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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 107 108 [109] 110 111 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148681 times)

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1620 on: November 16, 2010, 06:11:21 pm »

well, at least you have gum :D

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1621 on: November 16, 2010, 06:15:01 pm »

Take: Barrel of plump helmets, Block of granite.
am:
24-7: Sleep.
7-8: Breakfast of worm meat and dwarven beer.
8-12: Set up still using any granite.
pm:
12-13: Lunch of salmon and brine ale.
13-18: Help Adil gather plants.
18-19: Supper of worm meat and dwarven wine.
19-21: Converse with anyone not asleep.
21-24: Sleep.

Unless someone else needs that granite?

Edited for too much booze.
« Last Edit: November 16, 2010, 06:28:18 pm by FuzzyZergling »
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1622 on: November 16, 2010, 06:19:26 pm »

Erm... We really don't need more alchol for the moment, we're already short on food kind of.  Also we have no empty barrels.  If you really want to learn I can teach you in RP, just wait for extra barrels and some surface plants that Adil gathers.  That way we can learn which plants are brewable and which ones aren't.

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1623 on: November 16, 2010, 06:33:04 pm »

Elaborating on my previous post...
GENTLEMEN, BEHOLD!

DIGGING PLAN GAR-ALPHA

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1624 on: November 16, 2010, 06:38:27 pm »

Where is the entrance?

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1625 on: November 16, 2010, 06:41:58 pm »

At some point either to the left or right of the yellow. I wasn't too concerned with how we're attaching the fort to the surface, just that there's enough room left around what I'm digging.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1626 on: November 16, 2010, 06:42:06 pm »

I'm guessing the 2 block hallway. Maybe we could have a tavern in the courtyard for humans and elves tree huggers. And maybe a way down from there that leads to the dwarfen area..?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1627 on: November 16, 2010, 06:43:36 pm »

Naturally we should have a central shaft of up/down stairs and rooms radiating out from those on each floor. The only concern about that is how far we let caravans in, but otherwise going up or down Z-levels keeps the whole fort closer together.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1628 on: November 16, 2010, 06:44:50 pm »

I'll get my tavern started once I can get some workers and stuff from the migrants.  Until then I'll work for free, you lucky dogs :P

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1629 on: November 16, 2010, 06:45:58 pm »

I'll get my tavern started once I can get some workers and stuff from the migrants.  Until then I'll work for free, you lucky dogs :P
I might as well help.. Family buissness :P
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1630 on: November 16, 2010, 06:47:43 pm »

The Masonry, and Stonecrafting skill combined with artistry would really help decorate the place so we can charge more money :P

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1631 on: November 16, 2010, 06:51:45 pm »

I'll make some kind of basic plan for the tavern...

EDIT: Later when I have more time and is not tired.
« Last Edit: November 16, 2010, 07:00:31 pm by Ochita »
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1632 on: November 16, 2010, 07:11:36 pm »

I'm looking forward to the tavern.  Though I don't think Tongsletter will fit in there, she'll be happy to contribute meat and surface vegetables to feel useful.
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1633 on: November 16, 2010, 08:01:42 pm »

So is this going to be updating once a day from now on, or are we still going to get some of those fast-paced RPG elements?

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1634 on: November 16, 2010, 08:03:11 pm »

Take pick and Leather Armor, allow Bearbelly to tag along.

0000-0600: Sleep in tent
0600-0700: Breakfast of Dwarven Beer and Mud Worm Paste
0700-1200: Mine according to plans.
1200-1300: Lunch of Dwarven Rum and Plump Helmets
1300-1900: Mine according to plans OR do masonry work.
1900-2000: Give Bearbelly attention, do light-duty work such as caring for my tools, armor, etc.
2000-2100: Dinner of Dwarven Wine and Pit Worm Steak
2100-2400: Sleep in tent
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