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Poll

Confiscation of Sandow's Property

Nothing
- 4 (36.4%)
A little
- 0 (0%)
Some
- 1 (9.1%)
A bit
- 1 (9.1%)
A bunch
- 0 (0%)
A lot
- 1 (9.1%)
A ton
- 1 (9.1%)
All of it
- 3 (27.3%)

Total Members Voted: 11


Pages: 1 ... 80 81 [82] 83 84 ... 249

Author Topic: Cobalt Fortress: Days 48 onward: This is the spring of our discontent  (Read 148329 times)

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1215 on: November 15, 2010, 07:42:25 am »

By we I mean the sane people in the group who haven't been actively doing stupid things trying to get ourselves and the entire group killed.

By screwed I mean about to die/and or suffer horrible consequences like going insane.
« Last Edit: November 15, 2010, 07:46:42 am by V-Norrec »
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Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1216 on: November 15, 2010, 07:45:30 am »

If you run you can probably make it out safely, unless you don't.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1217 on: November 15, 2010, 07:47:05 am »

Be sure to run, REALLY FAST!!!

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1218 on: November 15, 2010, 07:53:08 am »

Okay, to clarify, Gar is only being heroic as long as he feels he can avoid the black ooze. If it's moving too quickly, he will turn tail and dash. :D

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1219 on: November 15, 2010, 07:58:26 am »

Just to be fair, I'm going to make it official right now, if we get out of this alive, I'm officially calling a vote to have Tholtig hammered until dead.

Shade-o

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1220 on: November 15, 2010, 08:02:01 am »

Well... The closest thing you have is a quarterstaff, and the Heavy Pick would be more of an impaler.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1221 on: November 15, 2010, 08:03:47 am »

One of those guards has a hammer or mace I'm sure, if not I'll commission one from a human just for the occasion with one of my gold bars.

Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1222 on: November 15, 2010, 08:13:25 am »

Now, now, I don't think it's within Dwarven law to give hammerings without the approval of at least a baron. We'll have to make do with diminished booze rations.

Nirur Torir

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1223 on: November 15, 2010, 11:11:09 am »

Kogan, half-stunned by these developments, allowed himself to be pulled partially out of the chamber. He stops suddenly, rage flaring in his eyes. "Why are we here, if not to gain power? If the god we've released can help destroy the goblins ... Adil knew about this wrongly imprisoned god, and didn't flee." He suddenly charges forward into the shadow.

"Forgotten god, help me annihilate the goblins, I implore you!"
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Samthere

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1224 on: November 15, 2010, 11:14:11 am »

Gar: as more and more people dive into the blackness, Gar ties the rope around his waist, gives it to a dwarf outside of the black ooze, "Well, dammit. Forgotten god, let me get them out safely!" and DIVES IN.

Ochita

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1225 on: November 15, 2010, 11:35:28 am »

Dive in, I shall not let this happen!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

FuzzyZergling

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1226 on: November 15, 2010, 11:42:43 am »

I think that the horrible suffocating blackness definately does not wish for my good health.
So, I run like a kobold on fire.
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CoughDrop

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1227 on: November 15, 2010, 12:10:11 pm »

We came here for loot - not to be sucked into the void. Drop any item that would keep me from running as fast as possible and run - preferably to the exit.
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"It's one thing to feel that you are on the right path, but it's another to think yours is the only path."

Hastur

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1228 on: November 15, 2010, 02:09:57 pm »

Sandow runs away, looting anything if he has extra time
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V-Norrec

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Re: Dwarf Fortress: Cobalt Edition: Prologue: Orngim Trail
« Reply #1229 on: November 15, 2010, 02:11:10 pm »

About 1/2 our expedition is certifiably insane.  Let's see, FuzzyZergling, myself, Coughdrop, and Hastur are the only ones who haven't actively tried to kill ourselves, either through stupidity or diving into inky blackness.  . . . Can I get all their stuff if they die?
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