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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143202 times)

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #405 on: November 11, 2010, 03:44:29 pm »

Mm. Forged iron it'll have to be, then. On that note, are clasps used up in making things, and how does their quality interact with the quality of the finished good?

Admire his work, ask where the window is headed for. Also ask how much business he gets, and what sort it usually is.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #406 on: November 11, 2010, 04:04:42 pm »

Lillipad
Quote
You and Nik carefully search the containers, searching for anything amiss. There is absolutely nothing suspicious, the cargo consists of grains, timber and ores, all relatively poor in value and taking up a lot of space. You find a shipping manifest, and find no unusual destinations or customers. However, there is a shipment that shows that these goods were recently moved from another warehouse owned by him.

V-Norrec
Quote
You're starting to feel tired, as the day draws to its close. You're still well fed and watered, as you pillaged some food and drink from that first warehouse this morning, and that mud worm paste and beer has kept you going. You're going to have a serious sleep after this, though. Your dwarfy determination will keep you going!

IronyOwl
Quote
You admire his work

"Admirable!" you exclaim.

"Thank you, m'lady." he responds.

You wait a bit before asking questions, as they're in a delicate part. Finally the pane is safe, and the glassworker turn to you, wiping his brow with a rag. He explains that nobles love to have large glass windows, and since it is difficult to transport large panes long distances it has to be made here. This particular pane is for replacing a window broken by a rock. He's sad that his work is so fragile, but at least it keeps business constant.

Fittings are very important, but not completely vital. Imagine making a wooden door without hinges, nails, screws, or a lock mechanism. Just carved out of solid wood, with some interlocking parts held by gravity. It's possible, but nowhere near as good. Metal fittings are the most widely used, while wooden fittings are a bit more specialised, most notably for making shield frames and weapon shafts and hilts. Soft fittings are for things like harnesses and underlays on metal armour, and scabbards/slings for holding weapons.

Remember that picks are already forged iron and very cheap.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #407 on: November 11, 2010, 04:18:59 pm »

Swapping out fittings for forged iron and a bit more hooch. I'll just turn the bars into fittings, or whatever else we need. Well, so long as what we need is small.
Spoiler: "Profitable but soft" (click to show/hide)


Ask if I can try forging a glass item, since it's a subject of great interest to me.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #408 on: November 11, 2010, 04:32:13 pm »

Check around the room, go to where the magic is strongest, do it under the guise of browsing
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #409 on: November 11, 2010, 04:33:53 pm »

I'll go to the warehouse the goods were moved from and search for illegal goods. If it was Norrec's warehouse, then forget it and go to the meeting place we obviously decided upon having.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #410 on: November 11, 2010, 04:35:30 pm »

Go to the bathroom.  NO WAIT, I MEANT THE WOMEN'S BATHROOM!!! Then head out with maid in tow to meet Lilli at the appointed destination.

((What would I need to bring with me to make a still and kitchen at site, I need to save as much money as I can))
« Last Edit: November 11, 2010, 04:38:52 pm by V-Norrec »
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Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #411 on: November 11, 2010, 04:45:55 pm »

((What would I need to bring with me to make a still and kitchen at site, I need to save as much money as I can))
A more important question: What will I need to make stone toolkits for various workshops?
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #412 on: November 11, 2010, 04:52:53 pm »

Gar: flexes, stretches to either side, cracks his knuckles and sits down, pulling a magnifier-monocle over one eye. He starts by delicately reaching for a tiny hammer and tuning fork and begins deftly striking the gauntlet at various positions, listening intently. As an artifact, its hardness will have been magically enhanced, and the tone it produces will vary accordingly.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #413 on: November 11, 2010, 04:59:57 pm »

IronyOwl
Quote
The glassworker is intrigued, but can't just hand over his furnace to a random person, even if she has an enchanting face and superb hand-eye coordination. He'll let you do whatever you like, but only if you go break some windows for him in the rich part of town. He offers you a sack of bricks with the seal of a rival glassworks on them.

Ochita
Quote
You leave to browse the shelves, and she visibly relaxes. You can't find anything usual, just tools and equipment, and you eventually return to the counter. The magic feels strongest here, but you're not completely certain.

Lillipad
Quote
You follow the manifest, and it leads you to yet another warehouse. There are distinct signs of activity inside, so you avoid entering by the front. Instead, you enter a nearby building and gain access to a shared walkway raised near the ceiling. You creep along and spy down on the inside, and see many labourers and armed watchers. They are moving numerous containers, but you can't tell what's in any of them. You and Nik are well hidden in the shadows, but if you give away your position you could very well be killed or captured. This confirms that something unusual is going on, though.

V-Norrec
Quote
You call over Cog and Kas, and entice the maid along with a promise of reward. You head out to the secret location that was previously agreed upon.

You need Kitchen tools for a Kitchen and Brewer tools for a Brewery. Otherwise you'll need some wood and metal to manufacture the tools.

Nirur Torir
Quote
You might be an expert, but you're fairly certain that you can't use stone for the fine, resilient tools needed for fine handwork. You could carve out a millstone, though. Maybe use a stone slab as a hotplate...

Samthere
Quote
You flex and stretch before starting. It simply would not do to get a cramp during such a procedure. You start by testing its hardness. The glossy, purplish metal is indeed much harder than you would expect an alloy of gold, silver and copper. You're sure that it's at least as hard as steel.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #414 on: November 11, 2010, 05:04:17 pm »

Gar: twists his monocle and, with a lantern and mirror, and a little scrapey thing you might usually see in a dentist's, examines the craftsdwarfship of the joins and welds.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #415 on: November 11, 2010, 05:07:21 pm »

Lilli, want to take turns so we don't conflict with what the other wants to do.  At least until any combat starts anyhow.

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #416 on: November 11, 2010, 05:07:42 pm »

Uh. This is gonna take some finesse.

Swallow loudly, take the sack of bricks, and check out the situation in the rich part of town, being sure to inconspicuously hide my sack of bricks.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #417 on: November 11, 2010, 05:08:02 pm »

"Theres magic in your store, although its strongest here. You are not a dwarf are you? A Golem? Tell me the truth."
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #418 on: November 11, 2010, 05:09:33 pm »

I'll mark down the location, and carefully go to the meeting spot in a stealthy manner. I'll also resist the urge to do anything in a hard-boiled manner until it's confirmed to be safe.

Norrec: I didn't plan on starting any combat until I got the recruits back.
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If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #419 on: November 11, 2010, 05:22:52 pm »

Wait, you want to take on the duke and all his henchmen, just the two of us, no cover?  Because we're meeting up right now and going to the side-entrance.  I think we should be able to get in from the side entrance and I should be able to steal liberate enough kitchen utensils to count as kitchen tools, before we go on to face the Duke and get him to admit he's a elf-loving S.O.B.
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