Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 88 89 [90] 91 92 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148240 times)

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1335 on: November 15, 2010, 07:36:36 pm »

It's unlikely that this temple is related, as Blackstone was only founded well after the abandonment of the undercity.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Hastur

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1336 on: November 15, 2010, 07:36:53 pm »

"Oof! its not a lost puppy, its an angry violent liar god that you invited to stalk you like a hitchhiker. You wouldnt sleep with a human warrior would you? why would you sleep with a banished god even the humans wouldnt put up with? Two of us have been attacked with its teleportation powers already, using 2 of you as unwitting minions in the attack. Wheres your dwarven pride, you wouldnt open the gates for some mysterious creature, you must WANT us all dead. POSSESED I TELL YOU'SE"
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1337 on: November 15, 2010, 07:39:03 pm »

Kogan remains silent, looking suitably chastised.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1338 on: November 15, 2010, 07:39:49 pm »

"Bah, they weren't even hurt! Much. He was probably just trying to make sure we had somethin' soft to land on, and, uh, maybe thought they were cowards for abandonin' their friends."

"Eh? Gar, what are you up to? Don't tell me he gave you magic feet, ha ha ha?"
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1339 on: November 15, 2010, 07:40:04 pm »

"What the?! Who are you?!"

Pick myself up and help the dwarfette up.

"My apologies - it seemed to be the only way to get your attention. I am Shem Kilrudtabar, and I assume you are Litast Cattenakgos? I have been sent to act as military liaison to the Warhold of Icy Winds."
« Last Edit: November 15, 2010, 07:43:36 pm by dragonshardz »
Logged

V-Norrec

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1340 on: November 15, 2010, 07:41:09 pm »

Litast got knocked out cold and I'm taking her away there Dragon

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1341 on: November 15, 2010, 07:43:17 pm »

Quote
Everybody returns to the caravan, carrying those who have been knocked about. Darrick promises to send a message to the caravan soon.

Tholtig discovers that there's no wound from the knife cut she made, and Adil realises that her broken arm is healed and Denrhymed's clawing is gone.

Shem introduces himself to a dazed Litast, who signs him into the expedition with a wild scrawl. This expedition is off to such a good start!
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1342 on: November 15, 2010, 07:44:43 pm »

Man, if we're unleashing this many ancient horrors now, just wait until we dig too greedily and too deep!
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1343 on: November 15, 2010, 07:45:38 pm »

Ask what in Armok's name has been going on here.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1344 on: November 15, 2010, 07:45:43 pm »

Man, if we're unleashing this many ancient horrors now, just wait until we dig too greedily and too deep!
"Oh hey there Adozil, looking depraved there Zavok!" XD
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Shade-o

  • Bay Watcher
  • It's my greatest creation yet!
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1345 on: November 15, 2010, 07:46:23 pm »

A message arrives in short order for Litast. They can't really read right now, though.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1346 on: November 15, 2010, 07:47:14 pm »

Man, if we're unleashing this many ancient horrors now, just wait until we dig too greedily and too deep!
Ancient horrors? That was just a god of chaos, not an ancient horror.
Logged

CoughDrop

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1347 on: November 15, 2010, 07:48:25 pm »

"Very happy to have you aboard, Shem. We've been in dire need of a miner, and your military prowess will no doubt help us in the long run. But what the HELL happened to everyone once you jumped into that abyss?" And I'll take that letter, I guess.
« Last Edit: November 15, 2010, 07:50:11 pm by CoughDrop »
Logged
"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1348 on: November 15, 2010, 07:50:10 pm »

Gar: gives Tholtig a blank look, then laughs unconvincingly.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1349 on: November 15, 2010, 07:51:44 pm »

I would like to know as well.
Logged
Pages: 1 ... 88 89 [90] 91 92 ... 249