Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 201 202 [203] 204 205 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148081 times)

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3030 on: January 05, 2011, 03:17:23 am »

Sorry, been sick. Schedule and such soon-ish.

"The river's thawing, we should start getting more wildlife soon. Plus, hopefully fish in the river.

I wouldn't mind sending a delegate, but how far away are they? Where are they? What do we have that they would want? If they'll take credit we're fine, but we don't have a whole lot elves would want at the moment."


((Bit early to go all Donner on everyone isn't it?))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3031 on: January 05, 2011, 03:26:06 am »

((A lot of people aren't posting, if they were to... disappear, that would save us much food since people not here don't even offer us any benefit.))

((That would certainly help in any case.  Up to Shade-O, of course.  Unless we're getting a head-start on the cannibalism, heh heh))

Sorry, been sick. Schedule and such soon-ish.

"The river's thawing, we should start getting more wildlife soon. Plus, hopefully fish in the river.

I wouldn't mind sending a delegate, but how far away are they? Where are they? What do we have that they would want? If they'll take credit we're fine, but we don't have a whole lot elves would want at the moment."


((Bit early to go all Donner on everyone isn't it?))

((I think my uncle told me where the elves are, but I don't know OOC))

"Well, I do know that they're in a war.  Fighting seems to be the thing we're best at, maybe some of us could lend a hand in exchange for supplies?  We really need plants even more than meat, if you all are going to keep drinking booze, and we might get some exotic seeds."

((Bit early?  http://xkcd.com/30/ ))
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3032 on: January 05, 2011, 05:19:20 am »

Elves typically prefer warmer climes, but they enjoy isolation even more. The forests due-east of the Cliffs near Skaldivon are rumoured to contain a few settlements of them. According to Adil's crazy uncle, anyway.

Although this end of the world is crawling with goblin empires, ogre tribes and all manner of unpleasant beasts, the rumoured magical disturbances in the forest known colloquially as 'Warped' keeps them away. Instead the armies march past it to the north, hoping to plunder the rich kingdoms of Dwarves and Humans.

It would take at least a week to travel there by foot. What happens once you get there, well, that's a mystery.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3033 on: January 05, 2011, 05:32:51 am »

I dont mind taking a cart and alot of my crafts.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3034 on: January 05, 2011, 06:50:03 am »

Perhaps we could ALL spend the next few days pumping out trade goods (gems or metals or the most valuable per weight), and then some of us can go trek back to a settlement and buy a cart and food.

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3035 on: January 05, 2011, 06:04:51 pm »

I think it's a pretty bad idea to send ANY of our dwarves to try and find elves.  It'd be a lot wiser to go for the humans who we already have a reason to go find (the horse and scout orders I found).  Humans are also a lot less likely to shoot us.

Elves typically prefer warmer climes, but they enjoy isolation even more. The forests due-east of the Cliffs near Skaldivon are rumoured to contain a few settlements of them. According to Adil's crazy uncle, anyway.

Although this end of the world is crawling with goblin empires, ogre tribes and all manner of unpleasant beasts, the rumoured magical disturbances in the forest known colloquially as 'Warped' keeps them away. Instead the armies march past it to the north, hoping to plunder the rich kingdoms of Dwarves and Humans.

It would take at least a week to travel there by foot. What happens once you get there, well, that's a mystery.

I just think the humans would overall be a better idea than the elves, as they're both going to have food which is what we need (and humans won't care we've been cutting down some trees either)

Hastur

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3036 on: January 05, 2011, 07:34:31 pm »

I continue training sword skill just like last two weeks, although i'm not even shure if you noticed me at all. Secondary goal of maintaining a supply of sandow stew. do you need me to post a full schedule? I think my cooking would have helped since we are now out of efficient stew.
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3037 on: January 05, 2011, 07:57:18 pm »

A full schedule would be most useful, it is rather necessary to know how many hours per day are being used for which activities, also, I've kind of stole cooking away from you >.>  since you weren't doing anything for the past two weeks or so.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3038 on: January 05, 2011, 10:20:17 pm »

I think it's a pretty bad idea to send ANY of our dwarves to try and find elves.  It'd be a lot wiser to go for the humans who we already have a reason to go find (the horse and scout orders I found).  Humans are also a lot less likely to shoot us.

Elves typically prefer warmer climes, but they enjoy isolation even more. The forests due-east of the Cliffs near Skaldivon are rumoured to contain a few settlements of them. According to Adil's crazy uncle, anyway.

Although this end of the world is crawling with goblin empires, ogre tribes and all manner of unpleasant beasts, the rumoured magical disturbances in the forest known colloquially as 'Warped' keeps them away. Instead the armies march past it to the north, hoping to plunder the rich kingdoms of Dwarves and Humans.

It would take at least a week to travel there by foot. What happens once you get there, well, that's a mystery.

I just think the humans would overall be a better idea than the elves, as they're both going to have food which is what we need (and humans won't care we've been cutting down some trees either)

Yeah, I think you're right.  Adil wants to go find elves because of her uncle, and being generally interested in them, but I agree it makes more sense to approach the humans.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3039 on: January 05, 2011, 10:23:02 pm »

I think that sending 2-3 of our non-food-producing dwarves, and a military escort, to search for humans would be a pretty good idea.
Even if they don't find any, the military dwarf might be able to find and bring down some larger wildlife.
Logged

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3040 on: January 05, 2011, 10:24:37 pm »

The nearest human settlements would be a bunch of scattered fishing villages on Skaldivon, similar to the one you bought supplies from. They wouldn't be willing to help you on credit, so you would have to pay them. It would also take about two weeks to get to them.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3041 on: January 05, 2011, 10:29:05 pm »

The nearest human settlements would be a bunch of scattered fishing villages on Skaldivon, similar to the one you bought supplies from. They wouldn't be willing to help you on credit, so you would have to pay them. It would also take about two weeks to get to them.

Two weeks, that's close.  We'd be returning just as the booze ran out.

I guess I just don't want to spend all week getting another 5 meat (2 dwarves no less), and I'm not sure what else Adil can do.  How soon can we start hunting and gathering again, weather-wise?
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3042 on: January 05, 2011, 10:31:53 pm »

It's getting warmer and soon the snow cover will be gone completely, allowing plants to grow and animals to forage. The river will be melted, so fishing can start up.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

  • Bay Watcher
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3043 on: January 05, 2011, 10:35:10 pm »

Well, you notice I'm probably going to be making close to 4 barrels of Trail Spirits assuming 5 Trail Berries = 20 booze which I think is about the right ratio.  So the booze situation is already improving.

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Cobalt Fortress: Days 19-25: Aftermath of the Mild Anxiety
« Reply #3044 on: January 05, 2011, 10:49:56 pm »

Hm. If we get desperate, we could load up our non-food producers with two weeks' rations and enough crafts to buy at least two weeks more, then march to the humans and back.

Elves are closer, which has some advantage to it. Their whole situation is far more mysterious, of course.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
Pages: 1 ... 201 202 [203] 204 205 ... 249