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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 65 66 [67] 68 69 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148255 times)

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #990 on: November 14, 2010, 04:42:08 pm »

Gar trips over Rolan and slides over the pressure plate on his belly.

I'm OK with this.
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She/they
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #991 on: November 14, 2010, 04:42:44 pm »

Gar, if we live through this, I swear I'm going to use you as fertilizer when we get to the embark location.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #992 on: November 14, 2010, 04:45:08 pm »

Let me help...
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princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #993 on: November 14, 2010, 04:46:00 pm »

"I'll make you weapons if you don't make me into a plant!"

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #994 on: November 14, 2010, 04:48:19 pm »

Smack Gar, "This is NOT the time for you to be acting a fool! Now everyone calm down so we can get to the bottom of this without someone dying."
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #995 on: November 14, 2010, 04:49:05 pm »

Quote
Gar gets bodily picked up and thrown by a variety of hands, landing on then sliding off the pressure plate. A missile fires, but it misses and doesn't trigger again. He comes to a halt near the middle of the room. Sandow's chicken breaks loose and begins to run around the room, but it seems to be too light to trigger anything.
Code: [Select]
       ____|  |____
      |            |
      |            |
      |     O      | 
      |____XXXX____|
           |OO|
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #996 on: November 14, 2010, 04:50:06 pm »

"See, was it really so bad that I came here?" He'll stay sitting on the plate so it doesn't trigger again, while the others cross.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #997 on: November 14, 2010, 04:51:11 pm »

You travelled over the plate, the ground that you're currently on seems stable.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #998 on: November 14, 2010, 04:51:49 pm »

Oh, okay. In which case I'll take a look around, but I'll try not to touch anything.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #999 on: November 14, 2010, 04:53:56 pm »

"I say, once again, I think Kogan should be the one to try and identify the traps. Say 'aye' if you agree, though he doesn't have to do it if he doesn't want to."
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1000 on: November 14, 2010, 04:54:55 pm »

"Well here goes nothing. . ."  If Gar gives the all clear for the floor next to him, get a running start and jump to the spot next to him.  Also, hold my shield up to my face, just to be on the safe side.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1001 on: November 14, 2010, 05:01:29 pm »

I'll call skirmish chicken back for Sandow, then jump to where Gar is.
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Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1002 on: November 14, 2010, 05:04:56 pm »

Dash across
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1003 on: November 14, 2010, 05:05:58 pm »

Quote
Gar feels around, but can't find any more traps nearby. The rest of you take leaps across the trap, avoiding any more missile fire. You're clustered loosely around the middle, and have discovered another pressure plate across the opposite doorway. You don't know what it does, and hopefully won't find out.

Another examination of the room reveals nothing at all. The pressure plates are indistinguishable from the rest of the stone, the only indication being when you place weight on it. Sandow's chicken has been recaptured.

Code: [Select]
       ____|  |____
      |    XXXX    |
      |   OOOOO    |
      |    OOOOO   | 
      |____XXXX____|
           |  |
« Last Edit: November 14, 2010, 05:12:20 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1004 on: November 14, 2010, 05:07:28 pm »

Leap across the plate with the others.
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