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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 73 74 [75] 76 77 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143252 times)

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1110 on: November 14, 2010, 08:42:00 pm »

Gather as much of the skeleton as possible and put it in my backpack.
Also try to pry the axe head from the wall.


The townspeople will probably not be fond of us desecrating their dead.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1111 on: November 14, 2010, 08:42:49 pm »

Adil is currently digesting the INTENSE KNOWLEDGE that only they will know.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1112 on: November 14, 2010, 08:43:07 pm »

Gar, receiving DIRTY LOOKS from everyone, stops putting the skull over his head and replaces the skeleton with a pat on its head.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1113 on: November 14, 2010, 08:44:02 pm »

I'll look around for any other places to explore. I'll carry Adil and Denrhymed around until they snap out of it.
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1114 on: November 14, 2010, 08:44:34 pm »

We're acting more like carpenter ants than dwarfs.
"Can you tell us what you read, Adil?"
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1115 on: November 14, 2010, 08:49:15 pm »

Examine Denrhymed and then pick it up off of Adil.  Cats can't read after all.  Briefly think about chucking the cat into the chasm before putting it on the ground and keeping it off of Adil.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1116 on: November 14, 2010, 08:51:29 pm »

Adil is currently digesting the INTENSE KNOWLEDGE that only they will know.

Is this INTENSE KNOWLEDGE arriving in a PRIVATE MESSAGE?

Try not to lash out at Norrec.  She is my better, after all.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1117 on: November 14, 2010, 08:51:49 pm »

IT COULD BE
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1118 on: November 14, 2010, 08:56:51 pm »

Could this INTENSE KNOWLEDGE be conveyed by PRIVATE MASSAGE?

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1119 on: November 14, 2010, 08:57:53 pm »

YOU'D NEED A LOT MORE PRIEST SKILL AND SEVERAL MORE TRAITS TO DO THAT
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1120 on: November 14, 2010, 09:01:44 pm »

If I pick up Denrhymed will I be made subject to the Kitten Puppet trait? If so, cancel my action of dragging Denrhymed and Adil around.
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1121 on: November 14, 2010, 09:04:51 pm »

So in theory it's possible to become a SEDUCER OF THE GODS? I'd have to try to run that as a troll character.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1122 on: November 14, 2010, 09:07:07 pm »

"Uh... huh.  Wow... Uh oh..." *shakes head*  *Notices Litast's query*

"Yes m'am.  It seems that a very long time ago, this place was a temple to a god or goddess who failed its followers.  Something horrible happened, something unspeakable, killing most of the worshippers here.  The remainder abandoned... no wait, they *imprisoned* their own deity before they fled.  According to this, it could still be here, locked away for hundreds of years."

"They don't mention what specifically the deity's domain was, but it sounds reasonable for a god.  More interested in wealth then cruelty or altruism.  Its only crime was failing to protect its followers."

"I can lead us to the temple's center, which might be where the deity is imprisoned.  There may be 'strange creatures' further on, though, leftovers of the cataclysm.  There's a short ritual needed to open the final chamber, but I have it covered."
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1123 on: November 14, 2010, 09:09:53 pm »

I'll follow Adil in a hard-boiled manner.
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If Adele covered Aerosmith, that would be my life right now.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1124 on: November 14, 2010, 09:12:08 pm »

Litast is taken quite aback. "This place holds a GOD? Well, by all means we should venture forth, but we should be more cautious than ever. Thank you for you service, Adil."
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."
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