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Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 128 129 [130] 131 132 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142867 times)

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1935 on: November 20, 2010, 08:29:28 pm »

Quote from: CoughDrop
Have my glow scarab spend all of her time in the mine helping to light the rock

0200-0900: Sleep
1000: Wake up; eat a hearty breakfast of lobster and rum
1100: Discuss with caravan before sending them off
1200-1600: Take a pick and do some mining
1700:Eat lunch of lobster and rum
1800: Inspect projects and make sure all hell isn't breaking loose between the dwarves.
1900: Update stockpile records
2000-0000: More mining!
0100: Eat dinner; lobster and rum
0200: Sleep

Quote from: Hastur
midnight 0000-0700; 7hours; Have golem stokethe  fire, get up and warm self up while Cooking Cook Water, Alcohol, Protein and Plant. Marinate the protein in alcohol on a pan. boil the plants in the water, wrap the boiled plants in a roll around the meat. Flambe with the alcohol juices and serve at 7am breakfast. i will call it Sandow Broth and Num Num Rollies. Golem gathers my supplies in the dark.
700-800; 1 hour; Eat Breakfast. Have my golem massage my back

800-1500; 7 hour; Smooth and Engrave Our entrance. A mural of the founders in a circle on the left, arms extended towards a central point overhead. On the other side, Scenery landscape 3'd person point of view overlooking from the mountain our virgin terrain from behind a wagon with me beside, beard blowing in the wind, hands on my hips, chest puffed out. Golem holds my tools. Craft Mugs if i finish.
1500-1600; 1 hour; Eat lunch, whatever is best. Golem rearranges food stockpile to have my food barrels in front.

21600-2300; Sleep, Golem stands guard outside my tent.
2300-0000midnight; Golem stokes fire, once its goin a little, get out and warm self and eat breakfast.

Quote from: Lillipad
2200-0500: Sleep
0600: Wake up. Eat & drink uhhh... random.
0700-1200: Chop down trees near the tent, leaving the logs where they were felled
1300: Eat & drink random
1400-2000: Help with planting crops
2100: Eat & drink random
2200: Sleep

Quote from: V-Norrec
Taking:  Leather Armor, Backpack with 2 Gold Bars, Buckler, Short Sword, 1 bag (to put seeds in)
As I need them I will get:  Barrels, and Logs.
Midnight-5:  Sleep
5-6:  Eat Mud Worm Paste and some Dwarven Beer
6-9:  Work on Beds
9-1:  Offer to show Kog a bit about brewing by brewing the Trailberries into Trail Brew
1-2:  Lunch of Sunscale Salmon and my new Trail Brew
2-6:  Try to brew another barrelful of Trail Brew using the knowledge I gained from the first batch.
6-8:  Go back to working on beds
8-9:  Dinner of Sandow Stew and Brine Ale.  Offer to stay up tonight to Litast.
9-11:  Work on Beds.
11-12:  Start a fire and watch over the camp while the others sleep.

Quote from: Nirur Torir
Meals are to be:
Food - Whatever we have an abundance of, no mudworm paste. Prefer perishables.
Drink - Any alcohol.
Sleep: In tent

000-0500: Create an external mason's workshop against the cliff, using two boulders which I'll turn into blocks.
0500-0600: Breakfast
0600-0700: Play with kitten. Encourage vermin-chasing.
0700-1200: Sleep.
1200-1300: Lunch. Move bin of papers into cave, to preserve them from rain.
1300-1800: Create stone tables (For workshop space, claimable by anyone)
1800-1900: Dinner
1900-2400: Sleep

Quote from: Rolan7
0000-0700: Sleep
0700-0800: Breakfast of Dwarven Rum and Mudworm paste
0800-1000: With axe and backpack, chop logs along the treeline.  Deliver them to camp as I fill my pack.
1000-1200: Harvest plants around the treeline again.  Look for new ones.
1200-1300: Lunch of water and something I gathered.  Time benefit for eating from backpack/ground?
1300-1800: Continue harvesting plants.
1800-1900: Watch the sun set at camp.  Honor Kun.
1900-2000: Dinner of water and something I gathered, or go hungry.
1900-2100: Experiment with milking the Purring Maggot.
2100-2300: Play with Denrhymed, relax.
2300-2400: Sleep

Quote from: Ochita
00:00-02:00 Sleep
02:00-08:00 Keep watch
08:00-08:15 Breakfast of some mudworm paste
08:15-19:00 Dig out room like so... According to the already existing plan. The room will be the pool/bath.
19:00-19:30 Honor kun with roland
19:30-20:00 Mudworm paste with some wine
20:00-24:00 Sleep...

Quote from: Samthere
00-08: Sleep in tent.
08-09: Eat breakfast of whatever's going around.
09-12: Continue digging according to Digging Plan Gar-Alpha.
12-13: Lunch of Sandow stew and wine outside; share drinks and discussion with Tholtig.
13-18: Continue digging according to Digging Plan Gar-Alpha; this time joined by Tholtig.
18-19: Dinner; again with Tholtig - what a delight!
19-24: Continue digging according to Digging Plan Gar-Alpha.

