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Confiscation of Sandow's Property

Nothing
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A little
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Some
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A bit
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A bunch
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A lot
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A ton
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Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143258 times)

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #75 on: November 09, 2010, 09:38:01 am »

That is a sexy proclamation, and an awesome combat system indeed.  I wouldn't call the combat system sexy though.

Tongsletter will ascend to the surface, to do perform his scouting patrol once more for old time's sake.  He keeps an eye out for any strawberries or bloated tubers, just to snack on.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #76 on: November 09, 2010, 01:43:01 pm »

Go up to the corpse attempted murder victim, if he is conscious ask him how he is doing, followed by the question "Who did I just kill?".  In either case, take my shirt off and wrap it around his wounds to try and help stabilize him.  Then pick him up and try to find a hospital/doctor to take him to.

Edit:  Oh and steal the crazy murderer's knife.  Wipe the blood off on his clothes.

Edit2:  Also get any money off the crazy murderer, he has no use for it.
« Last Edit: November 09, 2010, 02:03:41 pm by V-Norrec »
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #77 on: November 09, 2010, 03:18:25 pm »

Nirur Torir
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You have an extraordinarily warm meeting with your son and sign over much of your possessions to him. As the patrons ebb and flow around you, you're on your own little island of love. You think that you see tears in his eyes, but you know that he's trying to be brave for you.

Barbarossa the Seal God
Quote
You set out in search of crime to fight, and you find it. You attempt to apprehend some thugs peacefully, but they aren't impressed by your rhetoric. Fortunately, you are saved from a beating by a timely patrol of urban guards. You shout "Get them!" and they immediately come to your aid in pummelling the hapless residents. Maybe they were criminals, maybe they weren't, but you feel like you made a difference that night.

JacenHanLovesLegos
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After much time and effort, you feel that you are stronger!

Samthere
Quote
Gar heads to the tavern, intent on gaining one last victory before leaving this place.

First Round: Dwarven Ale is easily consumed.
Second Round: Dwarven Beer is easily downed.
Third Round: Dwarven Rum is downed, but you felt something.
Fourth Round: Dwarven Wine is chugged, everybody is impressed.
Fifth Round: Two bottles of Shining Ale are opened, but you don't slow down.
Sixth Round: River Mead from the surface is drunk, but you feel fine.
Seventh Round: Dark Wine from the surface is opened, people are getting nervous.
Eighth Round: Spirits of Fire shot bottles are easily chugged down.
Ninth Round: You effortlessly wrestle a giant cave spider to death.
Tenth Round: A bottle of Aged Crown Ale is thrown back like common beer.

You stand and take a bow, receiving praise and awe from the surrounding dwarves. You receive a bag of something from the bartender, and you go to leave. Unfortunately, that's when you pass out.

Rolan7
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You take your shortcut to the surface once more, doing a round of patrols in the lands around the fortress. It all seems smaller now, with every brook mapped and every hill ascended. You don't find any useful plants or herbs, probably because the whole area is regularly stripped of resources. You don't see any goblins hiding in the brush.

V-Norrec
Quote
You go over and examine the knifed body. Unfortunately, they seem to be very dead. You resist the urge to take your shirt off anyway. With nothing better to do, you pat down the bodies. Both of them are completely penniless, and the mangled hand is impossible to open. However, you do notice a note poking out from his clothing. You swipe it and leave before some more goons try and take you down. You stop by the border of the back tunnels, where a guard is watching you curiously. You realise that you might have misdiagnosed the guy, but it's too late to go back now.

Everybody in the embark team should be making and posting character profiles, yo. Remember to be all RPG-like at the shops.
« Last Edit: November 09, 2010, 03:25:05 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #78 on: November 09, 2010, 03:30:35 pm »

Read the note.  erm... my next action really depends on what it says so that's all I got :P

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #79 on: November 09, 2010, 03:42:49 pm »

V-Norrec
Quote
You examine the note.
Quote
Robek (barb)
Don't waste time in silencing the worm. Do it quickly and quietly. Then get to the meeting place at the warehouses. If you're late then we'll move without you. We haven't got much time before the caravan leaves. We can't fence the goods immediately without raising suspicion, so we'll be hiding them in our new stash until the heat turns down. You're to check it each day and make sure it hasn't been tampered with.
Sinsot (claw)

What follows is a crude map and directions. You think that you can make it out.


It would appear that you have discovered a plot involving the expedition!
« Last Edit: November 09, 2010, 03:54:08 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Hastur

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #80 on: November 09, 2010, 04:27:03 pm »

You don't actually have any coins, but you do have a 600☼ royal script that can be cashed in at the various depots and storerooms you will be visiting tomorrow. The bookkeeper looks like an understanding fellow, and you you could probably write it up as an expedition expense.

Both combatants are in till the death, with the pit worm normally being a benign creature but now completely maddened. The prisoner is a hardened killer, though he doesn't have any tools.

I gamble 200$ on whomever has the better odds. Otherwise i cant tell from the description what a pit worm is, I googled it as something from half life but i dont think thats it, otherwise the dwarf would have no chance. Afterwards I go train throwing rocks outside.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #81 on: November 09, 2010, 04:34:36 pm »

Stealthily make my way towards the warehouses.  See if I can identify any of the dwarves there. 

