Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 10

Author Topic: canyon engineering challenge  (Read 38415 times)

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: canyon engineering challenge
« Reply #45 on: January 11, 2008, 09:47:00 am »

quote:
Originally posted by Talion:
<STRONG>Are you sure? The tunnels are for construction purposes, the top of the actual bridge is on the level above, I thought it would look nicer if it was made with walls rather than floors. Otherwise I'd just suggest building on top of it until it is up to the correct level.</STRONG>
 
quote:
Originally posted by Anvilsmith:
A "complete" bridge is one that has spanned a canyon of at least 80 horizontal tiles and 4 Z-levels.
Yeah... like I said, we could take that level apart after building on top of it, but we only have seven years to finish this project. I don't think we should spend the time correcting accidents like that.

[ January 11, 2008: Message edited by: Red Jackard ]

Logged
My dwarves are not your dwarves.

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #46 on: January 12, 2008, 05:40:00 am »

quote:
Originally posted by Red Jackard:
<STRONG>Yeah... like I said, we could take that level apart after building on top of it, but we only have seven years to finish this project. I don't think we should spend the time correcting accidents like that.

[ January 11, 2008: Message edited by: Red Jackard ]</STRONG>


Would it be legal  to simply dig out the canyon?  Dwarves dig fast enough...
Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #47 on: January 12, 2008, 06:17:00 am »

I am starting up team #3.  I don't plan a one-person team despite querying Anvilsmith about doing this, but I'm not interested in seeing my hard work get scribbled on by some random doofus either.

Joining team #3 is by application only.  To apply, show me a work of yours that showcases your ability to create DF architecture of imagination and beauty, and provide a description of your ideas for next year's work on our bridge.  The savefile will be posted on this thread at the end of each year and play will pause for some days so that you can examine the current fortress.

If I accept your ideas, you have total freedom to implement them ... but I retain an equal freedom to replay your turn (or let someone else play it) if you turn out to be a damp squib.

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: canyon engineering challenge
« Reply #48 on: January 12, 2008, 06:33:00 am »

quote:
Originally posted by Fedor:
<STRONG>Would it be legal  to simply dig out the canyon?  Dwarves dig fast enough...</STRONG>
Yeah, it would... but also a bit difficult, what with the lava and all. Plus, wastes even more time. I dunno, leaving the next person to play catchup from one of your mistakes just rubs me as wrong.

Good luck, team three!

[ January 12, 2008: Message edited by: Red Jackard ]

Logged
My dwarves are not your dwarves.

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #49 on: January 12, 2008, 10:26:00 am »

This is a history of the fortress Mountain-Banners.  As he has with several other groups of dwarves, our exalted King has commissioned us to bridge formerly impassable canyons, erecting spans that will forever stand as monuments to Dwarven bravery, inspiration, and unremitting toil.  Assuming we survive; I'll lay you 3 to 2 we don't.

We've trained intensively all our lives in preparation for great works.  Two of us are miner-warriors, skilled at delving and marksdwarfship.  Two of us are masons; one also an architect, the other also a mechanic.  Two handle food; one is also a brewer/cook, the other a gatherer.  The seventh is our leader and part-time carpenter/woodchopper.  Many of us have additional skills.  Erith the Herbalist is remarkably proficient at any sort of blacksmithing and has a unusual gift for making anvils and statues.  Urdim the Mason deeply understands how to work chalk, a valuable rock which we expect to find in abundance at our new home.  Etur the Brewer expresses a strange fondness for pig tail fabric and has therefore focused on weaving, with clothesmaking as a secondary skill.

We are as lavishly equipped as we are highly skilled.  Two copper picks, an anvil, 14 units of drink, several dozen units of assorted meat and turtles, seeds for all the underground crops, two dogs, some leather, copper, tin, coal, bauxite, and logs - emptied out the shop, we did.  We even went so far as to raid a coal dump and haul away 88  units, as we understand there's no magma where we're going.  If we bite it despite all this support, we're going to get some mighty sarcastic comments in Fortress Valhalla.

Our king points to a map and says "go here".
   

And go there we therefore do, dodging goblins, black bears, and vicious schools of carp to reach the very headwaters of a distant mountain river ....

...and there at last gaze upon our new home-to-be.  The canyon we find ourselves is, in a word, siblime.  Short of many resources other fortresses boast, mind you, but undeniably magnificent.  It will take many years to span this gorge!

We basically have two choices for building our bridge.  The first and more reasonable option is to place it about 9 or 10 z-levels above the valley floor, connecting two forested plateaux about 50 distance apart.  The second possibility is a bit more high-flying:  Span the gorge at least 14 z-levels above the valley floor, connecting two chalk precipices with a great vaulting arch more than 170 units long.

