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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 76 77 [78] 79 80 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143261 times)

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1155 on: November 14, 2010, 10:03:58 pm »

Didn't the SUPER INTELLIGENCE or whatever it's called mention a ritual to open the door?

Well, sorta?  It said "Bleed on it."  Isn't that ritually?
"Blood must be spilled."  I hope this counts.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1156 on: November 14, 2010, 10:10:31 pm »

Quote
Oggez says: Wow, that's really dark. Try not to get lost!

Kizbiz says: Do you see any rainbows? Go away!

Kog searches for his loot, but remembers that the skeleton shouldn't be desecrated and the axe blade was embedded in the wall.

Tholtig asks "Are there any traps out there?". The darkness responds "Nope!"

Adil comes up with a novel plan, and ends up dripping with blood. Denrhymes was happy to oblige. There's a deep rumble, and the doors slide open...
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1157 on: November 14, 2010, 10:11:28 pm »

Gar: "Hey, nonexistant darkness, what's your name?"

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1158 on: November 14, 2010, 10:11:45 pm »

"Any treasure out there?"

This is probably taking Unaware a bit far, but it's too fun to stop. :P
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1159 on: November 14, 2010, 10:14:09 pm »

I was hoping to return it to the human temple, for a proper burial. Oh well.

Carefully edge into the darkness.
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1160 on: November 14, 2010, 10:14:43 pm »

I'll drag Tholtig and Kog through the now-open door so they don't die on my hard-boiled watch. I mean, having two Tholtigs get horribly injured would look bad, even on my current record.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1161 on: November 14, 2010, 10:15:15 pm »

Hope this god won't try and kill us...
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1162 on: November 14, 2010, 10:16:29 pm »

Follow shortly behind Lillipad, giving directions as necessary.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1163 on: November 14, 2010, 10:18:14 pm »

I shall follow. Assertively.
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1164 on: November 14, 2010, 10:22:06 pm »

Into the darkness! :D

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1165 on: November 14, 2010, 10:30:10 pm »

Take up the rear, sword at the ready.  I don't trust that talking darkness.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1166 on: November 14, 2010, 10:33:59 pm »

I'll drag Tholtig, Gar, and Kog through the now-open door so they don't die on my hard-boiled watch. I mean, having two Tholtigs get horribly injured would look bad, even on my current record.

Stop making me have to fix this people.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1167 on: November 14, 2010, 10:48:22 pm »

I'm off to bed, folks.

If the adventure is resolved over the night, uh... think of something? :D *shrug*

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1168 on: November 14, 2010, 11:44:42 pm »

The thread got so dead silent all of the sudden that I think the god killed everyone but me.  :(
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1169 on: November 14, 2010, 11:46:24 pm »

Or it could just be that we're waiting for Shade-o to update.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.
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