OR

If I resemble the crazed murderer dwarf enough, make my way to the warehouses and bluff my way through to see if I can get in on what the plot is.

Edit:  Because I'm actively role-playing in the Mountain Home at this point I'm going to go ahead and make a full profile.

Spoiler: Profile (click to show/hide)
« Last Edit: November 09, 2010, 04:52:55 pm by V-Norrec »
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #82 on: November 09, 2010, 04:35:53 pm »

~Eventually~ wake up due to splashes of ale on my face and gentle wallops from someone's foot. Investigate bag. :D

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #83 on: November 09, 2010, 04:37:18 pm »

After a night of drunken revelry, I'll retire to my room for a few hours of sleep, then awaken punctually to go shopping before departure.

Name: Kogan Nirurtorir
Gender: Male
Deity: Medtobolil, god of mechanics and ambition (Thanks)
Caste: Artisan

Skills: Skilled Mechanic, Skilled Metalsmith, Novice Mason, Dabbling(?) Siege Engineer (or would there be some sort of synergy, bringing it up to novice?)
Good Traits: Concentrator, Ambidexterous, Visionary, Loner
Bad Traits: Unaware, Unstealthy, Not a Rider, Xenophobic

Backstory: Many of Kogan's family have gone off on expeditions, either for glory, power, or just because of ADD (that'd be his uncle). His wife left on an expedition five years ago. He had tried to join her, but It's just as well that there was only room for her - Later caravans were unable to find them, probably due to goblins. He refuses to 'move on,' and has replaced grief with anger towards all of goblin-kind. Now aged 51, he intends to help create a bastion of goblin-slaying, or die trying. His only son, Tosid, a metalcrafter, feels that he is overreacting, but was unable to dissuade Kogan from his righteous course. His remaining siblings are generally surprised that he didn't leave sooner.

Free Items: 1 Forge Toolkit (+1)
Bought Items:
5x Rope - 50 (550)
Anvil - 200 (350)
Mechanisms - 50 (300)
Bin of Pages - 25 (275) [Gotta have something to write to Tosid on. Sure hope it comes with a few pencils.]
Waterskin - 15 (260)
2x Bin of Coal (10) - 20 (240)
10x Barrels of Dwarven Beer (200) - 100 (140)
10x Barrels of Dwarven Wine (200) - 100 (40)
5x Barrels of plump helmets (100) - 40 (0)

Kogan awoke to a knocking at the door to the apartment he shared with his son. "You said you wanted a wake-up knock, here it is ... Be careful out there, Kogan."
He yelled a "thank you" to his neighbor, then sat-up and got dressed, grumbling all the while. Tosid, always a heavy sleeper, was still out. Kogan watched him fondly for a few minutes before saying his final goodbye. "You'll do good, son. Just remember what I told you, and you'll ... you'll do good. Be careful." Sighing, he donned his cloak, checked that his script was still in his pocket, and headed down to prepare.

He first stopped at the logistics depot. Unimpressed by the lady's salesman ship, he nonetheless bought a good deal of rope and a few trinkets for his plans, in addition to a bin of pages. He did his best to talk the clerk into throwing in a few used pencils, free of charge. He'd promised to write letters chronicling his journey to Tosid. She mentioned that his goods would be carted up to the caravan shortly.

He next stopped to requisition some supplies from the stockpile, wincing when he realized who was currently in charge - The forgemaster had been more then a little upset that he was off on some fool errand. He glared silently as Kogan requested two bins of coal, nodding once before continuing his glare. Kogan quickly left.

His last stop was the storeroom. He considered keeping some money, but decided that he would rather not risk sobriety. If he needed anything else during the journey, he was sure he could just barter for his services.

Having finished his shopping, he headed up to a dining hall. He used the last of his pocket change to buy a large +dwarven syrup biscuit+ and some cheap rum, which he took his time to consume. He then headed up towards to where the caravan was waiting, where he would check his goods.
« Last Edit: November 09, 2010, 11:49:20 pm by Nirur Torir »
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #84 on: November 09, 2010, 04:38:57 pm »

Another uneventful patrol.  Tongsletter isn't foolish enough to call the peace boring - Kun forbid warfare once again threaten the mountainhome - and yet, he's happy to be leaving for untamed lands.  He will serve the Mountainhome much better in that remote location.
He thinks these things as he makes his way through the familiar entrance traps, heading toward the shops.  He eyes his 600 buck script.  His familiar equipment is of course property of the Mountainhome, and he will need to deduct its value from his allotment, but the nobles have been generous.  His needs are well within their budget.

In his head he deducts the equipment he already carries:
100 - Heavy Crossbow (on back) - Much better than the repeating crossbow for a relatively safe task like hunting.
 20 - Quiver of 20 bolts
 50 - Clothes - Dyed green Rope Reed clothing and cloak.  Comfortable, mobile, and the elves parted with it very cheaply.
 10 - Lantern - Useful for night patrols.
 15 - Oil Vial

Leaving 405 for his use... yet, his more industrious fellows must purchase their tools, not to mention the carts and pack animals.  Tongsletter resolves to contribute as much as he can to the others.  An "outsider", he's used to making do with little.

