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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 156 157 [158] 159 160 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148632 times)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2355 on: November 24, 2010, 11:13:01 pm »

What did he die from?
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2356 on: November 24, 2010, 11:13:34 pm »

Dysentery :D

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2357 on: November 24, 2010, 11:17:52 pm »

Dysentery :D
The fool! If only he had stayed properly hydrated!
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2358 on: November 25, 2010, 12:13:00 am »

I'd have been in favor of backtracking since Norrec got shot, but it might really screw with continuity to allow redos whenever we feel like it.

Yeah, I agree with this.  Mikhail the dwarf turned out to be a complete psychopath, jumping on a flimsy pretense to begin a murder spree that quickly became indiscriminate.  I'm sure we can work through this disaster, though.

Speaking of which, Fuzzy, "I am in need of medical attention!"  I guess we don't have a surgery up yet, but perhaps we should take some time for you to apply first aid to us wounded.  Starting right now at 6AM perhaps?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Twi

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2359 on: November 25, 2010, 12:20:37 am »

*Reads the majority of this thread*
*falls over laughing*
*Reads the last couple days*
 What is this I don't even...

Seriously, I wouldn't mind joining. I like DF, and I like RPs, so...

Also.
I'd have been in favor of backtracking since Norrec got shot, but it might really screw with continuity to allow redos whenever we feel like it.
This, but I'm in favor of it anyways.   :D

Now then, pop quiz: What the heck do we need at this fort?
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2360 on: November 25, 2010, 12:23:40 am »

Oh no. The last time somebody joined, three people died. One of them is undead now.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2361 on: November 25, 2010, 12:24:28 am »

*Reads the majority of this thread*
*falls over laughing*
*Reads the last couple days*
 What is this I don't even...

Seriously, I wouldn't mind joining. I like DF, and I like RPs, so...

Also.
I'd have been in favor of backtracking since Norrec got shot, but it might really screw with continuity to allow redos whenever we feel like it.
This, but I'm in favor of it anyways.   :D

Now then, pop quiz: What the heck do we need at this fort?

You should totally blow off all of your money on food to help us in our food situation... Though that is meta-gaming unless you somehow learned that our fortress is in need of food before coming over...

Oh no. The last time somebody joined, three people died. One of them is undead now.

lol
« Last Edit: November 25, 2010, 12:27:21 am by CoughDrop »
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2362 on: November 25, 2010, 12:25:03 am »

OOC:
Now then, pop quiz: What the heck do we need at this fort?
More importantly, what does your character need to bring to do their job properly? :D

Also, night, all!

Twi

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2363 on: November 25, 2010, 12:26:03 am »

...But that problem started long before said person joined!
 >:(

Now then, pop quiz: What the heck do we need at this fort?
More importantly, what does your character need to bring to do their job properly? :D

Well, that depends on what the heck we need at this fort.  :D
Clarification: I meant job-wise.
« Last Edit: November 25, 2010, 12:28:28 am by Twi »
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2364 on: November 25, 2010, 12:29:28 am »

Well, with me undead, they kind of need a brewer of the skilled variety, anything else is open though, we have most things covered (besides Weaver, Clothier, and Leatherworker I think oh and Carpenter now that I'm gone as well.)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2365 on: November 25, 2010, 12:31:23 am »

We also lack a really good miner, and any sort of above ground farmer. (I think.)
But then again, we have no above ground seeds.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2366 on: November 25, 2010, 12:32:03 am »

This is what you get for bringing so many artisans.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2367 on: November 25, 2010, 12:33:48 am »

I brought it up earlier, but nobody wanted to listen to me.

Twi

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2368 on: November 25, 2010, 12:35:19 am »

Doesn't that Urist dude have a bit of farming skill?
Mining and brewing, however, are open.
Hm....
Brewing. We'll build up mining skill anyways, I suppose, but brewing is more important at the moment.
*Goes to pick skills, etc*
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2369 on: November 25, 2010, 12:39:59 am »

You don't necessarily have to be a skilled miner, just not being a softy fumble-fingers like all these artisans and merchants and nobles clogging the site will be enough.

No offence intended, IronyOwl, Samthere, Hastur, CoughDrop, Nirur Torir.
« Last Edit: November 25, 2010, 12:46:38 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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