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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 87 88 [89] 90 91 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148265 times)

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1320 on: November 15, 2010, 07:21:21 pm »

Gar closes his eyes and focusses on the feeling in his feet. Anything? :D

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1321 on: November 15, 2010, 07:21:43 pm »

"Oh V!!!" Kiss "I was so worried!" Fall into tears again.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1322 on: November 15, 2010, 07:22:04 pm »

Make my way to the surface while questioning the appeared dwarves about the god.
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1323 on: November 15, 2010, 07:22:51 pm »

Wake up.  "That was pretty weird."  I say.  Look around, attempt to notice any hint of corruption in any of the dwarves.  Get up and dust myself off.  Go up to Tholtig, "I don't forgive you, I will see you punished for your actions."  I say storming off.

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1324 on: November 15, 2010, 07:22:59 pm »

Seeing Gar fall out of nowhere: "Er, you know, there's a reason I didn't shout 'Touch the shadow it's safe!'.  I wasn't actually sure what would happen.  I guess I'm honored so many of you touched it with me?"

Irony: "Yes, let's talk to these... priests.  I'd like to hear their excuses."
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1325 on: November 15, 2010, 07:24:40 pm »

Examine what stone the basin is and examine the engravings on the walls as I leave.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1326 on: November 15, 2010, 07:26:36 pm »

"Punished? I cleared out the disturbance for us!"

"Aexiesoen said he liked infinity and chaos for his symbol, so maybe that's what he's a god of. Otherwise he was very friendly, and I think he learned a lesson from whatever happened earlier."
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1327 on: November 15, 2010, 07:26:47 pm »

Quote
The group travels back up the way they came, finding their way to the temple. Near the exit they encounter Darrick the priest, an unfamiliar military-looking dwarf, and Litast, who is out cold.
You all reappeared back in the second room with the symbol/barrier. Nobody wants to go back to the basin.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1328 on: November 15, 2010, 07:28:38 pm »

"So tell us why there was a god down there. Why is the military here?"
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

IronyOwl

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1329 on: November 15, 2010, 07:28:48 pm »

"We got rid of the disturbance for you! Apparently there was a god trapped down there from long ago, but I let him go so everything should be normal now!"

Inquire about reward.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1330 on: November 15, 2010, 07:31:12 pm »

Quote
Darrick is shocked at your account of events, but since there's no signs of impending doom he can only assume things really did work out.

He hurries off to meet with a superior and decide what to do now.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1331 on: November 15, 2010, 07:33:27 pm »

"These must be the descendants of the cowards that locked Aexiesoen up in there.  But maybe they didn't record that part of their history."
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1332 on: November 15, 2010, 07:33:44 pm »

Annoyed by the whole affair, I pick up Litast and head towards the caravan.  Begin plotting on how to make sure those dwarves aren't corrupted by whatever was down there.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1333 on: November 15, 2010, 07:36:03 pm »

"Ah, well i think the god was a chaos god, he had no form and he liked lines that are curved..." (To the party, not priest)
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1334 on: November 15, 2010, 07:36:12 pm »

Gar: follows the rest, but seems to be paying less attention to where he's going and more attention to something you can't quite detect.
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