He does stop by the armory to pick up an axe.  His gaze rests on a lovely suit of leather armor, but he decides against it.  If he's worth armoring, he can fell the necessary animals on site.  They will need wood and the forest cleared away, so an axe is justified.  Besides, perhaps he can conserve bolts.
 80 - Battle axe

He also stops by the storeroom.  The guard seems a little off, but Tongsletter is too distracted to notice.  He requests a barrel of Dwarven Rum, Preserved Plump Helmets, and a bag of Sweet Pod Seeds.  The Sweet Pod seeds he carries himself, the barrels he has sent to the caravan.

 15 - Dwarven Rum - The best thing below the surface.
 40 - Sweet Pod Seeds - The Rum must flow.
  8 - Preserved Plump Helmets - Hopefully he won't have to eat these, but sometimes the hunt goes poorly.  They aren't so bad.

That's 143 more spent, leaving Tongsletter with 262.  Less than he expected, but still something to help the... true dwarves.  He sighs.
Then he hears a haunting mewl.
Is that a cat?  Here!?  Don't they know better-
Then it looks at him, grinning, and Tongsletter looks back into its yellow eyes.  Sharp eyes, the eyes a fellow hunter.
Adil Tongsletter has been adopted by the cat Ecuezo, "Denrhymed".
 50 - kitten - DAWWWWWWWWW

The remaining 212☼ I contribute to the group (:
I'll write up my character sheet in a bit.

Edit: Free items?  Dang, I should have done the character sheet first.  I'll work it out though.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #85 on: November 09, 2010, 04:51:42 pm »

Dear god, I kinda forgotten about this... I'm still in, Umm.... Am I still in? >_>
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #86 on: November 09, 2010, 04:55:29 pm »

Hastur
Quote
A pit worm is a large detrivore that tunnels through soil and some rocks. They are vaguely similar to an earthworm, but are longer than a dwarf but a bit thinner. They have a tough, knobbly hide and a maw that can grind rock, but they avoid dwarves whenever possible. In cases where they get trapped in an unfamiliar environment, they can become extraordinarily ferocious as they flail around.

The bookkeeper gives the odds as 3:2 in the Worm's favour. Winning on the Worm would win 200☼, while winning on the Prisoner would give 300☼. Losing would naturally win nothing.

V-Norrec
Quote
You didn't get a good look at the dwarf, what with all the combat and bloody skulls and lost heads. You follow the map and directions, and they lead to a disused warehouse. The door appears locked and sealed, but it turns out to be a facade. You sneak in, but it wasn't necessary. The whole area is free of dwarves, though there are a number of crates, sacks and barrels that would be expected of a storeroom. Presumably the fellow you met hadn't followed his orders and been quick about his job, resulting in his co-conspirators moving on without him. They might have left for good, or might be about to return.

You are standing in a medium-sized warehouse, alone. There are large amounts of stored goods around you, stacked in piles.

Samthere
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You wake up in short order, your powerful liver churning like a watermill. You are initially worried that someone had robbed you, but you had fallen on the bag and prevented anyone from taking it. It has left an indentation on your gut, which is cruel for your poor organs.

You open the cloth wrap and discover...

A gold medallion, emblazoned with the symbol of a tankard. It seems that you've won a competition. There's also a little certificate that states that you have indeed won the 29th Annual Drinking Contest and Spider Fight. Huh, seems like you didn't hallucinate that part.

You could keep the winnings, or maybe find a collector or trader who would pay top ☼ for it.

Ochita
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Yes, you're still in. You're just sitting on a bench twiddling your thumbs.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #87 on: November 09, 2010, 04:57:48 pm »

Jump to my feet and look for a casino or some other place.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #88 on: November 09, 2010, 05:05:37 pm »

Ochita
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You don't find a casino, but you do find a stall operated by some seedy-looking dwarves. They offer the following:

Darts: Hit a target for a prize.
Shell Game: Correctly guess which of the three items is the prize-holder.
Hammer Strike: Smash a target with all your might to ring a bell.
Hands: Play a game of Elf, Dwarf, Goblin. Humans call it Rock, Paper, Scissor. Play Elf by poking your fingers up on either side of your head, Dwarf by placing your hands on your head, and Goblin by curling them into fangs around your mouth. Elf eats Dwarf, Dwarf slays Goblin, and Goblin slays Elf.
Chicken Bite: Bite the head off a chicken. If you manage to swallow it and keep it down, you get to keep the body as well.

Some clarification, perhaps. You get 'Skilled' in whatever ones your caste is really good at, and you get 'Novice' in two other things. So that's Skilled Mechanic, Skilled Metalsmith, Novice Mason, Novice Siege Engineer.
« Last Edit: November 09, 2010, 05:09:42 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #89 on: November 09, 2010, 05:11:47 pm »

I do darts, imagining that the target is an elf.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
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