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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 102 103 [104] 105 106 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 147999 times)

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1545 on: November 16, 2010, 01:32:17 am »

We already thought up something similar to that earlier in the thread dragon. It was Nirur's design that featured a wall near there if I recall.
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1546 on: November 16, 2010, 01:36:23 am »

An older suggestion.
A defense idea for our Fortress.

Spoiler (click to show/hide)
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1547 on: November 16, 2010, 01:39:08 am »

All we need to do is readjust the position of the walls to agree with the farms and camp area, and we won't need to worry about much for a while.
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dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1548 on: November 16, 2010, 01:43:25 am »

Aye, but we don't need walls on both sides of the river, just on one side. The waterfall acts as a natural barrier, and if there's a small gap between the waterfall and the cliff face, then we have an easily defensible chokepoint.

At any rate, are we all agreed upon where to dig the first bits of shelter and such?

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1549 on: November 16, 2010, 01:44:30 am »

aye just dig it so we can put the kitchen inside where it will be safer.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1550 on: November 16, 2010, 01:45:38 am »

We plan on using the other half of the map, that's why Nirur put walls on both sides. For now we only need it on the side we're using for farms.
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dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1551 on: November 16, 2010, 01:48:45 am »

We plan on using the other half of the map, that's why Nirur put walls on both sides. For now we only need it on the side we're using for farms.

True, true.

Anyway, Begin digging as soon as the plans are finalized, taking breaks as necessary to eat, sleep, etc.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1552 on: November 16, 2010, 01:51:08 am »

Lilli, give him a hand with the digging so we can start unloading all of our stuff and I can deconstruct the wagon and turn it into wood planks for our workshops.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1553 on: November 16, 2010, 01:54:25 am »

I either have -1 or 0 skill in mining. There is no way you're going to get me to dig into something until I'm at least adequate from randomly breaking large rocks into several smaller rocks.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1554 on: November 16, 2010, 01:55:00 am »

... you have a +1 from interest if I read the rules correctly.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1555 on: November 16, 2010, 01:55:13 am »

Shem, I believe the area you specified on your defense plan will suffice for now.
Assist Shem with the digging, but make sure I can pay attention to the more important jobs every now and then.

And I'm off for the night.
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1556 on: November 16, 2010, 01:58:19 am »

... you have a +1 from interest if I read the rules correctly.

I have a penalty because of my caste. I believe Shade-o said something about penalties removing two points from all skills in that type.
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IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1557 on: November 16, 2010, 01:59:07 am »

I suck at everything. What should I do?
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1558 on: November 16, 2010, 02:00:08 am »

Go help find some surface seeds for our farms, they'll need to be set up relatively quickly in order to take advantage of the surface's one growing season.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1559 on: November 16, 2010, 02:01:58 am »

I suck at everything. What should I do?

You could sit in a corner and observe things being done in an unaware manner. Or you could set the camp up.
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