Gar's Character Template (with shopping)
Name: Gar Kenduthal (Destroyer Whimworthy)
Gender: Male
Deity: Aned Luckystep, also offers lesser worship to Agesh and Egul (the three seem like they might naturally act together sometimes)
Caste: Artisan
Skills: Skilled Weaponsmith, Skilled Armorsmith, Novice Metalsmith, Novice Metalcrafter, Novice Bard, Novice Brawler
Good Traits: Concentrator, Brawny, Perfectionist, Social Drinker, Heroic, Connected
Bad Traits: Unaware, Unstealthy, Withering Touch, Needy, Carnie Revenge Curse
Backstory: Raised an apprentice (from the exceptionally young age of 12) to an artisan smith in service to a very wealthy duke; prices were never asked, and the craftsdwarfship was always of the highest quality. As such, was raised with a relatively small amount of work, which was very highly paid, and had a lot of free time and resources to booze, wench, gamble and generally carouse. He's been in his fair share of bar fights, after which everyone still conscious would drink and sing together and become blood brothers forever until they woke up the next morning with little or no recollection of it.
Shows little interest in armour or weapons below the quality he's used to working with, but has an exceptional interest in legendary works in those categories.
Wants to leave the mountainhome due to the Duke's financial decline (crime rings have, on three separate occasions, stolen his entire throne room), his mentor showing no sign of dying soon and leaving all the work (and money) to him, and out of sheer whim.
Free Items: 1 Forge Toolkit (+1), 1 awesome Drinky Spider Fight medallion, certificate and commemorative ale-stained bag, bag of metalwork designs, 1 steel dagger (+1), 1 anvil, 3 barrels preserved cave crab (60), 3 barrels pure alcohol (60)
Bought Items:
Gar starts by heading to the stables, looking for a friend he can rely on for company the whole journey. He spends a while playing with the puppies, before picking out the one that seems most responsive to his games and commands.
On the way out, his eye is caught by a writhing mass of delicious cheese-paste. He reaches his hand in, plucks out a maggot, gives it a quick such and tucks it in a pouch, paying the shopkeeper.
☼50 Puppy (☼550)
☼80 Purring Maggot (☼470)
He then heads to the stockpile, one of his favourite shopping locations. He's dealt with the forgemaster lots of times, and always brings a mug of ale to share to lighten to the mood.
☼30 Copper Bars x5 [Bin] (☼440)
☼40 Forged Iron Bars x5 [Bin] (☼400)
☼50 Silver Bars x5 [Bin] (☼350)
☼30 Coal x15 [3 Bins] (☼320)
☼5 Block of Granite (☼315)
Next stop is the storeroom; vittles will be needed! With the amount of pure alcohol he's got in mind, Gar buys mixers (20x pure alc, 20x mixer booze and 40x water should make a good strong 80x mixed booze), as well as some extra water and eats.
☼16 Plump Helmets x40 [2 Barrels] (☼299)
☼24 Water x120 [6 Barrels] (☼275)
☼20 Dwarven Beer x40 [2 Barrels] (☼255)
☼10 Dwarven Wine x20 [1 Barrel] (☼245)
☼15 Dwarven Rum x20 [1 Barrel] (☼230)
Logistics, next! Gar loads up his arms with bits and bobs. "Never know when it might be useful!"
☼50 Metal Fittings x20 [Bin] (☼180)
☼10 Lantern (☼170)
☼15 Oil x4 [Vial] (☼155)
☼10 Bandages x5 [Bag] (☼145)
☼50 Soap x20 [Bag] (☼95)
☼15 Waterskin (☼80)
☼50 Backpack (☼30)
The final stop is the armoury. Not usually coming here, Gar gives the arsenaldwarf a good stare when he firsts arrives, then shrugs and picks out the item he came for, that no dwarf on an expedition is complete without.
☼30 Pickaxe (☼0)
With all his gear on its way to the expedition depot, Gar feels mighty fine. He'll get to the carnie bell stuff I mentioned before, if there's time to do so before embarking.
Also, before leaving, he'll take the time to bid farewell to his old mentor and to Ertal (
roleplaying this if it doesn't draw it out too long).
OOC: What does the Heroic trait do? And will Connected be useful after embarking (i.e. securing better deals/needed items from trade caravans)?