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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 96 97 [98] 99 100 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142903 times)

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1455 on: November 15, 2010, 11:22:02 pm »

Aid Norrec in negotiation the "Mikhail" way.
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1456 on: November 15, 2010, 11:22:38 pm »

Son of a bitch.

Did I learn anything about fish?

As far as fortress plans, was scale ever established on that drawing? I'd kind of like a more detailed overview of the site before deciding on this or that pattern.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1457 on: November 15, 2010, 11:23:03 pm »

Ouch, looks like I'm not getting a point in Trader anytime soon Q.Q

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1458 on: November 15, 2010, 11:23:40 pm »

Ask Mikhail to please not burn this town down either, and head off to see the local leader for foreign affairs.

Edit: Would the trader skill give me the option to get slightly lower prices?
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1459 on: November 15, 2010, 11:24:19 pm »

Mikhail attempts to intimidate, but the brewer pulls out an even larger crossbow. Hmm.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1460 on: November 15, 2010, 11:24:33 pm »

Ask to try some of the brine ale with the guy, get talking over booze.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1461 on: November 15, 2010, 11:24:56 pm »

The brewer appears to be the local leader.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1462 on: November 15, 2010, 11:25:33 pm »

I propose that we leave. NOW.
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1463 on: November 15, 2010, 11:27:07 pm »

That's it, negotiation didn't work. It's fire time!
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1464 on: November 15, 2010, 11:27:34 pm »

The brewer appears to be the local leader.

Did you roll to get that result? Damn it Mikhail. If we ever travel to another town, you will not be coming.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1465 on: November 15, 2010, 11:28:03 pm »

Try to get everyone to restrain Mikhail.

*sigh*
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1466 on: November 15, 2010, 11:29:26 pm »

... Calm down Nirur, seriously.  Adil's action to try and gather some local plants hasn't even gone through yet, and there might be an army on the warpath in front of us that the brewer knows about.

Help restrain Mikhail

And while we're at it, if I'm ever in another dungeon crawl, Irony isn't allowed to come (if I'm leading it at least), as she'll throw all caution right out the window and get the entire group killed.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1467 on: November 15, 2010, 11:30:07 pm »

Things don't seem to be going smoothly.
I buy a couple (2) barrels of lobster (With permission from the expedition leader, of course.), then talk to any patrons around.
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1468 on: November 15, 2010, 11:31:37 pm »

Things don't seem to be going smoothly.
I buy a couple (2) barrels of lobster (With permission from the expedition leader, of course.), then talk to any patrons around.

As we do seem to have a food shortage, perhaps we should buy the cheaper fish? Also, I think I may take a crack at putting my Trader skill to use.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1469 on: November 15, 2010, 11:35:02 pm »

Quote
The brewer has been amused by this infighting, and gives you the information for free. He's also impressed by Litasts bartering ability, and throws in a free barrel of Sunscale Salmon.

There's been talk of goblin raiders nearby, though none have been seen near the village. They have a militia, but mostly they rely on appearing poor and unappetising to survive. The military patrol returning to Blackstone is expected to pass through from the south in a few days, and will stay for a few days to assess the situation before carrying on.

There's still snow on the ground further to the south, but the warmer weather is starting to melt it.
Quote
Adil searches for herbs, plants, fungi, anything, but this area truly is desolate. Perhaps it will bloom in spring, but right now it's just endless dry grass.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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