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Author Topic: Protect the fort! Part 3: Angry Crocodile Attack!  (Read 4521 times)

Phantom

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #45 on: November 09, 2010, 08:34:15 pm »

use pyrokinesis to makke hydrants explode in bursts of boiling water
Uh, they're ripped out of the ground, I don't think there would be anymore water in them.
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Furtuka

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #46 on: November 09, 2010, 08:49:17 pm »

ok overide th

set up the claymore defense system from kingdom hearts 2

self replicating magic symbols that move around on the ground chasing enemys the symbols explode into pillars of energy when they get underneath the enemy
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It's FEF, not FEOF

PenguinOverlord

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #47 on: November 09, 2010, 11:32:00 pm »

We need to up the defense. Summon Behemoths to combat the Behemoths. I see no way this can end poorly.
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MrNuke

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #48 on: November 10, 2010, 12:50:40 am »

Since the behemoths die in RedAlertFans turn, please modify your post so it fits the newest invasion. Thanks

RedAlertFan: Your zerglings pop up under the ground and surround the behemoths. Since the behemoths have a hard time hitting the tiny zerg, the fall to the ground and die due to their very weakend state. Effects: Behemoths 2 and 4 dead

Invasion Repeled! All Behemoths dead!

New Invasion!:Giant Demon Crocodiles...made of lava...that shoot lightning at out of their mouths...and they are eyeless...
                             Giant Demon Crocodile 1: 6,000/6,000 ) Made of Lava, Shoots lightning, Cannot Be blinded
                             Giant Demon Crocodile 2: 6.000/6,000 ) Made of Lava, Shoots lightning, Cannot Be blinded

 Overall Fort Stats Fort health: 8,300/10,000
                         Fort defences: Acid Moat - Slows foot enemies 2 turns, damages them on their first attack
                                              Auto Guns - Deals damage to all ground forces


« Last Edit: November 10, 2010, 04:27:42 am by MrNuke »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

HailFire

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #49 on: November 10, 2010, 01:10:27 am »

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maxicaxi

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #50 on: November 10, 2010, 04:35:54 am »

I set up lots of goblin grinder traps
Code: [Select]
#H#
#^#
#T#    T=Trap
#T#
#^#
#H#
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

The Scout

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #51 on: November 10, 2010, 05:49:39 am »

Clownite cages.
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Sheb

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #52 on: November 10, 2010, 08:17:03 am »

Use a crowd-control water-throwing vehicle.
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maxicaxi

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #53 on: November 10, 2010, 08:25:11 am »

Zerglings are HUGE
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

JacenHanLovesLegos

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #54 on: November 10, 2010, 08:39:48 am »

Send out my army of Combine soldiers armed with ar2s with hunters. (See Half Life 2 and Half Life 2 : Episode 2)
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
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Xanatos Jr.

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #55 on: November 10, 2010, 01:01:36 pm »

I hire Deadpool.
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adwarf

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #56 on: November 10, 2010, 03:57:39 pm »

I send master chief and 30 spartans with plasma rifle out to destroy them
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Furtuka

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #57 on: November 10, 2010, 04:29:27 pm »



set up the claymore defense system from kingdom hearts 2

self replicating magic symbols that move around on the ground chasing enemys the symbols explode into pillars of energy when they get underneath the enemy
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It's FEF, not FEOF

PenguinOverlord

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #58 on: November 10, 2010, 04:54:51 pm »

We need to up the defense. Summon Behemoths and the crocodile things to combat the crocodiles. I see no way this can end poorly.
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Megaman

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Re: Protect the fort! Part 3: Angry Crocodile Attack!
« Reply #59 on: November 10, 2010, 08:15:53 pm »

Throw explosive rocks at them.
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