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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 146908 times)

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #315 on: November 10, 2010, 07:33:32 pm »

Gar grabs a sack, spews a ton of locusts into it and ties it around the carnie's head, then storms off to wait for the noble.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #316 on: November 10, 2010, 07:33:56 pm »

You know, (Examine an object) I have heard rumors. Of course they could be false but... (Put it down) The rumors say something along the lines of how a large shipment of royal stuff recently got hijacked. Of course you probably won't have heard of it but I have eyes and ears. So. What. Is. Wrong...?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #317 on: November 10, 2010, 07:35:31 pm »

...My last post didn't go through somehow...

..."I'll be right back," she tells the guard. Then, she goes off to cash in her dwarf bucks and withdraw 300 of them. She then proceeds on to the kennel where she tries her best to see if the shop has any scarab treats/pheromones/bait that she can purchase.


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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #318 on: November 10, 2010, 07:40:25 pm »

"If the limbs were still in good condition, I could probably at least get some functionality out of them...
Or magic, the kind that animates golems, that combined with some nifty surgery would fix him right up."


Just so I know, would I, with my skilled surgeon status, actually be able to reattach limbs?
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Hastur

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #319 on: November 10, 2010, 07:47:08 pm »

Sandow goes and puts 1 male chicken and 1 female chicken back. "Hey you other guys should get chickens and i can harvest their eggs! we dont have a farmer!" Then he goes out to look for the other dudes, with his golem.

Hey i gambled 300$ but you told me i won 300$ dollars

Quote
You put 300 on the pit worm, half your royal allowance. You really hope it wins.

It's a close fight, with the prisoner getting a good grip on it at and trying to tear it apart with his bear hands. It took a turn against him when the worm wound around him and tore his face off. You collect 300 in profit from the bookkeeper, who looks glum.

I mention it again because i dont feel like im getting my questions answered or any attention, can somone back me up here i feel ignored. I clearly bet 300, did you mean to give me 200? if you made a mistake thats ok. But i cant get a straight answer. did my other actions ever get resolved? i can re-repost them if you forgot/ignored/overlooked them.
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Heron TSG

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #320 on: November 10, 2010, 08:00:10 pm »

Bleh, this is going a bit fast for me. I'm out.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #321 on: November 10, 2010, 08:00:46 pm »

V-Norrec
Quote
You gather yourself and try to look as if you hadn't just been crying like the little girl that you are. As you leave, two guards approach the door, but as you aren't carrying anything from inside they let you go.

You leap onto your barge, and begin searching every inch for secret panels and hidden treasures. You don't know what you're looking for, but you will find it. It will take a while, though.

Lillipad
Quote
The captain agrees that sacrificing some cargo is a worthy trade for saving someone's live. A few more crates are dumped overboard, and your recruits join the propeller crank. The barge is now riding high and fast (Relatively speaking. It's still a crawling slab.) The port is almost in sight.

Rolan7
Quote
You attempt to give him CPR, but you just end up blowing raspberries on the kitty's tummy. You finally take them off, but the trader is completely dead, as if their soul was sucked out of them.

You panic slightly now that you're responsible for what could well be murder. In what may or may not have been a good plan, you dump the body outside a guard station (after pretending to be supporting a drunk buddy on the way) and run away. They will never know.

The kitten is happy.

Samthere
Quote
Despite your condition, you keep your wits and attempt to form a revenge. Unfortunately, the locusts have dispersed by the time you find a bag and you are left to fume. Ertal should be along soon.

Ochita
Quote
You attempt to be suave and threatening at the same time, but it doesn't seem to impress her.

"I am distressed to hear that. Criminal activity is an unfortunate by-product of a diverse civilisation such as this. I am emphatic in my statement: There is nothing amiss here. Please, continue your shopping experience."
Click

However, you get a tingle that indicates some sort of magic is afoot nearby.

Coughdrop
Quote
You're about to push past the supervisor, trembling in his boots, when you reconsider your plan. The scarab is already attracted by the food in the storeroom, why buy something expensive?

FuzzyZergling
Quote
Your companion is impressed by your knowledge of anatomy, but informs you that the unfortunate incident occurred many months ago, and the limbs were devoured by the worm.

You might be able to re-attach limbs in some cases. Prosthetics... maybe.

Hastur
Quote
You take your golem out for a test walk, and everybody you see is impressed by it. You're silently praying that it doesn't fall apart.
Oh, sorry, I thought that you had 200 for some reason. What else have you done?

Barbarossa
You don't have to do the fast-paced RPG if you don't want to. If you still don't want any part of it...
« Last Edit: November 10, 2010, 08:04:04 pm by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #322 on: November 10, 2010, 08:02:55 pm »

Continue searching, be sure to stomp loudly so that any hollow spots in the flooring can be heard and investigated thoroughly. 

Edit:  Ochita, I think if you don't drop it you're going to get shot with a crossbow.

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #323 on: November 10, 2010, 08:06:29 pm »

Gar does some odd movements and makes weird noises to see if the curse has any other effects.

OOC: off to drink for a bit, back later <3 never mind, schooled my boy too hard and still have all my drink to enjoy
« Last Edit: November 10, 2010, 08:22:27 pm by Samthere »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #324 on: November 10, 2010, 08:06:39 pm »

Finally reach the dock after what can only be described as an eternity of accomplishing nothing, and rush Tholtig to the best medical facility available. Go to Nikoth and report the troll/goblin army to him.
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Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #325 on: November 10, 2010, 08:08:11 pm »

I'm still interested and following this, despite my relative lack of posts. I just feel that there's not much for my character to do while still in the Mountainhomes. For now, I'll just watch these zany shenanigans involving kittens.
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FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #326 on: November 10, 2010, 08:11:48 pm »

I bid goodbye to the lady for the moment, going out to find a metalsmish of somekind.
Unless I find something more urgent to do, first.


Perhaps I run into a certain group of combatants?
Who knows!
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Hastur

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #327 on: November 10, 2010, 08:18:43 pm »

I look around, what do i see?

* I previously tried to throw rocks for throwing skill, and recite poetry in a busy area for money
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #328 on: November 10, 2010, 08:22:55 pm »

Attempt to deduce what food would appeal most to the scarab and stuff some in the cage. Slowly walk towards the scarab in hopes of alluring it into the cage. At the very least try and keep it calm enough to shove it in the cage...
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #329 on: November 10, 2010, 08:28:33 pm »

I'm beginning to suspect that there's something about my cat.  Something SOO CUUUTE.
But as usual, the other dwarves don't appreciate my interests.  I lead Denrhymed outside, maybe she can befriend some forest critters, while I figure out what end of the axe goes against the tree.
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She/they
No justice: no peace.
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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