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Author Topic: canyon engineering challenge  (Read 38414 times)

Red Jackard

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Re: canyon engineering challenge
« Reply #75 on: January 26, 2008, 02:40:00 pm »

quote:
Originally posted by Anvilsmith:
<STRONG>Well, I can respond now. Turn the economy and invaders off if you like; I don't think they'll come up until year 5 or 6, anyway, so they wouldn't actually contribute to the game's challenge rating. I'm keeping both on for my team's bridge, though I don't plan to start an economy, and will likely get no goblin siegers.</STRONG>
They siege once your population reaches 80.

Edit: blegh, quotage for new page

[ January 26, 2008: Message edited by: Red Jackard ]

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Valdemar

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Re: canyon engineering challenge
« Reply #76 on: January 26, 2008, 02:45:00 pm »

quote:
Originally posted by Anvilsmith:
<STRONG>Okay, I'm finally getting some free time in which to build the bridge. Year 3 is on its way.

Valdemar, please let me know whether you're still playing. Otherwise, anyone willing to join (or, rather, be) my team is welcome to discuss it with me.

</STRONG>


I'm still here. I'll take another turn if nobody else wants to.

Fedor

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Re: canyon engineering challenge
« Reply #77 on: January 26, 2008, 03:10:00 pm »

quote:
Originally posted by Anvilsmith:
<STRONG>Well, I can respond now. Turn the economy and invaders off if you like; I don't think they'll come up until year 5 or 6, anyway, so they wouldn't actually contribute to the game's challenge rating. I'm keeping both on for my team's bridge, though I don't plan to start an economy, and will likely get no goblin siegers.</STRONG>
I'm glad to know you're active, but I'm still hoping for answers to my specific questions:

* May we get glass by editing the raws to allow use of our soil type?
* May we get magma for smelting, forging, and glassworking by using the makemagma utility (as opposed to simply using it to create terrain features)?

About the second question:  I'm assuming Red Jackard only used the lava utility to make a lava river as pure scenery, and isn't using the magma for industry.  Hence the query about also using it for forges.

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Anvilsmith

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Re: canyon engineering challenge
« Reply #78 on: January 27, 2008, 06:48:00 am »

I apologize for missing your original questions, Fedor.

quote:
* May we get glass by editing the raws to allow use of our soil type?
* May we get magma for smelting, forging, and glassworking by using the makemagma utility (as opposed to simply using it to create terrain features)?

My vote for these is a definite "no". You may not use any terrain adjustments you make except for the sake of tailoring the area to fit the challenge's rules.

Valdemar, I'll do year 3; you're welcome to do year 4. Please take note of the pumping architecture I'll leave behind for the second tower - I really want the aqueduct system to work.

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Fedor

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Re: canyon engineering challenge
« Reply #79 on: January 29, 2008, 01:29:00 am »

(team #3 post)

Mountain-Banners is now three years old.  Here's the savefile:
http://rapidshare.com/files/87464446/Mountain-Banners1055.zip

And here's the map:
http://www.mkv25.net/dfma/map-2009-mountainbanners


What happened:
Years one and two were a story of almost unmixed achievement; year three was more ... complex.  

The bad news starts with three wasted strange moods:  back-to-back-to-back possessions.  Been a while since I last had had a run like that.  We also lost a previously wounded dwarf, our first death.  Can't even figure out why either.  Had the plump helmets, the water, the buckets, and a bed to rest on, plus health care labor set on plenty of workers ... but no-one ever fed or watered the poor bastard.  I hate losing good dwarves.

The good news is that both the metalworking and the woven goods industries have prospered mightily:  Three veins of platinum and iron galore means we have both the most valuable battle metal and the most valuable decorative metal in abundance.  No gold or copper yet, which does constrain our decorative options, but we're good on the basics (tho' fuel is a concern).  Our miners, clothiers, military, and woodchoppers have also had a banner year.  Fortress wealth has increased by nine hundred thousand to 1.4 million while the head count comes to 72.

The mixed news is in the bridge-building.  A number of mistakes kept us from hitting our quota this year; we shamefacedly admit to placing only 2,250 blocks.


Play will pause for a bit; will post again with details when ready.

[ January 30, 2008: Message edited by: Fedor ]

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axus

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Re: canyon engineering challenge
« Reply #80 on: January 30, 2008, 06:14:00 pm »

I think if its a competition, no modding, but I think it would be great if you did your own thing and posted pics or a movie of the glass bridge you decide to make.
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Anvilsmith

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Re: canyon engineering challenge
« Reply #81 on: January 31, 2008, 02:09:00 am »

Well, I'm currently in late summer, and have had trouble meeting my own quotas. Actually, the problem was, I had no quotas up until now.

According to my calculations, 15,000 to 18,000 blocks need to be placed (depending on the thickness of the bridge's pillars) to complete my bridge. And we've only got around 2,000 blocks right now. I anticipate needing at least 30 dwarves strictly on mason duty, producing blocks, to complete this project in year 6. I'll go overboard and suggest a total of 50 masons (of which 30 produce blocks, and do nothing else), especially if we don't meet our own deadlines.

