
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2531 on: December 02, 2010, 12:52:46 am »

Who are we waiting for, I'm excited now that we're finally getting back into the swing of things.

Excluding me, we are missing two of the immigrants.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2532 on: December 02, 2010, 12:57:11 am »

Also, we need a new poll

"Should the fortress be built up into the cliffs, or down, into the earth?"  Maybe throw in a both option too, I dunno.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2533 on: December 02, 2010, 01:11:38 am »

If somebody misses their turn, Litast or Kogan can give them instructions.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2534 on: December 02, 2010, 01:45:08 am »

"Should the fortress be built up into the cliffs, or down, into the earth?"  Maybe throw in a both option too, I dunno.
Both.
Military should go up, industry down, with domestic staying near the surface.
Just my opinion, anyway.
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