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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 133 134 [135] 136 137 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143054 times)

Hastur

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2010 on: November 22, 2010, 12:02:59 am »

They arent ballsy enough.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2011 on: November 22, 2010, 12:06:30 am »

.... We need rooms dug out... why?  We're sleeping just fine.  No, we need to be focused on food and drink.  My plan greatly simplifies both activities.  After that then we can focus on sleeping, besides if it warms up sleeping in a tent won't be so terrible anyhow.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2012 on: November 22, 2010, 12:13:36 am »

List of priorities:
(In descending order)
1. Make and install floodgate before river thaws.
2. Get farming set up.
3. Move stockpiles inside.
4. Finish tunnel connecting river.
5. Make bedrooms.
6. Move workshops inside.
 
« Last Edit: November 22, 2010, 12:15:27 am by CoughDrop »
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2013 on: November 22, 2010, 12:25:29 am »

The first post says you have over a thousand food... how long will that last?

Each unit is a meals worth, regardless of whatever other effects it causes. with 11 people, that's 22 to 33 meals per day on average. So in the first three days we've eaten about 100 food and 100 drink...
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2014 on: November 22, 2010, 12:36:00 am »

List of priorities:
(In descending order)
1. Make and install floodgate before river thaws.
2. Get farming set up.
3. Move stockpiles inside.
4. Finish tunnel connecting river.
5. Make bedrooms.
6. Move workshops inside.
I like this, this is a good plan.

Just channel out a part of the riverbank, and stuff the floodgate in.
We can connect it later.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2015 on: November 22, 2010, 12:43:21 am »

no no, I want to channel the ice, then dig a hole straight into the riverbank, that way the water in the tunnel SHOULDN'T freeze because it has a nice insulating layer of dirt.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2016 on: November 22, 2010, 07:10:55 am »

Norrec's right. It's one ice ramp and one square of dirt worth of mining. Possibly a dirt ramp as well.

Shade: How many hours does it take to build a floodgate, and can this be reduced by me being helped by some random unskilled mason?
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2017 on: November 22, 2010, 07:13:48 am »

It would probably take a full day's work at least, similar to the table. Being assisted might help, or they might break it.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2018 on: November 22, 2010, 07:21:16 am »

Will we have a few days before the ice melts, or will it melt as soon as Spring starts?

Is the river even frozen completely through?
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2019 on: November 22, 2010, 07:23:13 am »

The river will remain frozen for at least another week. It will melt from the bottom upwards. You're not sure how deep it is, being opaque and all.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2020 on: November 22, 2010, 07:32:36 am »

Guys, my architectural intuition tells me that if the tunnel must either be built deeper under the dirt, or heavily braced if it's built directly under the surface.


Eat: Cooked food
Drink: Wine
Sleep: In tent

000-0800: Sleep
0800-0900: Breakfast
0900-1800: Make stone floodgate
1800-1900: Dinner
1900-2300: Make stone floodgate
2300-2400:  Play with kitten. Encourage vermin-chasing.


8 hours sleep
2 hours eating
13 hours making stone floodgate (4 hours at night)
« Last Edit: November 22, 2010, 02:14:34 pm by Nirur Torir »
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dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2021 on: November 22, 2010, 07:42:46 am »

We can probably whip up some sort of piping that'll function as bracing, too.

Priority for the irrigation channel is getting the floodgate installed, though.

also:

_ice_ H___ground___
       |__X|

X = floodgate.
H = was ice.

Top-down:

z0
------.....
-----V.....
------.....

z-1
------ddddd
----^TXddd
-----dddddd

- = ice floor/wall
. = dirt ground
d = dirt wall
X = floodgate
V/^ = ramp down/up

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2022 on: November 22, 2010, 07:51:57 am »

I'll let you guys flesh out the details, just so long as it gets done before the river thaws.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2023 on: November 22, 2010, 07:53:00 am »

I'd prefer to build it at z-2.

Ideally, I'd like to line the tunnel walls with tessellating square and octagonal stone tiles. Water gets even worse when it spends too long surrounded by dirt.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #2024 on: November 22, 2010, 07:54:59 am »

the dirt is probably not there at z-2.  Hopefully >.>  Either way we can do that part in the main tunnel and just have the flood gate be a quickie of a job.
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