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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 59 60 [61] 62 63 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142909 times)

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #900 on: November 14, 2010, 12:11:23 am »

Shake my head a bit to make sure there is in fact only one of the priestly fellows rather than three.  Then agree to go get the leader, as hungover I'm not sure how much I can do... effectively anyhow.

Go find Lilast and tell her the situation.  Also see if they have a hangover cure at the bar, I need one desperately, so I can assist Lilast with the priest situation I discovered.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #901 on: November 14, 2010, 12:34:06 am »

IronyOwl
Quote
You buzz out the door, having been struck by an odd mood. You claim the workshop of a jeweller you met earlier. His shop was closed, but you found a neighbour's window to climb in, up stairs, out another window, onto the roof, leap across the gap, into his window, and downstairs. You find a good stockpile of supplies, and find a plain gold band. You cast around for material, and find a small piece of blue amber.

You work furiously, and just as the sugar begins to fade you finish. You have created Glimmerstar, a fine gold ring set with blue amber! You pocket it and walk out the front door.

Lillipad
Quote
You go back to the tavern, intent on telling Lilast how you totally schooled those lazy guards. You find her frowning deeply, so you hold off for now.

FuzzyZergling
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You ask the bar patrons about the town, and they oblige. Though none of them are scholars by any means, everyone knows that it was founded several hundred years ago during a great war with the goblins and their demon masters. The keep went up first, and eventually the town sprung up around it. The Duke now resides in the keep, keeping the mayor and military on a leash.

You offer tales of the Mountainhomes, of grand caverns and ferocious beasts. You manage to avoid mentioning the magma, though it looked like one of them was going to raise the subject.

Rolan7
Quote
You encounter a wild dead tree!

You chop at the tree!

The tree is struck down!

You encounter a guard unit!

You are fleeing from the guard!

Nirur Torir
Quote
Though you have always known that architecture goes hand in hand with mechanical engineering, you never really studied it. While everybody else is off getting drunk, you take notes on the more advanced structures around town. You drift into the library, and find some old design books that they're willing to give away. They're quite thick, but you'll have plenty of time to read them later.

V-Norrec
Quote
You stumble around a bit, but eventually find your way back to the tavern. Lilast is waiting there, and seems to tense when you appear. After explaining it, you talk to the barkeep about a hangover cure, who recommends drinking lots of water.

CoughDrop
Quote
Norrec stumbles in, and tells you that a priest at the 'Big Bloody Temple' is in 'Some Big Bloody Trouble' and that you should get there because "It's Not My Bloody Problem'.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #902 on: November 14, 2010, 12:44:14 am »

Things are finally happening without a need for fiery death.

Oh god, I hope you didn't jinx it.

"Alright" I tell Norrec, "We'll be here for another day anyway, and helping these humans can't hurt foreign relations." Have her show me to the temple.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Hastur

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #903 on: November 14, 2010, 12:45:04 am »

I train my fighting rooster. If i am not here to post an action aassume i train my fighting rooster for xp
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #904 on: November 14, 2010, 12:45:14 am »

"I thought it was a treant!  My cat made me do it!  I was in a strange mood!"

Eventually remember that I'm a novice ambusher experienced hunter who knows how to avoid being seen.  Find someplace dark and camouflage myself: duck into an alley and hide under some garbage.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #905 on: November 14, 2010, 12:46:44 am »

Drink a gallon of water or so, go to the bathroom, then show Litast the way to the Temple, hopefully slightly more sober now.

Edit:  Sorry I thought that was a second "L" the whole time, my bad.
« Last Edit: November 14, 2010, 12:53:22 am by V-Norrec »
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #906 on: November 14, 2010, 12:48:48 am »

It's Litast.

I've forgotten the spelling a couple times and had to look back to page one a couple times myself. lol
Yay for using random dwarf names.
« Last Edit: November 14, 2010, 12:55:40 am by CoughDrop »
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #907 on: November 14, 2010, 12:50:42 am »

Compliment the bartender on the quality of his liquor, and listen to the conversations around me.
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #908 on: November 14, 2010, 12:51:00 am »

I'll actually do my job of ensuring the safety of the expedition leader. Until such a time is needed for the "Mikhail brand of overkill" I shall escort the leader in a hard-boiled manner. This is a human settlement, so I doubt the "Mikhail brand of overkill" will ever be needed.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #909 on: November 14, 2010, 12:54:48 am »

Wander back to the bar and ask how much rum and mead usually cost. Because daaaaamn that had some kick.

