Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: What will you do with moving fortress parts?  (Read 9246 times)

godisdead132

  • Bay Watcher
  • Dwarven B.L.T. Beer Liquor and Tantrums
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #60 on: November 26, 2010, 07:12:19 pm »

i would just hollow out a huge loop underground and build a train fort that runs on tracks constantly going around and around. or you could build a dwarven version of project thor http://en.wikipedia.org/wiki/Project_Thor#Project_Thor on rails in the sky
Logged
may your lånem nentuk & zodost i hope your rÜsh is dezrem & serkib
1. Start DF
2. Mainline Whiskey untill it all makes sense (even dwarven behavior)
3. Pass Out.

dogstile

  • Bay Watcher
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #61 on: November 26, 2010, 07:16:27 pm »

Lifts? Depends on how they're used. If I can make a fortress that is inaccessible except from a lift that has to be lowered to let something in, i'll do that. Then another lift will take dwarves down below. It shall be awesome
Logged
my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
What? He's firing from the hip.

Firnagzen

  • Bay Watcher
  • [CURIOUSBEAST_INSANE]
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #62 on: November 26, 2010, 08:11:48 pm »

CASTLE HETERODYNE! EEEEEEEEEEEEEEEEEEEEEEEE![/squee]

Sorry. But yes, I would. I'll develop a steampunk AI to work it too.

And then I'd make a titan. I mean a titan of the Adeptus Titanicus kind.
Logged
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then you kill them till the population reaches an acceptable number.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #63 on: November 26, 2010, 08:18:04 pm »

CASTLE HETERODYNE! EEEEEEEEEEEEEEEEEEEEEEEE![/squee]

Sorry. But yes, I would. I'll develop a steampunk AI to work it too.

Having read large parts of that webcomic, I second this motion.
Logged

iyaerP

  • Bay Watcher
  • has mandated the production of 3 gold shields.
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #64 on: November 26, 2010, 09:53:58 pm »

I am particularly fond of the mass-melting system mentioned earlier.

I would probably go with a train-track of 10x10 atom smashers making a circuit around the outside of the map.
Logged
Christ, are you dwarves or are you elves? If you think Hell has too many demons, then youkill them till the population reaches an acceptable number.
Dwarf Fortress: So horrifying the players would rather talk about nice things, like Warhammer 40k.

Twi

  • Bay Watcher
  • ✨heterotemporality✨
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #65 on: November 26, 2010, 10:22:30 pm »

A surface settlement that retracts into the ground, rows of siege engine turrets rising in its place, and launch rails for dwarven mecha to be deployed whenever a Titan comes calling.
Camo Turrets from MechCommander 2. Of course, ballistae and catapults are really long ranged. Not like SRMs.
But still.
I can just imagine...
Goblins: I'mma kill this fort and take their stuff! *charge in single file*
Ballista Turret: *appears and kills all the goblins but one*
Remaining goblin: They have stealth turrets! Run! *runs*
For bonus points, automatically go underground when there aren't any loaded siege weapons.

Also: Construction dock. Big pit with bridges as scaffolding on various Z- levels, and nice, smooth surfaces. Add some system of getting a building out (depending on power level requirement: If it doesn't require any particular power, a simple rail on the wall would do it. If not, either a ramp on one side or a flotation system. (Of course, that requires density calculations, as well as a pretty light, and watertight, building. Featherwood, maybe?)
Build a building on wheels in the dock.
Remove scaffolding.
Move building out of dock.
Place hole in the ground for wheels where you want to build the building.
Drop wheels into hole.
Tada!
 You can then deconstruct the rails. No one will ever know...
Logged

Zidane

  • Bay Watcher
  • Urist Mc Fracture has been struck down by Horse!!
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #66 on: November 26, 2010, 10:27:25 pm »

I want an express squad elevator to the surface.

If I can make it, I'll make random Eva noises... and I'll name my squad leaders Shinji, auska, or Rei.


FOR GREAT JUSTICE!
Logged
Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

ungulateman

  • Bay Watcher
  • [PREFSTRING: haunting moos]
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #67 on: November 26, 2010, 11:03:47 pm »

Rebuild the statue from "dwarves within dwarves", and make it stomp on goblins.
Logged
That's the great thing about this forum. We can derail any discussion into any other topic.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

AzureAngelic

  • Bay Watcher
  • is waiting for dwarves to invent large blenders
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #68 on: November 26, 2010, 11:06:13 pm »

Straight hallway full of pressure plate-activated crushers.

Like Thwomps.

If you stop moving for even a second, you get smashed to pieces.
Logged
Urist McFodder cancels Breathe: Interrupted by Goblin.
Urist McAwesome unleashes the magma floods!
Gobbo Steve cancels Attack: Interrupted by Lava.
Lava cancels Kill Goblin: Interruped by Fungiwood.
Urist McAwesome cancels Live: Taken by depression.
Urist McAwesome has perished in lava.

Gatleos

  • Bay Watcher
  • Mournhold... City of Light... City of MAGIC!
    • View Profile
    • Someone Sig This
Re: What will you do with moving fortress parts?
« Reply #69 on: November 27, 2010, 02:00:19 am »

I'll probably end up attempting to build something outlandish and mind-implodingly complex. Y'know, like a massive dome-shaped dining room centered around a huge animated orrery. Inside each planet would be a noble's bedroom. If one pisses me off, I pull his room's associated lever, and he splats on the dining room below. