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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148136 times)

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #570 on: November 12, 2010, 07:07:31 am »

This is a list of the skills, traits, money and items gained over the course of your misadventures. It does NOT include the free tools for artisans and other built-in caste bonuses, or regular shopping. This is everything you obtained through RPGing.

If you think that I missed an important event or bonus, yell out. I THINK that I got everything. If your story wasn't complete, I concluded it in the most beneficial manner. You can still investigate it for more information.

At this point you should be finalising your embark profile.

Summary So Far:

IronyOwl
Quote
After drifting about town, you were informed that you had been selected to join the caravan. Reeling in shock, you did some odd jobs including breaking windows and forging tools. Your hard work has paid off, and you're well on your way to becoming an entrepreneurial success story!

1 Jeweller Tools
1 Green Glass mug (5Db to sell)
1 Green Glass puppy statuette (+1)

Dabbling Thrower (+2 from Terrible)
Adequate Glassmaker (+1 from Novice)
Novice Trader (+1 from Dabbling)

Nirur Torir
Quote
You've spent your time learning and examining. You've found a golem and a ballista, and made detailed notes of their mechanical workings. Your friends and family have sent you extra supplies for your work, hoping to hear of legendary machines and constructions in the future.

Proficient Mechanic (+1 from Skilled)
Adequate Siege Engineer (+1 from Novice)

1 Bin of Metal Fittings
1 Bin of Wooden Fittings
1 Bin of Soft Fittings
3 Mechanisms

Rolan7
Quote
You seem to have been taken control of by your kitten Denryhmed, which has manipulated your fragile mind. You have achieved nothing of note, besides winning 100Db in Chicken Bite and using it to buy armour. You also crafted a legendary chicken artifact, but you had to abandon it.

2 Barrels of Chicken Meat
1 Leather Armour

Novice Animal Carer (+3 from Terrible)
Novice Woodcutter (+1 from Dabbling)
Adequate Butcher (+2 from Dabbling)
Trait Gained: Kitten Puppet

Ochita
Quote
Though you attempted to stay safe, you still got into the action. A troubled stablemaster led you to selling a cursed unicorn to a rich heiress, giving you a cut of the profits. Your keen eye for detail and sense for magic uncovered a very strange plot. The shopkeeper at one of the depots was some kind of golem-like construction, and though it injured your leg you were able to destroy it using improvised weapons. The guards refused to give you any details, but you received medical attention and your leg should be healed soon.

1 Mysterious Golem Fragment
150Db unicorn sale cut

Lost trait: Unaware
Dabbling Thrower (+2 from Terrible)
Dabbling Brawler (+2 from Terrible)

CoughDrop
Quote
After a slow start involving a fight to the death with a hobo, you helped a store manager deal with a rogue glow scarab. You eventually caused a city-wide riot, and in the confusion you were able to rob several houses. You also did some free work at the stockpile and cut gemstones, receiving one for your trouble.

1 Barrel of Pure Alcohol
1 Barrel of Dwarven Rum
1 Barrel of Cave Crab
1 Glow Scarab
2 Clips of Throwing Knives
1 Cut Flawless Jet (10Db to sell)
60Db in loot

Novice Brawler (+3 from Terrible)

Hastur
Quote
Taking the initiative, you bet half your pay slip on a pit fight, winning 300Db in the process. You used the cash to buy a creaky old iron golem and some chickens.

1 Iron Golem
50Db including chickens

Novice Judge (+1 from Dabbling)
Novice Trader (+1 from Dabbling)

V-Norrec
Quote
Rising from your squalid life using nothing but willpower and luck, you discovered a scheme to divert embark supplies for profit. Surely you must be blessed by Hipobis to have achieved so much, though it seems some other powers have taken a less favourable interest, repeatedly setting you back and even switching your gender.

After your escapades at the von Nuremburger estate, you disappeared into the shadows while carrying as much loot as you could handle. Leaving Mikhail to take responsibility, you crashed at Litast's house while they were out. You then pawned off all the loot, glad that for once that things had gone your way. Your day got even better when you found out that you were selected for the caravan while you were out, though you had to pretend to be your own sister. One of your dead relatives also appears to have come back to unlife, you should look into that.

1 Shortsword
1 Buckler
1 Leather Armour
300Db in loot

Novice Siege Operator (+1 from Dabbling)
Novice Marksman (+1 from Dabbling)

Traits lost: Light Sensitive, Dead Family, In Debt
Traits gained: Cosmic Plaything, Stone Faced, Cold Blooded, Observant, Blessed

Samthere
Quote
Finding little to occupy yourself, you headed to the tavern and won a drinking contest. While there, you also befriended a young noble in need of help. In the process of recovering an ancient heirloom, you got entangled in a far greater plot.

After heroically saving the Duke from the burning ruins of von Nuremburger's estate, you were escorted by his servants to a safe location. Once there, he willingly gave up his claim to the Romantic Executioner artifact in thanks for your efforts. Between the two grateful nobles, you received some metalsmithing plans, as well as some extra supplies. As you were on the support list for the expedition, Duke von Nuremburger pulled some strings and got you in the initial team.

You also got cursed by a carnie.

1 Steel Dagger (+1)
1 Anvil
3 Barrels of Preserved Cave Crab
3 Barrels of Pure Alcohol

Novice Metalsmith (+1 from Dabbling)
Novice Metalcrafter (+1 from Dabbling)

Traits gained: Heroic, Connected, Carnie Revenge Curse

FuzzyZergling
Quote
After spending some time with the ladies, you plied your medical skills on the city. You saved the life of a young man who was grievously injured, and investigated numerous other matters. You received a number of supplies from those grateful for your efforts. Your meeting with senior military official Major Bladefist led to him seeing some value in you, and he personally attached you directly to the Iron Cliffs expedition in order to ensure its success.

1 Bag of Rock Nuts
1 Surgery Tools
1 Bag of Soap
1 Bag of Bandages

Adequate Doctor (+1 from Novice)
Novice Bard (+1 from Dabbling)

Traits gained: Intelligent, Lady Charmer

Lillipad
Quote
Perhaps the strangest tale of them all, yours crossed the city like a web, a trail of blood and sorrow. You fought criminals, slew goblins and defended the weak.

After a military expedition followed in your footsteps, the remaining goblin forces in the Undersea were destroyed. The troll was captured and used to clear out wild infestations in deep mine tunnels until it was devoured by a huge beetle. The barge traffic is safe for now, but the future is unknown.

After escaping the ruins of von Nuremburger's mansion, you gathered all the documents found and handed it on to your superiors. Much of the relevant evidence had been stolen or destroyed by Norrec, but there was just enough to cast suspicion on the Duke. He escaped punishment, but the smuggling ring was quickly smashed by further Guard investigations. The massive amount of destruction that you caused over just one day, combined with the incredibly dubious morality of your arson and murder attempts, meant that an official recognition for your services was impossible.

You would have been stripped of your position and thrown into a military trial, but the undercover nature of your assignment along with a lack of reliable witnesses meant that very little could be proven. Your heroic and completely legitimate actions at the Undersea ambush also softened the blow. In order to get rid of their embarrassment, higher ups have ordered you to join the Warhold expedition as military support.

1 Chain Mail
1 Shortsword
1 Buckler

Trait Lost: Paragon
Trait Gained: Renegade, Jaded

Denryhmed
Quote
Rescued from a life of smelly cages and vermin by a kind-hearted Surfacer, you set to work on dominating her fragile mind. You've already murdered one innocent, but can you prevent your dark urges from crippling your own plans?

1 Urist

Trait Gained: Dominator, Bloodthirsty
« Last Edit: November 12, 2010, 07:34:19 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #571 on: November 12, 2010, 08:30:23 am »

Gar: will prepare his shopping list later tonight (got work to do now). In the meantime, though, he'll take a look at his new metalworking designs - what are those for? - then head back to a forge and spend some time making a nice bell and hammer mechanism, much sturdier than the last one. When it's finished, he'll tie a ribbon to it, add a "sorry for ruining your stall" note and leave it at the carnie's stall with a mug of booze.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #572 on: November 12, 2010, 09:29:54 am »

I'm glad there's a summary, I kinda skimmed everyone else's turns.
My cute lord and master is definitely the best loot anyone gained.
There were a couple of male pronouns on my character sheet still, I meant to repost it female, and here it is:
Spoiler (click to show/hide)

I laughed at the "Somewhat Ambiguous Gender" trait.  I put Kitten Puppet under Good Traits, of course, what else would it be?  :)
Thanks a bunch!

I still have 212¤ for the group, since I suppose it's time to pool money and buy general supplies.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #573 on: November 12, 2010, 10:52:25 am »

I love it. It's everything I've ever wanted in life!  I'M DEBT FREE!!!!!!!

Anyhow, before I go have any more misadventures, I'll go buy the following.  Oh, and you forgot to mention my backpack and 2 waterskins, I plan on keeping those. (I have 900☼ right?)

1 Expedition Tent (-300☼)
1 Expedition Bedding (-100☼)
1 Kitchen Tools (-150☼)
1 Brewer Tools (-150☼)
1 Plow (-150☼)
1 Bag of Rock Nuts (-40☼)
10☼ left

No need to thank me for simultaneously ensuring you can eat and drink, just give me all your gold and all will be forgiven :)

After all of this go ahead and visit my late Uncle Urist's grave, he was always so nice to me.  *sniffle*

Final Profile
Spoiler: Norrec Rikkirmebzuth (click to show/hide)
« Last Edit: November 12, 2010, 11:19:37 am by V-Norrec »
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Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #574 on: November 12, 2010, 10:56:28 am »

((I should really mention this to V and Lilli. Something big is up...))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #575 on: November 12, 2010, 11:06:45 am »

((I should really mention this to V and Lilli. Something big is up...))

Whacha talkin' 'bout Willis?

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #576 on: November 12, 2010, 11:24:25 am »

Go talk with the Underclerk and find out what our total supplies are so far. If he can't procure an adequate list, I shall go to recording all of our supplies manually.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #577 on: November 12, 2010, 11:25:47 am »

Thanks V-Norrec!   :D

Do we really need the tent though?

I'll buy the furniture expedition set!  I don't need the two tables, they're for use as top-quality workshop surfaces.  I just want a chair to rest in.  So I'm buying 6 of them and two tables.

Spend the remaining 62☼ on a backpack, a rope, and a bag.
That makes me kinda like the example:
Quote
Hands: 1 Heavy Crossbow
Belt: 3 Quivers (60 Quarrels), 1 Shortsword
Backpack: 3 Glass Vials (12 Drinks), 10 Meals

So I hope I can use the backpack to carry home lumber, or a corpse from hunting!

Edit: Oops, forgot about the rope and bag.  The rope seems important at a cliff site (I'll get climbing gear someday) and bags are always handy (and uses up my last 2☼).
« Last Edit: November 12, 2010, 11:28:37 am by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #578 on: November 12, 2010, 11:28:05 am »

((The golem, and my piece of it.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #579 on: November 12, 2010, 11:32:13 am »

The tent IS necessary unless you want to get rained on and such which will ruin all of our moods.  Also, I'm going to let you have that adventure Ochita.  I'm going to be working on how to turn timber into quality furniture.  Hopefully by the time I get to the site I'll be a woodcrafter and a carpenter.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #580 on: November 12, 2010, 11:36:00 am »

The tent IS necessary unless you want to get rained on and such which will ruin all of our moods.  Also, I'm going to let you have that adventure Ochita.  I'm going to be working on how to turn timber into quality furniture.  Hopefully by the time I get to the site I'll be a woodcrafter and a carpenter.

Ah, I'm glad there'll be a carpenter.  I was worried I'd be cutting wood for nothing!

But, can't we just dig a quick and dirty cave into the cliff?  It just seems kinda expensive and it'll only be useful at all for a very short time.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #581 on: November 12, 2010, 11:39:52 am »

I have no idea how long it will take our one miner to dig into the cliff.  Besides, I imagine I can give it to you so you can go on longer expeditions from the main-camp and do some scout work.  Or really anybody for that matter.  I'm sure we'll find some use for a perfectly good tent.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #582 on: November 12, 2010, 11:42:28 am »

I have no idea how long it will take our one miner to dig into the cliff.  Besides, I imagine I can give it to you so you can go on longer expeditions from the main-camp and do some scout work.  Or really anybody for that matter.  I'm sure we'll find some use for a perfectly good tent.

Editted: I fail at reading right now.  I'm sure we'll find some use for it, yeah.

Thanks for buying all that stuff, I guess you're in anti-debt now!
« Last Edit: November 12, 2010, 11:45:12 am by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #583 on: November 12, 2010, 11:45:24 am »

Go to the stonecrafting area and see if I can't try out a thing or two. Maybe something like a cog necklace.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #584 on: November 12, 2010, 11:58:03 am »

A defense idea for our Fortress.

Spoiler (click to show/hide)

And updating Latist's bio
Spoiler (click to show/hide)
Also, I'll just buy anything anyone else needs, since I have everything I'll need.

« Last Edit: November 12, 2010, 12:16:16 pm by CoughDrop »
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."
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