If there's time afterwards, head to the temple to see about that fearful priest.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #910 on: November 14, 2010, 01:04:31 am »

I'm beginning to get the feeling whenever I go out for adventure now the rest of the group will follow me no matter what. >.>  <.<

I always feel like. . .

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #911 on: November 14, 2010, 01:10:43 am »

Hey, you're the one who stole my plot hook, not the other way around!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #912 on: November 14, 2010, 01:11:53 am »

You weren't using it :P

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #913 on: November 14, 2010, 01:20:30 am »

I was gonna! Eventually!

Though, once you picked it up it occurred to me that you were probably better equipped to handle priest-endangering issues anyway.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #914 on: November 14, 2010, 01:32:35 am »

V-Norrec
Quote
You drink a whole jug of water, and though it tastes like not-booze, your jaded tastebuds don't protest too much.

Lillipad
Quote
You decide to escort Litast, since that's what you were actually ordered to do. You're not completely sure, there was a lot of angry yelling about 'Attempted Murder' and 'Arson'. Live and learn!

IronyOwl
Quote
Bathed in the warm glow of crafting something for free, you wander back and encounter what seems like half the team. You attach yourself, barnacle-like, to Norrec as a sugar crash takes you.

CoughDrop
Quote
You wait a bit for Norrec, then get her to lead you back to the temple. Mikhail and Tholtig fall in behind you.

After a short walk you encounter the priest, who is encouraged by your sober appearance. He explains that he is a minor disciple of the the temple, and has been tasked with maintaining the burials under the city.

The necropolis is one-part sewers, one-part catacombs, and one-part natural caves. It's positively ancient, dating back at least as far as the initial settlement. Some scholars say that it was an actual underground city that was eventually abandoned, but nothing has been concluded. It's extremely unpleasant, with narrow and irregular tunnels interspersed with semi-flooded sections and pits of garbage. Most of the city's dead get interred in the better-kept parts, which are littered with piles of bones from those too poor for fancy burial.

His role is to check the gravesites, perform minor repairs, and report major problems. He also keeps prayer lanterns burning and blesses the dead regularly.

He sees what you're thinking and heads you off. No, there's no undead zombies, ghosts, skeletons, or mummified nobles down there, as far as he can tell. In fact, it's dead quiet. The issue is that a wall recently collapsed, revealing a new tunnel. It appears in good condition and completely empty, and he dutifully reported it as it would make a prime burial spot. The soldiers sent to investigate it were overcome by fear and dread, officially caused by claustrophobia.

He knows that isn't entirely true. He himself explored it part-way and felt a magical disturbance, before having a vision of the walls crushing him. His best guess is that some sort of ancient temple remains intact down there, and is preventing anyone from entering it. What worries him is that there could be any manner of beast or ancient power that is waking up inside, and he knows that his superiors are going to keep making him check it.

He really doesn't want to be known as the one who unleashed an ancient evil, so he's asking, nay, begging that you and your brave band attempt to explore it. He knows that dwarfs are somewhat resistant to magic, and cramped stone passages are no worry. You have the best chance of getting in and finding out just what is inside. It could be an old malfunctioning spell or it could be the end of days, but he'd rather know for sure as opposed to having to guess every time he passes it.

As for a reward, he's sure that he could rustle something up. He knows a few people in the temple who would recognise your efforts. He promises that you can keep anything valuable you find down there, unless it's something really important, like a dead god's skull or a portal to hell. He'd have to get the temple to check that first.

Rolan7
Quote
Though you're trapped in a strange city, you're experienced in finding your way around based on instinct. You lead the guards on a city-wide chase, eventually culminating in a rooftop pursuit. You make your escape by leaping off a ledge and into a pile of garbage. Though you lose them, you break your left arm. You wait for the alarm to die down, then go find your buddy... pal... medic!

FuzzyZergling
Quote
You are really enjoying your Bear Beer, and don't bother following the others. It's a tavern speciality, allegedly brewed by brewers using their Bear Hands. That is a story for the ages.

You don't find out about the legend, as Adil stumbles in clutching their arm, moaning about far-fetched escapades.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"
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