I'm aiming for 3500 blocks by the end of year 3. Hopefully, I'll manage to get more than that. That said, Valdemar, I really think we should avoid having too many non-mason professions (like crafters and metalsmiths), and keep only a minimal number of farmers around in order to make this project work.

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Anvilsmith

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Re: canyon engineering challenge
« Reply #82 on: February 02, 2008, 04:30:00 pm »

Year 3 is now complete for team 1! Behold as the aspirations of nearly twenty masons condense into the first third of the bridge.
http://www.2shared.com/file/2796362/331b5be8/Canyon-region-year4.html

Progress has been steady in spite of small fumbles, dwarves walling themselves in, a zombie cougar leaving one worker bedridden for a month and one of the dogs bleeding to death after a skeletal wolf attack. The second and third tower are nearly-complete; with luck, the next three towers will be completed next year.

My goals appear to have been set ridiculously high, given the small number of masons in my team's employ. Only a total of 2,500 blocks have been set this year, which prompts me to consider that it will take at least 30 masons, and most likely 50, to complete the bridge in seven years. Food and drink stores are, however, plentiful, so very few additional farmers will need to be put to work next year. I hope we get at least a population of 70 by spring.

I strongly suggest that the next wave of immigrants be almost entirely turned into masons. If a few weavers, clothiers and leatherworkers show up, I suggest you leave them to their professions; clothes are starting to get torn up, and will need to be replaced. Ignore the need for a military so long as the original soldiers and dogs can safely repel undead animals.

Magnetite was found, along with a large vein of lignite; no platinum or gold yet. Perhaps these ought to be sought out in order to attract more immigrants, though not at the expense of the construction project.

Valdemar, you're welcome to build the next several towers as you like. I suggest, however, that for symmetry reasons, the bridge's northernmost tower should look identical to the southernmost one, and so on. I also encourage you to consider the cost, in time and resources, for building each tower before you decide on its architecture, and to draw that architecture in a spreadsheet program before you incorporate it. Having used spreadsheets myself for this game year, I've found they really help for optimizing room layouts.

I've drawn an Open Office spreadsheet of the 3rd tower's schematics; you might want to use it for finishing the 3rd tower. here it is: http://www.megaupload.com/?d=2Z9GNYQD
   
Also note that I built the forge and a few furnaces under the old southern caves; these buildings might as well be relocated.

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Valdemar

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Re: canyon engineering challenge
« Reply #83 on: February 03, 2008, 03:02:00 pm »

Spring of year 4 is complete. We got 21 (!) migrants, most of which have been appointed to masonry duty. With their help, we were able to complete the third tower and start the fourth. Our total number of block laid is now 2978. My (maybe too optimistic) quota for the end of the year is 5000.

I find what's holding up construction of the towers most is the pump system. Do we really need to have a pump in each and every tower? I think we should build the next few towers without pumps, until we reach the third-to-last tower, which will have one for symmetry.

With our last immigration wave, we got the Dungeon Master and reached 74 dwarves. We will soon be at risk of goblins and the economy, which we are ill-prepared for, so I'm going to disable those.

Fedor

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Re: canyon engineering challenge
« Reply #84 on: February 03, 2008, 05:09:00 pm »

(Team #3 post)

Applications invited for Mountain-Banners.  If you would like to join team #3 and play the fourth year, read the text file "Guide to Mountain-Banners" included in the download.  Please do apply; this is a marvelously exciting project with wide-open potential.

Browsable map is at The DF Map Archive.

Savefile is Here.

Play of year 4 will begin on Friday, Feb 8th, or as soon as a new player is signed up, whichever comes first.

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Anvilsmith

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Re: canyon engineering challenge
« Reply #85 on: February 04, 2008, 05:45:00 am »

Seconded, Valdemar. We might as well only set up pumps at the very end; just be sure you leave room for the gear-works and aqueduct in the final level of each tower. It really is important for the whole aqueduct system to have pumps installed in at least one of the two 13-level towers near the river, since that's where the water for the whole system will come from, but it's perfectly okay to skip this until after the overall bridge is finished.

Trust me - once complete, the aqueduct system would really make this bridge stand out as a marvel of engineering. I agree that we should leave it for last, though.

I have also disabled the economy and goblins - a very prudent choice.

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Symmetry

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Re: canyon engineering challenge
« Reply #86 on: February 17, 2008, 12:00:00 pm »

Another year has passed in Mountain Banners.

Nearly 3000 blocks were laid, and the main tower is now almost complete, just the tip of the spire remains.  Here's some pics:

Here's the end of year picture at the DF map archive.  Thanks to sinoth, mithaldu and markavian for the visualiser and the archive site.

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Kagus

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Re: canyon engineering challenge
« Reply #87 on: February 17, 2008, 12:23:00 pm »

Hooah....   That's pretty damn impressive.  Geez...


Kudos for your patience, your determination, your style, and your CPU.

RedWick

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Re: canyon engineering challenge
« Reply #88 on: February 17, 2008, 01:15:00 pm »

When you get it finished, I *so* want to start an adventurer and explore it!
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Anvilsmith

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Re: canyon engineering challenge
« Reply #89 on: February 17, 2008, 02:26:00 pm »

Jesus, that tower looks hot! I really look forward to topping that.
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