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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 211 212 [213] 214 215 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 147967 times)

Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3180 on: January 09, 2011, 01:03:15 am »

All that stuff was either stolen, lost or traded away.

I'm so sorry.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3181 on: January 09, 2011, 01:04:03 am »

What are Hurlballs normally made of?

Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3182 on: January 09, 2011, 01:10:15 am »

Rocks, or possibly leather.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3183 on: January 09, 2011, 01:26:30 am »

Hmmm, OK.  Also, does Tholtig have any weapons, if not give her my quarterstaff, she shouldn't be able to hurt herself with that at least, and it might prove useful to have a walking stick.

Ochita

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3184 on: January 09, 2011, 01:37:41 am »

Maybe on the way there I can make some training spears.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3185 on: January 09, 2011, 02:26:59 am »

So if that's everything... I'll send you on your way...
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3186 on: January 09, 2011, 02:38:46 am »

The dwarven caravan leaves the digsite early in the morning. They don't know what they will find, but one thing is certain: Without a source of supplies, they will not survive until autumn. And so they will go east, to the Warpwood, hoping to find elves who will take pity and/or mercy on them. They bring with them a collection of gold, glass and granite trade goods, all they have to give.

The group will travel at a fast but reasonable pace, guided by Adil through the forest and then across the frigid plains.
Personal Gear
Spoiler (click to show/hide)

Other Cargo:
Spoiler (click to show/hide)
That's enough food and drink for two solid weeks, not counting water/foraging, plus all the misc supplies. It's a little under-armed, but what isn't these days?
« Last Edit: January 09, 2011, 02:56:49 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3187 on: January 09, 2011, 02:53:45 am »

Woohoo!
Trust me guys, this is gonna be great :D
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3188 on: January 09, 2011, 03:07:49 am »

So the final 4 days will go up now?

Edit:  Also any additional mining for the week should be going towards creating a corridor 2 tiles wide.  ((Supposing the staircase we have dug out can also go up, I think so.  They should be on the left most side and be 5 tiles long. (that'll be enough to start a communal dining room and dormitory))
« Last Edit: January 09, 2011, 03:13:20 am by V-Norrec »
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Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3189 on: January 09, 2011, 03:12:08 am »

Unless there are any issues that randomly arise. Alternatively, we could do the journey in one big block, so that we don't have to stop halfway through the week again once they arrive at Warpwood.

Stupid weeks. It doesn't even make sense!

Strongly tempted to do the second thing.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3190 on: January 09, 2011, 03:14:38 am »

We'll if we're doing a full week my schedule remains exactly the same, only distraction 1 is back on the table.

Shade-o

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Re: Cobalt Fortress: Days 22-25: Free Character Firesale
« Reply #3191 on: January 09, 2011, 08:14:30 am »

As it will take at least another two weeks until the caravan returns, I believe that the two groups should run separately.

Caravan will be running in a largely RPG format, and they will conclude their adventure with all due haste and dignity.

Fort will start with a turn starting the day that the caravan leaves, up to the point of arrival at wherever they are going. That should be approximately 10 days. Then there may be another turn that concludes when they return, likely to be another 10 days or so.

A nice, flexible schedule that allows for changing circumstances would be good.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3192 on: January 09, 2011, 10:48:41 am »

Daily Schedule for Kog Haltpass, 22nd to ?st of Granite

00-04: Sleep
04-05: Breakfast; meat or plants, any drink
05-12: Farm
12-17: Mine OR gather plants.
17-18: Pray to Kizbiz (If God is unreachable, start meal early.)
18-20: Supper; meat or plants, any drink. Eat slowly, conversing with those around me.
20-21: Pray to Oggez (If God is unreachable, start sleep early.)
21-24: Sleep

Farming: Put one plot, 5x4, of plump helmet spawn in the north-eastern room.

I mine if there is a pick available. If not, I try to gather plants.

Any problems?
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V-Norrec

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Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3193 on: January 09, 2011, 12:24:30 pm »

Northeastern room is already planted Fuzzy.  Most of the main farming room is dug out now too.  I'll repost my schedule with the necessary adjustments later today.

Nirur Torir

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Re: Cobalt Fortress: Days 22-?: Free Character Firesale
« Reply #3194 on: January 09, 2011, 01:18:25 pm »

I apologize for not doing much, but I don't really have the energy to manage the trade caravan.

Should he accept, I officially place V-Norrec in charge of the caravan creation.
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