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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


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Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142823 times)

CoughDrop

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3000 on: January 04, 2011, 08:56:12 am »

Are the dwarven and human tongues similar enough to understand each other without being educated in the latter?
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Ahra

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3001 on: January 04, 2011, 09:24:40 am »

06-07 eat
07-17 hunt
17-22 mine
22-pray 23-24 eat
00-06 sleep
repeat
I would probably want shielder or something like that.
oh and coughdrop i thougt you talked with the humans in the village
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Shade-o

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3002 on: January 04, 2011, 09:39:43 am »

There's some common trade language that's used between humans, elves and dwarves, especially if they're in the business of working with foreigners. Actually knowing another language instead of a mishmash of words with lots of gesturing could be useful.

I really hope the various players who have not posted for many days or weeks come back.
« Last Edit: January 04, 2011, 09:57:01 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3003 on: January 04, 2011, 10:51:50 am »

So wait, I hunted all week and found a single rabbit worth 5 meat? D:
Was that just bad luck, or is hunting that terrible?
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ahra

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3004 on: January 04, 2011, 10:55:48 am »

lolz i hunted too this fort sucks at hunting :P
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Samthere

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3005 on: January 04, 2011, 12:16:14 pm »

Posting to come soon, been watching :D

Nirur Torir

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3006 on: January 04, 2011, 12:46:35 pm »

@Norrec: "We have a serious shortage of dwarves skilled at manual labor. Another worker that doesn't need food will be more beneficial then a few more beds. Plus It'll be quite helpful for building the wall, and should be able to help defend us when the goblins come."

Work queue:
1) Help with planting.
2) Make metal fittings, but only as needed.
2) Architectural wall planning. (The wall will likely eventually have a grate of metal bars that can raise/lower to prevent enemies from swimming through the river to get to us.)
3) Stone blocks.

Daily schedule:
0000-0800: Sleep
0800-0900: Breakfast
0900-1000: Worship Medtobolil
1000-1900: Work
1900-2000: Dinner
2000-2100: Socialize
2100-2300: Work.
2300-2400: Play with my kitten

Special orders: Keep watch on my kitten at all times.

((Shouldn't my relationship with the noble increased a bit from repairing his golem?))
« Last Edit: January 04, 2011, 07:11:59 pm by Nirur Torir »
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Ahra

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3007 on: January 04, 2011, 12:50:22 pm »

just remembered something a golem dont need to sleep
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Samthere

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3008 on: January 04, 2011, 01:06:52 pm »

Kogan, just making metal fittings in a block so as not to waste coal.

With Litast's permission, I'd like to have this section re-added to the digging plans:
Spoiler (click to show/hide)

Gar's schedule:

Quote from: GAR KENDUTHAL
00-07: SLEEP ¶
07-08: DINE ‡
08-09: STROLL †
09-14: WORK *
14-15: STROLL †
15-18: WORK *
18-19: DINE ‡
19-21: RELAX §
21-23: HONE SENSITIVITY ‖
23-24: SLEEP ¶

Keep Uth with me at all times. He will not be eaten.



Spoiler: ‡ DINE: (click to show/hide)



V-Norrec

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3009 on: January 04, 2011, 02:10:14 pm »

Door yes, Table and Chair... probably not, that's farm land that has already been set up and is in desperate need of being planted, just be patient Samthere.

edit: @ Ochita:  Yes, I could show you a bit about fighting, but with the farmland finally starting to come up it needs to be planted right away so we can begin collecting the food as soon as possible. 

If any free time is to be had, show Ochita about the mythical art of BRAWLING!!!!!
« Last Edit: January 04, 2011, 02:21:21 pm by V-Norrec »
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dragonshardz

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3010 on: January 04, 2011, 04:26:34 pm »

Uh.

It's the north-eastern room that's fully dug out which has been prepared for farming.

Not the northern, partially-dug room.

CoughDrop

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3011 on: January 04, 2011, 06:28:14 pm »

The northern room was originally meant for farming, but the north-eastern room happened to be dug out first...

Samthere, what is the new room for?

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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Ochita

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3012 on: January 04, 2011, 06:30:30 pm »

I tell you what it could be for. My alchemy workshop.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3013 on: January 04, 2011, 07:07:57 pm »

-Charcoal is just as good as coking coal, and well, there's a forest right there.
-Casual hunting won't support a population, especially right out of Winter.
-Without supervision from the master a golem will either stop doing anything or act very stupidly. When Sandow took a nap while it was helping mine, it tried to expand the tunnel by pushing the wall.
-What seeds will be planted in the plot? It's 1 per square.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

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Re: Cobalt Fortress: Days 14-18: Aftermath of the Mild Anxiety
« Reply #3014 on: January 04, 2011, 07:55:57 pm »

-Charcoal is just as good as coking coal, and well, there's a forest right there.
-Casual hunting won't support a population, especially right out of Winter.
-Without supervision from the master a golem will either stop doing anything or act very stupidly. When Sandow took a nap while it was helping mine, it tried to expand the tunnel by pushing the wall.
-What seeds will be planted in the plot? It's 1 per square.

Are you sure you counted my hunting, though?  I dedicated the whole week to it, getting 5 meat in return is... kinda bad news for our food reserves ):
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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