Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Lego Generals  (Read 3257 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Lego Generals
« on: November 06, 2010, 04:47:44 am »

The Lego Generals game involves players as generals barking out orders to the various troops they can aquire. There are two teams of such generals and their objective is to kill all the generals on the other team. Tactics and map control will be required to attain victory.

Spoiler: rules (click to show/hide)


To sign up, specify a top and bottom color for your general's hat(white, black, grey, dark grey, yellow, orange, lime, brown) and a team(red or blue). You may use the same color scheme for your general's hat as another person so long as you both are not on the same team.

Playerlist(maxed):
Red:
-lemon10: Top lime/bottom orange, red-team.
-Hugehead: Top white/bottom yellow, red-team.
-Japa: Top brown/bottom orange, red-team. (I gave you specific colors to choose for a reason)
Blue:
-techno65535: Top White/bottom black, blue-team.
-ExKirby: Top black/bottom black, blue-team.
-Megaman: Top dark grey/bottom grey, blue-team. (I gave you specific colors to choose for a reason)

Waitlist:
-maxicaxi: Top dark grey/bottom dark grey, red-team.
-MrNuke: Top black/bottom black, blue-team.
-Orb: Top grey/bottom white, blue-team. (I gave you specific colors to choose for a reason)
-
« Last Edit: November 06, 2010, 07:53:15 pm by SHAD0Wdump »
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Lego Generals
« Reply #1 on: November 06, 2010, 04:54:33 am »

White-hat, black body, blue-team.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Lego Generals
« Reply #2 on: November 06, 2010, 04:56:18 am »

White-hat, black body, blue-team.
Both sections are for your hat, the body is always team colored. sorry.

You're in though.
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Lego Generals
« Reply #3 on: November 06, 2010, 05:21:22 am »

lime, orange hat. red team.
how often will the turns be (and it seems that they are non simultaneous, is that right)?
Also, is there fog of war?
and i assume resource points only help the general who claimed it, not there entire team?
And finally, this seems like its going to be pretty awsome
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Lego Generals
« Reply #4 on: November 06, 2010, 05:26:57 am »

I'll have a Black Topped, Black Bottomed hat for the Blues.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Lego Generals
« Reply #5 on: November 06, 2010, 05:27:07 am »

lime, orange hat. red team.
how often will the turns be (and it seems that they are non simultaneous, is that right)?
Also, is there fog of war?
and i assume resource points only help the general who claimed it, not there entire team?
And finally, this seems like its going to be pretty awsome
Turns will be... I don't know how often. They are pseudo simultaneous, orders are made by the entire red team, then blue, then red again, etc. Units will move on each turn no matter which team is the one moving.
There is no fog of war, I cannot see how that would work without moving to PMs and denying spectators. I wish for all to see what's going on.
Resource points offer an action point every now and then, it just matters who goes and grabs it first. Fortifying them of course will be a primary tactic to deny the enemy.
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: Lego Generals
« Reply #6 on: November 06, 2010, 05:35:08 am »

Didn't think there would be fog of war, but how will gurillas ambush the enemy if everyone can see them?
And don't quite get how turns work (despite your explanation)

And can our units move through each other?
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Lego Generals
« Reply #7 on: November 06, 2010, 05:44:23 am »

Didn't think there would be fog of war, but how will gurillas ambush the enemy if everyone can see them?
And don't quite get how turns work (despite your explanation)
Guerrilla fighters can sorta ambush by being on cliffs. But yeah, I suppose the term 'ambush' is not the right one. Who knows, through confusing and clever maneuvering you might fool the enemy into thinking he is in a safe position, then shove the guerrillas down their throats.
 Also remember the fact that soldiers are stupid and probably won't pay much attention to guerrillas unless they are staring them down.
And can our units move through each other?
If convenient I suppose. Though that is something you shouldn't have to worry about.(I hope)
Logged

ExKirby

  • Bay Watcher
  • A Jump On The Daily Comic Bandwagon.
    • View Profile
    • ExKirby's Generic Randomness
Re: Lego Generals
« Reply #8 on: November 06, 2010, 11:23:47 am »

Just so you know, if we get Sean on our side, we have this game in the bag.
Logged
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Hugehead

  • Bay Watcher
    • View Profile
Re: Lego Generals
« Reply #9 on: November 06, 2010, 11:30:02 am »

Yellow bottom, white top, Red Team.
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: Lego Generals
« Reply #10 on: November 06, 2010, 11:33:05 am »

Light blue bottom, dark blue top, blue team.
Edit: How will engineers be handled? Are they too operated by their own logic, or will you be able to boss them around to build?
« Last Edit: November 06, 2010, 11:36:56 am by Megaman »
Logged
Hello Hunam

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Lego Generals
« Reply #11 on: November 06, 2010, 11:43:16 am »

red bottom, red top. red team.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Lego Generals
« Reply #12 on: November 06, 2010, 11:50:55 am »

sounds interesting, watching.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Lego Generals
« Reply #13 on: November 06, 2010, 12:11:38 pm »

Team: red
Hat: dark grey all around
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

MrNuke

  • Bay Watcher
  • Always the trader...trading you some BLUE STUPH!
    • View Profile
Re: Lego Generals
« Reply #14 on: November 06, 2010, 12:24:36 pm »

Seems rather awesome

Team: Blue
Hat: Black top, black bottom
« Last Edit: November 06, 2010, 12:37:00 pm by MrNuke »
Logged
Forgotten Beasts seem to be akin to Toady playing Russian Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.
Pages: [1] 2 3 4