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Author Topic: Protect the fort! Part 3: Angry Crocodile Attack!  (Read 4520 times)

Megaman

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #15 on: November 06, 2010, 01:28:09 pm »

Stare into a super mutant's eyes, causing extreme brain damage to the mutant.
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Hello Hunam

HailFire

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #16 on: November 06, 2010, 01:30:06 pm »

Deploy a team of BLU Engineers, each armed with a Wrangler and a Frontier Justice. Have them set teleporters by our spawn, and Lv3 sentry nests at strategic locations around the base.
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

MrNuke

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #17 on: November 06, 2010, 01:30:31 pm »

Xanatos Jr.: Can I do ODST's and something else now?

Your ODST's came up at the last second, which is why i let you use them again. You can use ODST's but not 2 things in the same post.
« Last Edit: November 06, 2010, 01:32:14 pm by MrNuke »
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Xanatos Jr.

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #18 on: November 06, 2010, 01:32:35 pm »

I have my ODST's load HE AP sniper rounds and go for the eyes.
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"My Little Space Marine"
Featuring a precocious chapter librarian, his pet servitor, and their wacky bunch of battle-brothers.  Watch as they learn the true meaning of undying devotion to the Emperor while creatively solving conflicts both in the ranks and on the battlefield.

The Scout

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #19 on: November 06, 2010, 01:44:42 pm »

Get some Heavies and Medics and shoot them in the everywhere.
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HailFire

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #20 on: November 06, 2010, 01:46:23 pm »

Get some Heavies and Medics and shoot them in the everywhere.

Natascha and Kritzkrieg, if you please.
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Quote
[22:59] <apotheoseGrifter> COMMIT SUDOKU ALL NIGHT LONG FUCK YEAH
Quote
[18:14] <The_Gamemaster> I am here.
[18:14] <The_Gamemaster> I am always here.
[18:15] <The_Gamemaster> I have always been here, and I always will be here. I am the alpha and the omega, the beginning and the end.

MrNuke

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #21 on: November 06, 2010, 01:57:52 pm »

Furtuka - You manage to dig a permanent ditch around the fort, slowing foot enemies down 1 turn before they can damage the fort

Xanatos Jr. - All of your ODST's load up sniper rounds and aim at behomoth 1's eyes. They behomoths head explodes in a shower of gore. Effects: Behomoth 1 dead

RedAlertFan - Your Heavy-Medic teams spray all super mutants with the miniguns...constantly. Effects: All behomoths take -250 damage forever

Behomoths - Slowed due to trench. Can attack for in one more turn

Overall Effects: Behomoth 1 dead. Behomoths 2,3,4,5 all have 3,750 health. Trench dug, slows foot enemies for one turn. Fort health 9,400, 10,000

(Go to go, will have another status update in about 12 hours or so.)
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Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

The Scout

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #22 on: November 06, 2010, 02:01:02 pm »

Have loads of scouts beat them with bats.
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Furtuka

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #23 on: November 06, 2010, 02:02:42 pm »

I convince one of the mutants to join our side by bribing him with milk and cookies
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It's FEF, not FEOF

Demonic Spoon

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #24 on: November 06, 2010, 02:05:30 pm »

Mmm, cookies.
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Megaman

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #25 on: November 06, 2010, 02:06:22 pm »

Throw several sticks of dynamite borrowed from powder gangers at them.
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Hello Hunam

maxicaxi

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #26 on: November 06, 2010, 02:08:30 pm »

« Last Edit: November 08, 2010, 04:22:31 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Phantom

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #27 on: November 06, 2010, 02:13:24 pm »

The whole NCR Trooper army, bitches!
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adwarf

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #28 on: November 06, 2010, 02:17:39 pm »

I call in four squads of people with brownings and have them open fire upon them
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Xanatos Jr.

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Re: Protect the fort! Part 2: The super mutant behomoths.
« Reply #29 on: November 06, 2010, 02:26:00 pm »

Jarate bombs.
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"My Little Space Marine"
Featuring a precocious chapter librarian, his pet servitor, and their wacky bunch of battle-brothers.  Watch as they learn the true meaning of undying devotion to the Emperor while creatively solving conflicts both in the ranks and on the battlefield.
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