Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 81 82 [83] 84 85 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143242 times)

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1230 on: November 15, 2010, 02:15:03 pm »

Only if you promise to take good care of my kitten, and genocide the goblins.
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1231 on: November 15, 2010, 02:17:30 pm »

Your kitten will become artifact... wait I mean, I'll let it charm my tavern's guests... I'm not getting your stuff now, am I?

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1232 on: November 15, 2010, 02:55:31 pm »

I'd really like my character not to die, but I don't feel like he'd run away just yet, just because of oozing darkness :P
So yeah, hopefully it's not entirely deadly and possibly just crippling, 'cos I really would like to keep playing this game :P

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1233 on: November 15, 2010, 03:08:24 pm »

We power up..?
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

CoughDrop

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1234 on: November 15, 2010, 03:23:21 pm »

The problem is that I think the players are just gambling with their character's lives to see if they might get more power. Would you jump into a gaping abyss in real life without ANY knowledge of what it could do to you? I can only assume that the characters who jumped, did so because they valued getting power more than they value their own lives. This just wouldn't happen in real life, except maybe someone who had suicidal tendencies, but even then they STILL don't know where they void would take them. /rant
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1235 on: November 15, 2010, 03:24:12 pm »

Well I actually did it so the god would stay down.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

CoughDrop

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1236 on: November 15, 2010, 03:25:35 pm »

Well I actually did it so the god would stay down.

 You plan on suppressing a GOD? I'm sorry, but that is moronic.
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1237 on: November 15, 2010, 03:26:33 pm »

These are dwarves we're talking about.
Self-preservation is something that other people do.
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1238 on: November 15, 2010, 03:27:22 pm »

Well I actually did it so the god would stay down.

 You plan on suppressing a GOD? I'm sorry, but that is moronic.
Better to try than just let it, get help. That might help.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1239 on: November 15, 2010, 03:27:47 pm »

/agree w/ CoughDrop

Also how are you going to keep a god down Ochita.  Really if we're going to keep this thing down I think we need the entire dwarven pantheon to come down here and smite the thing.

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1240 on: November 15, 2010, 03:28:13 pm »

I haven't shown it much yet, but my character really, really hates goblins. He assumes that the dwarf who knew about the god jumping in meant that it's not that that dangerous, and that even an insane god would bestow some sort of gift on those who free him.

OOC-wise, I don't believe that our GM would put in a temptation of instant death during the prologue. Bad traits and something that will greatly haunt us later maybe, but not instant death.
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1241 on: November 15, 2010, 03:31:29 pm »

Well, I would have preferred just coming down here, confirm it's a god, give the temple the cursory look-over for loot, leave, go to the priest and tell him he has a penned up god in his basement and it appears to be secure, but to rebuild the wall, so crazies can't go down there and wake him up.  Then just collect our reward (which if we did that would probably be pretty sizable) and then leave.
« Last Edit: November 15, 2010, 03:34:11 pm by V-Norrec »
Logged

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1242 on: November 15, 2010, 03:34:13 pm »

That's everybody except IronyOwl and Lillipad decided. Tholtig was right there, so she probably didn't escape even if she wanted to, but what would Mikhail do?
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

CoughDrop

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1243 on: November 15, 2010, 03:35:04 pm »

OOC-wise, I don't believe that our GM would put in a temptation of instant death during the prologue. Bad traits and something that will greatly haunt us later maybe, but not instant death.

I know. And sadly, that is what makes the option look even more tempting. If I wasn't role-playing at all, I would have no regard for Latist's life and would therefore see gambling being a viable option. But I will stop complaining, because this is not my game. And even though I don't agree with what's happening here, this is still a pretty awesome campaign.
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1244 on: November 15, 2010, 03:35:44 pm »

Either hard-boiledly jump in, or hard-boiledly run away like a little girl.
Pages: 1 ... 81 82 [83] 84 85 ... 249