Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 212 213 [214] 215 216 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142601 times)

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3195 on: January 09, 2011, 01:26:45 pm »

It's already loaded, I think we're already on the road trail journey.
(I am excited to be on the journey!)
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3196 on: January 09, 2011, 04:11:38 pm »

Question: Should I take my puppies? Might encourage the elves, would certainly encourage me... but also one more thing to get gobbled up in the night.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3197 on: January 09, 2011, 05:12:27 pm »

Sure, everybody can bring their puppies.

Kogan has planned out the great wall that will defend this place. It will be ten units high, four units thick, and be made of the thickest stone he can find!

Until it is built a makeshift line of boulders will have to do.
« Last Edit: January 09, 2011, 05:29:51 pm by Shade-o »
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3198 on: January 09, 2011, 08:08:37 pm »

I was just going to have a one unit thick, one unit wide Wall until we could actually afford to improve upon them.  It's not like Goblins are going to attack us anytime soon anyhow, we have less worth taking than... just about anybody else and they don't even know we're here yet.

CoughDrop

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3199 on: January 09, 2011, 08:24:32 pm »

I'm back!
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3200 on: January 09, 2011, 09:07:29 pm »

I was just going to have a one unit thick, one unit wide Wall until we could actually afford to improve upon them.  It's not like Goblins are going to attack us anytime soon anyhow, we have less worth taking than... just about anybody else and they don't even know we're here yet.
That's the line of boulders. It's the weakest/swiftest wall I can make, and I believe I'll be able to turn the boulders into blocks after it's no longer needed.
Logged

CoughDrop

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3201 on: January 09, 2011, 09:12:08 pm »

(Don't you think the boulders would make the fortress more conspicuous than it needs to be at this point?)
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3202 on: January 09, 2011, 09:20:23 pm »

Spoiler: Plan (click to show/hide)

I'd like to have this considered for addition to the building plans of the fort.  The orange represents one level above the current level shown.  This adds 2 rooms (a communal dining room and dormitory) to the fortress and will assist us with living inside the mountain, rather than outside and I believe that's a good next step AFTER all the farms are set-up.

Also CoughDrop, we're being attacked by wild animals who are eating our livestock, we need to do SOMETHING to keep them out and if a line of boulders is enough to keep them out and us safer I'm happy.

Edit:  Oh and the added pink is also one level up, it just isn't to be added right away.
« Last Edit: January 09, 2011, 09:28:32 pm by V-Norrec »
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3203 on: January 09, 2011, 09:42:45 pm »

Midnight-5:  Work
5-6:  Breakfast
6-8:  Socialize/collect chicken eggs/milk any purring maggots (gross)
8-Noon:  Work
Noon-8:  Sleep
8-9:  Dinner
9-10:  Pray to Hipobis at my crude statue, for protection for both the camp and the trade expedition.
10-12:  Work

Socialization:  Talk with anyone around, no preference

Spoiler: Work (click to show/hide)

Spoiler: Distractions (click to show/hide)


Inventory:  Personal Leather Armor, Crossbow (only while outside of camp), 1 Quiver with 10 bolts (only while outside of camp), backpack, shortsword and buckler
« Last Edit: January 09, 2011, 10:19:00 pm by V-Norrec »
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3204 on: January 09, 2011, 09:59:44 pm »

Northeastern room is already planted Fuzzy.
When did this happen?
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3205 on: January 09, 2011, 10:03:23 pm »

During the 3 days of caravan prep.

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3206 on: January 09, 2011, 10:23:21 pm »

It looks like the caravan will take about 8 days to arrive, assuming they survive.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3207 on: January 09, 2011, 10:25:45 pm »

Well I'm just waiting for Kogan to tell me whether or not my plan is feasible for an addition to the fortress (i.e. won't kill us).  I suppose most of us in the staying group have no change to the schedule though, not much has changed really, other than less people.

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3208 on: January 10, 2011, 06:42:45 am »

"Sorry, Tholtig, I just thought it was a good day to do what has to be done by me and help my fellow dwarves trade with the elves! They're not too shoddy, though, eh?"

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3209 on: January 10, 2011, 09:40:26 am »

It looks like the caravan will take about 8 days to arrive, assuming they survive.
caravan will take about 8 days to arrive, assuming they survive.
8 days to arrive, assuming they survive.
8 days to arrive
assuming they survive.
survive.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
Pages: 1 ... 212 213 [214] 215 216 ... 249