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Author Topic: Lego Generals  (Read 3245 times)

lemon10

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Re: Lego Generals
« Reply #45 on: November 09, 2010, 08:13:52 pm »

Head as close to the central resource point as i can.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

adwarf

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Re: Lego Generals
« Reply #46 on: November 11, 2010, 04:43:08 pm »

wondering can i join with complete red hat if not o well
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adwarf

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Re: Lego Generals
« Reply #47 on: November 11, 2010, 04:43:34 pm »

Either team
 :)
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techno65535

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Re: Lego Generals
« Reply #48 on: November 13, 2010, 04:52:56 pm »

Bump!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Lego Generals
« Reply #49 on: November 13, 2010, 05:38:04 pm »

Weekend busy. Ya.
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SHAD0Wdump

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Re: Lego Generals
« Reply #50 on: November 16, 2010, 08:07:36 am »

Turn 2:



Spoiler: highlights (click to show/hide)

Red:
Spoiler: lemon10 (click to show/hide)
Spoiler: Hugehead (click to show/hide)
Spoiler: Japa (click to show/hide)
Blue:
Spoiler: techno65535 (click to show/hide)
Spoiler: ExKirby (click to show/hide)
Spoiler: Megaman (click to show/hide)

It is now BLUE team's turn.
« Last Edit: November 16, 2010, 08:21:43 am by SHAD0Wdump »
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SHAD0Wdump

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Re: Lego Generals
« Reply #51 on: November 16, 2010, 08:17:01 am »

Actually, you know what... I messed up...

Blue team's soldier should have moved. I'll replace the picture ASAP.

Fixed, and ok... The blue team soldiers got a bit clogged up on the ramps, I'm still not making highlights this turn. Sorry.
« Last Edit: November 16, 2010, 08:22:27 am by SHAD0Wdump »
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SHAD0Wdump

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Re: Lego Generals
« Reply #52 on: November 18, 2010, 08:08:47 am »

*cough cough*

It's not dead people... We have barely even gotten started.

Prodding.
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techno65535

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Re: Lego Generals
« Reply #53 on: November 18, 2010, 04:29:33 pm »

SOUTHWARD HO!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Megaman

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Re: Lego Generals
« Reply #54 on: November 19, 2010, 12:15:22 am »

Continue my beeline for the CP, yell at my troops to move faster.
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Hello Hunam

ExKirby

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Re: Lego Generals
« Reply #55 on: November 19, 2010, 02:56:25 am »

Get to the command point!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

SHAD0Wdump

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Re: Lego Generals
« Reply #56 on: November 24, 2010, 12:54:15 pm »

Ok, I'll admit, I'm actually thinking about letting this experiment die.
 To be honest, I've come up with an idea that would be more exciting in my opinion. And less clunky. As it stands, I believe lego generals is in need of re-evaluation and serious tweeking.

So.... Who's up for frying this thing and trying out a new zombie survival game I've got in mind? It'll have ascii maps and some interesting attempts at gameplay mechanics.
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Megaman

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Re: Lego Generals
« Reply #57 on: November 24, 2010, 09:30:22 pm »

I can't complain about this, because I left two ideas to die. Sure, why not.
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Hello Hunam
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