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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 84 85 [86] 87 88 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 143031 times)

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1275 on: November 15, 2010, 06:03:11 pm »

Trace more symbols.  QUICKLY!  Wonder if any of the other dwarves even survived, realize now isn't the time to be worrying about it then pick up the symbol if possible and see if there are any symbols on the bottom.

Lillipad

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1276 on: November 15, 2010, 06:04:29 pm »

I'll trace the patterns I learned from the walls onto the symbol in a hard-boiled manner while praying to Zazit the Champion. I'll push anyone currently tracing on the symbol out of the way to make room.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1277 on: November 15, 2010, 06:06:56 pm »

Glance down the hall to observe whether the darkness is advancing or not.
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1278 on: November 15, 2010, 06:24:51 pm »

Quote
You both try tracing symbols, but nothing works. Norrec tries prying it off the floor, but it's set solidly into the stone.

Kog nervously looks back, but there's no sign of impending doom.

Suddenly, Adil and Kogan pop into existence slightly above the ground, landing in puffs of dust.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1279 on: November 15, 2010, 06:27:43 pm »

"Huh, that was interesting. How long was I away, and what did I miss?"

Study the symbols on the wall if there are any in this room.
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1280 on: November 15, 2010, 06:29:59 pm »

"Hey guys, I got some good news... Aexiesoen, that's the deity's name, he's grateful and stuff.  Blessed my axe in thanks.  I kinda offered to let him stay at the embark with us, incorporeal-like,  warning us about threats and stuff.  That's alright, right?"
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1281 on: November 15, 2010, 06:31:14 pm »

"GAHHHHH!!!"  Murder the dark-god tainted Dwarves!  Start with Adil.

dragonshardz

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1282 on: November 15, 2010, 06:32:35 pm »

Quickly follow the grimed dwarfette and the priest. Attempt to catch their attention.

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1283 on: November 15, 2010, 06:32:58 pm »

Continue on hastily to meet the senior.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1284 on: November 15, 2010, 06:34:32 pm »

Quote
Shem attempts to catch their attention, but has to settle for a flying tackle. Litast is now noticing you.
Logged
Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1285 on: November 15, 2010, 06:37:09 pm »

"What the?! Who are you?!"
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1286 on: November 15, 2010, 06:37:23 pm »

"GAHHHHH!!!"  Murder the dark-god tainted Dwarves!  Start with Adil.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1287 on: November 15, 2010, 06:38:30 pm »

Norrec
Quote
You attempt to attack Adil, but Denrhymed leaps and attaches to your face. Ow ow ow ow.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1288 on: November 15, 2010, 06:39:30 pm »

"Why are you yelling, and ... stop attacking him! What, did you go insane without us?"

I attempt to calm and restrain Norrec.
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Rolan7

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1289 on: November 15, 2010, 06:40:19 pm »

Be completely caught by surprise... but I think my axe was out.  Don't strike with it though.
"Aww, thanks kitty!"
"But, Norrec, why were you attacking me?"  Look hurt and confused.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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