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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 97 98 [99] 100 101 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 142836 times)

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1470 on: November 15, 2010, 11:36:59 pm »

See Nirur, I told you there was an army nearby on the Warpath.  Now we at least know we can expect it.  If our luck stinks anyhow.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1471 on: November 15, 2010, 11:37:36 pm »

"Thank you for the information. Do you think there are any goods that your village would be interested in, as we will be settling in just south of here?"
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1472 on: November 15, 2010, 11:38:54 pm »

... Calm down Nirur, seriously.  Adil's action to try and gather some local plants hasn't even gone through yet, and there might be an army on the warpath in front of us that the brewer knows about.

Help restrain Mikhail

And while we're at it, if I'm ever in another dungeon crawl, Irony isn't allowed to come (if I'm leading it at least), as she'll throw all caution right out the window and get the entire group killed.
You're just jealous cause you didn't get a boon. :P

But yes, damn it Mikhail. A good hardboiled loose cannon doesn't piss off the mayor until it intersects with his case.


Also, I think we're settling quite a bit further than "just south" of here.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1473 on: November 15, 2010, 11:40:11 pm »

And once again Fire Time saves the day.

I'll go inform the caravan escorts of the goblin raiders, and give them their training drills. The leader told me to stay outside the village for some strange reason, so I might as well chop some trees down for the stockpile while I'm out here.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1474 on: November 15, 2010, 11:41:16 pm »

No, I don't begrudge you your success.  I'm pissed that you are so reckless as to release something so potentially deadly while everyone else in the group is asleep IRL.

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1475 on: November 15, 2010, 11:44:03 pm »

Potentially this, potentially that. I suppose you want to hang around for a few days so the human guards can assure us there's no goblins?

Also, unleashed gods generally aren't the "everyone dies, no save" sort of threat. I think the town was in more danger than we were.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1476 on: November 15, 2010, 11:44:56 pm »

And this is why you will never be doing a dungeon crawl with me ever again.  EVER.  You completely take the role-play out of it and are like "Can I survive this potentially stupid action and get a character bonus out of it?"

Oh, and take back my quarterstaff.
« Last Edit: November 15, 2010, 11:46:32 pm by V-Norrec »
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Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1477 on: November 15, 2010, 11:47:12 pm »

"Hey Tholtig, want my sword?"
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1478 on: November 15, 2010, 11:47:37 pm »

I enquire about the health of the town.

Everyone could use a good doctor.
And good doctors are expensive. ;)
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1479 on: November 15, 2010, 11:48:11 pm »

Pssh, who needs a sword when you can summon up tendrils of darkness?

Tholtig does. Because she can't.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1480 on: November 15, 2010, 11:48:46 pm »

Zergling I demand that you squeeze this place of all the dwarf bucks you can.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1481 on: November 15, 2010, 11:49:31 pm »

What? When did I take the roleplay out of it?

"Fine, it's a crummy staff anyway!"

"Um, I guess that'd be nice, but I don't really know how to use it..."


Pssh, who needs a sword when you can summon up tendrils of darkness?

Tholtig does. Because she can't.
:(
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1482 on: November 15, 2010, 11:50:30 pm »

Quote
Kog inquires about the health of the town, and takes care of a number of minor injuries and illnesses. They are quite grateful, and the village as a whole gives you five barrels of salmon.

Everybody ready to leave?
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1483 on: November 15, 2010, 11:51:08 pm »

I'm all good to go.

Five barrels of salmon.
That's worth 75 dwarfbucks (Humanbucks?).
Darn I'm good.
« Last Edit: November 15, 2010, 11:52:47 pm by FuzzyZergling »
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1484 on: November 15, 2010, 11:51:45 pm »

I'm set.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."
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