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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 63 64 [65] 66 67 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148171 times)

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #960 on: November 14, 2010, 08:40:18 am »

Hmm.

Alright, I'll join this suicide mission. I'll borrow a warhammer from one of the caravan guards. I do not intend to use it, but don't want to be completely unarmed, and nobody else has a blunt weapon. We might need it for door bashing.

I'll also bring whatever basic mechanic's tools I expect I may need, and if possible, a backpack and some rations.
« Last Edit: November 14, 2010, 01:32:45 pm by Nirur Torir »
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #961 on: November 14, 2010, 11:02:33 am »

Gar: I'll take some rocks and carve some kitchenware: plates and mugs. On the other side should be our group symbol. I'll give them to the innkeeper in return for some food and drink, and ask that he shows them to traders in the future.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #962 on: November 14, 2010, 01:09:37 pm »

I'm in. Can't have everyone stuck in the catacombs with broken toes, or something.
I bring my medical equipment, backpack, and shovel.


I think the new inventory system is just fine.
One small complaint though, may I have my single barrel of fresh helmets back?
Those came from my own farm plot, not bought for the embark, so I think it would make sense if I "owned" them.
« Last Edit: November 14, 2010, 01:40:07 pm by FuzzyZergling »
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #963 on: November 14, 2010, 01:35:42 pm »

Alright, I'm in.

I agree about the inventory system, having a shared stockpile of goods feels dwarfy.  I wasn't planning on *selling* wood or food to the others.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #964 on: November 14, 2010, 02:17:46 pm »

I'm in since I refuse to be blamed for anyone dying due to a lack of a proper tank.

I'll ready a pickaxe to take out anything dangerous looking that comes by, while praying to Zazit for guidance or some such.

Now that I've had a good look at my previous inventory I can safely say that I feel like a moron for not killing the troll with a pickaxe while it was struggling to board the barge.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #965 on: November 14, 2010, 02:39:58 pm »

Well, now that the entire group minus Samthere has decided to join us, I go down first, as I'm the most sane.  I'll walk slowly, letting my eyes adjust to the growing darkness, be sure to look for any kind of trap mechanisms as I travel through the corridor.
« Last Edit: November 14, 2010, 02:43:05 pm by V-Norrec »
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Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #966 on: November 14, 2010, 02:42:37 pm »

I follow close to V-norrec, keeping a handon her for support.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #967 on: November 14, 2010, 02:48:53 pm »

I'll follow third, because the soft ones are usually picked off from the far back, not the front.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #968 on: November 14, 2010, 02:55:42 pm »

Fourth

... but what happened to staying 10 yards behind the sanity-shield?
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #969 on: November 14, 2010, 03:03:02 pm »

I'll stay with Litast, if I'm left unsupervised in dark corridors things tend to get injured, or set ablaze. Typically both.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #970 on: November 14, 2010, 03:36:38 pm »

I'll volunteer to take up the rear with my crossbow.  Probably best if I'm far away from the weird stuff.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #971 on: November 14, 2010, 03:59:43 pm »

V-Norrec goes first down the corridor, holding her lantern high. The others (except Samthere) follow a little distance behind.

Quote
You get assaulted by feelings of danger, but you press on anyway. Your vision starts to darken, and it feels like you're trying to swim through thickening mud. Suddenly you burst through the field and fall forward gasping.

There's some screaming and flailing, but the group gets everybody else through.

You're all huddled up at the end of the entry corridor. There's a smallish square room ahead, you can't see anything except dust from where you're standing. There's another corridor leading out on the other side. All the surfaces you see are plain cut stone.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #972 on: November 14, 2010, 04:05:40 pm »

I'll go to the room.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #973 on: November 14, 2010, 04:06:20 pm »

Oh yeah *flex*  Investigate the doorway and surrounding area for any traps, then enter the room and shine the light from my lanern all over the room to see if there is any engravings to be found or other signs of the previous inhabitants.  if none, check the doorway on the other side of the room for traps or any other kind of foul play.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #974 on: November 14, 2010, 04:15:02 pm »

Generally try to keep everyone from getting separated and lost
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."
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