So elevated a span would, under normal circumstances, be rather impracticable.  By great good fortune, however, there's a forested plateau right underneath the center of the upper gorge; a natural tower right beside it already rises much of the way to the very center of the future bridge.  We can use the plateau as a base of operations, extend the tower further upwards, and build the bridge outwards to the cliffs.

Happily, we dwarves have told gravity to sit down and shut up for the duration of operations.

[ April 06, 2008: Message edited by: Fedor ]

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Talion

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #50 on: January 12, 2008, 12:43:00 pm »

There fueled by the incandescence of my fury. One bridge, one level higher. Take your pick.
Alt-Save
Logged

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #51 on: January 13, 2008, 02:19:00 pm »

(Team #3 post)

Mountain-Banners is one year old.  The temporary outpost is set up - now begins the great engineering task.  It's been a good run so far; an early immigration surge right after the dwarven traders left doubled the available labor.  And we need every dwarf we can get.

Map is at The DF Map Archive.

Savefile is Here.  Play of year 2 will begin on Saturday, Jan 19th or as soon as a new player is signed up.  If you would like to join team #3 and play this year, read the text file included in the download.

[ January 13, 2008: Message edited by: Fedor ]

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: canyon engineering challenge
« Reply #52 on: January 14, 2008, 06:14:00 am »

That second save is terrific.
Logged
My dwarves are not your dwarves.

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #53 on: January 14, 2008, 08:23:00 am »

(team #3 post)

Lacero:  Got your PM.  Have sent you a reply.

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Symmetry

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #54 on: January 14, 2008, 05:34:00 pm »

replied.  I forgot to ask, does the brook freeze?  Do you know the dates it freezes/thaws?
Logged

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #55 on: January 15, 2008, 12:14:00 am »

(team #3 post)

Symmetry, welcome to Team #3.  You may start your turn immediately.  Please PM me the link to the savefile when done (I'll handle posting it and signing up the third year player).


 

quote:
Originally posted by Symmetry:
<STRONG>replied.  I forgot to ask, does the brook freeze?  Do you know the dates it freezes/thaws?</STRONG>
It doesn't freeze; the climate is Warm.

[ January 15, 2008: Message edited by: Fedor ]

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

ilnar

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #56 on: January 15, 2008, 09:01:00 am »

i might be up if theres still space,
if not im feeling like building a covered bridge with little waterfalls down the middle,
Logged
 laugh in the face of danger,
then i run away.

Symmetry

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #57 on: January 15, 2008, 02:13:00 pm »

So, if we have invaders turned off as Red Jackard says can I assume we have the economy turned off too?  It causes more havoc than any number of goblins for me  :)

I could play it through in a few evenings but I think I'm going to take this one slowly, if anyone wants to join team 3 then talk to Fedor before the end of the weekend.  I'll be done by then.

Logged

Fedor

  • Bay Watcher
    • View Profile
Re: canyon engineering challenge
« Reply #58 on: January 15, 2008, 02:44:00 pm »

(team #3 post)

quote:
Originally posted by Symmetry:
<STRONG>So, if we have invaders turned off as Red Jackard says can I assume we have the economy turned off too?  It causes more havoc than any number of goblins for me    :)</STRONG>
I see no problem with this (unless Anvilsmith says different, of course).  Note that it won't be an issue for year two because it apparently requires 80 dwarves.

 

quote:
Originally posted by Symmetry:
<STRONG>I could play it through in a few evenings but I think I'm going to take this one slowly, if anyone wants to join team 3 then talk to Fedor before the end of the weekend.  I'll be done by then.</STRONG>
I may have been unclear (in fact, I *know* I was unclear...   ;)).  Now that year two is filled, any person who wants to play year three will have to wait until I get the savefile for year two from you (Symmetry), make the necessary updates to the design notes, and post the package here.  The reason for this is that the year three player has to look over the current game and the design notes in order to apply.

[ January 16, 2008: Message edited by: Fedor ]

Logged
Fedor Andreev is a citizen of the Federated Endeavor. He is a member of the Wandering Minds.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: canyon engineering challenge
« Reply #59 on: January 15, 2008, 03:16:00 pm »

quote:
Originally posted by Symmetry:
<STRONG>So, if we have invaders turned off as Red Jackard says can I assume we have the economy turned off too?  It causes more havoc than any number of goblins for me   :)</STRONG>
Ah, yeah, I had disabled that for the same reason and just forgot to mention it.  
Logged
My dwarves are not your dwarves.
Pages: 1 2 3 [4] 5 6 ... 10