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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 129 130 [131] 132 133 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148301 times)

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1950 on: November 21, 2010, 01:59:17 am »

Day 2, 26th of Obsidian
Actions
Spoiler (click to show/hide)

Events
Spoiler (click to show/hide)

Consumption/Production
Spoiler (click to show/hide)

Map
Spoiler (click to show/hide)
« Last Edit: November 21, 2010, 02:26:40 am by Shade-o »
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1951 on: November 21, 2010, 02:41:41 am »

Inventory:  Leather Armor, Waterskin filled with Dwarven Beer for the hunting trip, Backpack (with 2 servings of Plump Helmets, 1 serving of Num Num rolls, 1 serving of Cave Crab.), Quarterstaff, Rolan's Crossbow and Quiver (borrowed).
(Give the gold bars to Urist for safe-keeping)

Midnight - 4:  Start off by telling Hastur if he cooks any more food today I'm going to kick him in the shin so hard he's going to have a broken leg.  Make sure to deliver on that promise if he attempts to cook any food.  While watching over the camp for the night pray and meditate on the essence of Hipobis Giltgold.

4-5:  Eat some of Hastur's Num Num rolls or whatever so he doesn't get a major-case of butt-hurt about not being able to cook without threat of injury today, wash it down with some of the Purring Maggot Milk.

5-noon:  Move my bed inside one of the tents (if possible if not, in the shade between the wagon and the cliff) and sleep.

noon-2:  Eat and talk with Urist.  Lunch will be one of those Sandow Stew and a plentiful helping of Dwarven Beer

2-8:  Create Barrels and Bins in an alternating order of barrel, then bin.

8-9:  Supper of Chicken Meat and Brine Ale if Urist is around and not working try to eat with him.

9-12:  Head into the forest to see if I can see what kind of animals are nearby and attempt to hunt down some small game.
« Last Edit: November 21, 2010, 04:05:55 pm by V-Norrec »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1952 on: November 21, 2010, 02:47:09 am »

2200-0500: Sleep
0600: Wake up. Eat & drink random
0700-1200: Refine crossbow making skills
1300: Eat & drink random
1400-2000: Hone wood chopping skills
2100: Eat & drink random
2200: Sleep
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1953 on: November 21, 2010, 02:53:02 am »

Day 3
am:
24-6: Sleep.
6-7: Breakfast of chicken meat and dwarven rum.
7-12: Help mine.
pm:
12-13: Lunch of salmon and brine ale.
13-18: Help mine.
18-19: Supper of lobster and dwarven rum.
19-21: Converse with anyone not asleep.
21-24: Sleep.

Subject to change.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1954 on: November 21, 2010, 03:09:15 am »

Hey Lilli, could I borrow your crossbow and a quiver for hunting btw?

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1955 on: November 21, 2010, 03:12:54 am »

No.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Cheddarius

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1956 on: November 21, 2010, 03:22:16 am »

This has an average of almost 150 posts a day in real life, and 650 per in-game day. That's equivalent to a dwarf saying something in the game roughly every 2 minutes - 27 posts per in-game hour.
« Last Edit: November 21, 2010, 03:27:49 am by Cheddarius »
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1957 on: November 21, 2010, 03:28:29 am »

Well we started out with a lot of prep work, now that we are here it has comparatively slowed to a crawl because it's not fast RPG action now.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1958 on: November 21, 2010, 03:30:51 am »

We were too busy committing arson, the second best kind of crime, to notice that we weren't shutting up.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Cheddarius

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1959 on: November 21, 2010, 03:31:06 am »

Oh my, you're right. 1500 posts for prologue. Oh my.

Now it's ~30 posts per day, 150 per in-game.
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1960 on: November 21, 2010, 03:38:13 am »

I didn't even notice that we were out of the prologue until you pointed that out.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1961 on: November 21, 2010, 08:16:33 am »

-accidentally edited; read Shade's summary post, please-
« Last Edit: November 21, 2010, 10:14:10 pm by Samthere »
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1962 on: November 21, 2010, 10:02:37 am »

Hey Lilli, could I borrow your crossbow and a quiver for hunting btw?

I'm not using mine yet, you can use them!

Rolan if it seems agreeable to you, please go try to find a plot of soil we can transplant to inside our cave that seems to have the best mix of plants within the next few turns, then we can go dig it up and transplant it to our farm.

Sounds good.

0000-0700: Sleep
0700-0800: Breakfast of Dwarven Rum and Sandow Stew
0800-1000: With axe and backpack, chop logs along the treeline.  Deliver them to camp as I fill my pack.
1000-1200: Look for soil to transplant
1200-1300: Lunch of water and Num Num Roll
1300-1800: Harvesting plants.
1800-1900: Watch the sun set at camp.  Honor Kun.
1900-2000: Dinner of water and Sandow Stew
1900-2100: Milk the Purring Maggot (it's for practice, so if the milk's wasted that's OK)
2100-2300: Play with Denrhymed, relax.
2300-2400: Sleep
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1963 on: November 21, 2010, 01:57:27 pm »

0000-0600: Sleep in tent
0600-0700: Breakfast (Random Food/Drink)
0700-1200: Mine according to plans.
1200-1300: Lunch (Random Food/Drink)
1300-1900: Mine according to plans OR do masonry work.
1900-2000: Give Bearbelly attention, do light-duty work such as caring for my tools, armor, etc.
2000-2100: Dinner of (Random Food/Drink)
2100-2400: Sleep in tent

Can we just accept this as my default schedule until I change it?

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1964 on: November 21, 2010, 02:06:52 pm »

Eat: Cooked food
Drink: Beer
Sleep: In tent

000-0800: Sleep
0800-0900: Breakfast
0900-1000: Play with kitten. Encourage vermin-chasing.
1000-1200: Make stone tables
1200-1300: Lunch.
1300-1800: More stone tables
1800-1900: Dinner
1900-2400: Haul stone from mine. Make more stone tables should that be done.
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