That's right, Vanigo. Each member passes control of the game to the next player in his team. Once the last player in the team has spent his year, control is given to the first player in the team, then the second, and so on. Of course, it's likely that all seven slots will be filled, so each player will get to play only once.
Gaulgath, you're in team 1.
Torak, Red Jackard, since there are already three players in team 1, I'm encouraging you to form team 3. Be sure you give a name to your team if you accept.
My one-year tenure of Cloudeater has passed; Valdemar, here's the map: http://www.megafileupload.com/en/file/31656/Canyon-region-year2-zip.html
Please let everyone know if you're going to be inactive; unannounced inactivity of over one week will result in the next player in the team being given control of the fortress.
So what's been going on with team 1's fortress this year? Well, aside from the usual zombie hordes of wild groundhogs, ice giving in, caravans showing up on the other side of the canyon and rats seeds, there's the interesting discussion the expedition leader/carpenter had with the outpost liaison.
Basically, the carpenter requested quartzite blocks, coal, logs and anvils (at 125%).
The liaison requested prepared meals, toys, shields and... Anvils. Anvils at 179%.
Of course, the caravan had brought no anvils whatsoever.
This does not bode well at all.
Regardless, the dwarves have managed to construct the first pillar supporting the bridge; the pillar is spanning three levels so far, and is expected to rise up to four. I've pre-designed it (using traffic areas and inactive zones) to feature a dormitory on the top level and a dining room on the level below, though these can be changed if the next player sees fit. There's a still and a kitchen further below, as well as a craftsdwarf's and mason's shop at the bottom.
I've also included a half-constructed pump system for sucking water out of the underground farmland below; hopefully, each pillar will contain such a pump system. The water flows up to the bridge's eastern canal, where it either gets spilled outside or flows along the canal based on whether certain floodgates are opened. Tubes cross the breadth of the bridge between the eastern and western canal; water that flows into the western canal can then pour into vertical shafts that go all the way down into the underground farmlands.
The entire pump system is powered by windmills on the sides of the bridge. I'm hoping the high altitudes will give them an extra kick.
Neat irrigation system, eh? It's certainly not a necessary component of the bridge, but I think it would be fun (and useful) to add in. Sadly, I haven't managed to build any sample of it, except for a few pumps on the side of the pillar.
I've also laid plans for a tiny fort at the end of the bridge, meant to house four siege engines, a trade depot (present) and a couple of fortified towers. Feel free to adjust and/or scrap any and all ideas for it.
Some guidelines:
*Try not to build the pillars too far apart - 10 squares' distance would be okay, 15 would be highly unrealistic.
*Caravans will have a very difficult time getting to the depot. Build ramps to fix that.
*I anticipate you'll need about 3 masons per pillar to get it done in one year, perhaps 4 for the really tall ones. Try to have a suitable number of masons building blocks.
*There are supposedly aquifers on this map. Careful where you dig.
Good luck, Valdemar!