So it begins...
The eight of you arrive at your destination, each with eight weeks of food, 8 weeks of drink, and a single tool to begin your new life.
Name: Urist
Appearance: A sturdy, well-groomed dwarf
Equipment: Pick, dwarven clothes (two goat leather trousers, etc.)
Stonesense: Doubles bonuses to mining
Alcoholic: Needs alcohol to get through the working day
Name:
Appearance: An imperious, flawless, transparent light blue elf with a disdainful expression.
Equipment: File, nice-looking ghostly clothes
Malevolence: May attempt to possess living creatures, gaining control of their bodies
Arrogant Indignation: Having no body to possess qualifies as stressful conditions
Name: Ochita
Appearance: A fairly unremarkable human
Equipment: Sickle, hemp robes
Magical Affinity: +1 to magic use, +1 to magic armor
Name: Kaguro Draven
Appearance: Tall, pale-skinned man with long brown hair and silver eyes
Equipment: Two-handed sword, loose white clothing
Berserk Style: May attack multiple nearby enemies at once without penalty
Soul Eater: May feast on the souls of the dead for experience
Name: Shogun Hua
Appearance: Emaciated but fur-clad minotaur with ribbed horns and glowing red eyes
Equipment: Whispered Secrets (tome describing animating undead), mundane clothing
Death's Call: Undead see you as a natural leader
Ironhide: +1 physical armor
Name: breadbocks
Appearance: Frail, brown-feathered birdman
Equipment: Belt of Truth (inhibits lying and being lied to), robes
Shadow Fade: May use stealth under normally inadequate conditions
Ancient Race: May spend an action to prepare another action, adding the preparation's quality as a bonus to the prepared action
Name: Gar'gat
Appearance: Stout, muscular ork
Equipment: "Advanced" Mechanical Tools, patchwork clothes
ORKS DA BEST: Wounds and maiming do not count as stressful
DOES SO WORK DAT WAY: May construct and operate devices well beyond current tools, materials, or knowledge would normally allow, at the cost of a high chance of injury or other damage resulting from its construction or use
Name: Alexander BLOCKman
Appearance: Short human with tan skin, brown hair, and somewhat ragged blue clothes
Equipment: Pick, ragged blue clothes
Scavenger: +1 bonus to resource collection
Architect: +1 bonus to construction
Looking around, you take in the surroundings.
Right now, you stand amid the rainforest, on what seems to be a rather large island. It doesn't seem quite so spacious where you're standing, however, because there appears to be some sort of bottomless chasm fairly nearby. The walls are surprisingly straight and smooth, but somewhat ridged vertically. The bottom fades to mist or darkness, depending on local conditions, and even the other side of the chasm isn't always visible. It's a massive, massive feature, to the point where you're not even sure how you'd get to the other side. Floating in and above the chasm are various rocks, many of them pitted and glowing with teal energy. This same energy sometimes crackles across the chasm in sporadic lightning arcs.
On the other side, you've got a rather large river. It gushes down with surprising force from a mountain bordering the chasm, runs roughly parallel to it along the island, then empties into the sea.
The river is probably about halfway between the coast and the chasm. Most of the coast is rocky outcroppings and tidepools, but the outlet of the river is fairly sandy. The sea itself is fairly shallow in a lot of regions, with frequent small islands popping up here and there. Most are rocky outcroppings, though some plant life does exist, and a handful are sandbars or made of more fertile soil.
So, here you are, wedged between a large river and an endless pit on a jungle island surrounded by smaller rocky islands. You're not sure what's out there, in terms of wildlife, minerals, traders, or migrants, but you know you'd better be prepared for them. Oh and you've got two months to feed yourselves, good luck with that.
As a reminder, each turn is a week, each week is 7 days, and each day is two actions, unless you'd like to risk stressing yourself out. Good luck!