Quote from: IronyOwl
12-7 Sleep
7-8 Breakfast of Sandow Stew and Dwarven Rum
8-10 Haul logs for Adil, practice throwing knives against a tree when there's nothing to haul
10-12 Grab a pickaxe and help mine
12-1 Lunch of Sandow Stew and Dwarven Wine
1-6 Help mine
6-7 Dinner of Plump Helmets and Dwarven Beer
7-9 Sing
9-10 Play with puppies
10-11 Meditate on the gods
11-12 Sleep

Quote from: FuzzyZergling
am:
24-6: Sleep.
6-7: Breakfast of worm paste and dwarven beer.
7-9: Help mine.
9-12: Training with Norrec.
pm:
12-13: Lunch of salmon and brine ale.
13-18: Help mine.
18-19: Supper of worm paste and dwarven wine.
19-21: Converse with anyone not asleep.
21-24: Sleep.

Quote from: dragonshardz
Take pick and Leather Armor, allow Bearbelly to tag along.

0000-0600: Sleep in tent
0600-0700: Breakfast of Dwarven Beer and Mud Worm Paste
0700-1200: Mine according to plans.
1200-1300: Lunch of Dwarven Rum and Plump Helmets
1300-1900: Mine according to plans OR do masonry work.
1900-2000: Give Bearbelly attention, do light-duty work such as caring for my tools, armor, etc.
2000-2100: Dinner of Dwarven Wine and Pit Worm Steak
2100-2400: Sleep in tent
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1936 on: November 20, 2010, 08:48:14 pm »

By the way, would it be preferred that it gets written in 3rd person or 2nd? Kogan fell down the cliff, you fell down the cliff.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1937 on: November 20, 2010, 08:49:45 pm »

3rd person perspective works quite nicely IMO.

Also, I would highly appreciate it if Hastur would change his action so I'm not brewing in my hands when it comes time to make my trail brew.  No seriously, change the action to go make barrels or something, I'll thank you for it.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1938 on: November 20, 2010, 08:50:42 pm »

It should be fine, his new recipe won't consume another barrel, leaving one for you.
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1939 on: November 20, 2010, 08:51:07 pm »

I'd much prefer if Kogan fell down the cliff.

Oh, but in terms of tense I'm less certain. Probably third because I like to read up on what my fellows are up to, which I guess means I'm reading stuff that should be in third more than stuff that should be in second.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1940 on: November 20, 2010, 09:54:20 pm »

2 barrels technically if I brew all the trail berries.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1941 on: November 20, 2010, 10:00:45 pm »

Then just don't brew them all. You're going to have to set up a carpenter's workshop soon anyway, and we've got two lumber harvesters, so you can make plenty of barrels for later.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1942 on: November 20, 2010, 10:21:16 pm »

Carpenters workshop is already set up, and I'm turning lumber into beds right now so we'll have somewhere nice to sleep.  I didn't assume we'd need barrels immediately.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1943 on: November 20, 2010, 10:25:40 pm »

I'd say we should put off on making any beds until we go up/down a level, and start making rooms for everyone. Besides, we can just keep gathering lumber until we either deforest Iron, or we've got all the barrels/beds we'd need for a while.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1944 on: November 20, 2010, 11:15:02 pm »

I'd much prefer if Kogan fell down the cliff.
.... I'm ... not going to be standing near any cliffs around you people. Or at the top of steep staircases.

((I prefer this form as well.))

On the pump/cistern debate: Let's go with the cistern south of the farm for now, below ground level. In the future, we can modify it to be deeper and have a secondary cistern for a well. We can also build pipes to carry it where we need it, or to water the crops easily.

Shade-o: Is there any reason for us to flood the internal farmland? It makes more sense to me to maybe need soil transplanted, but then have the watering done over time by a dwarf pouring a bucket of the plants, as part of standard crop maintenance.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1945 on: November 20, 2010, 11:18:55 pm »

True, mud/water by bucket would also work. An irrigation construction would be a good permanent solution for transporting water, but you shouldn't be worrying about that for a while.
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Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1946 on: November 20, 2010, 11:35:27 pm »

I am the mechanic, and have the Visonary trait. I still don't know quite what it does, but I do know that it gives me free reign to worry about future plumbing plans.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1947 on: November 20, 2010, 11:36:09 pm »

Yes, and your reign shall be glorious.

Posting day 2.
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1948 on: November 20, 2010, 11:42:00 pm »

I'd much prefer if Kogan fell down the cliff.
.... I'm ... not going to be standing near any cliffs around you people. Or at the top of steep staircases.

We are the space clowns.  We are here to protect you.
We are here to protect you from the terrible orthoclase.

(Third person seems better, I agree)
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This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Chapter 1: Struck Earth
« Reply #1949 on: November 20, 2010, 11:59:33 pm »

Rolan if it seems agreeable to you, please go try to find a plot of soil we can transplant to inside our cave that seems to have the best mix of plants within the next few turns, then we can go dig it up and transplant it to our farm.
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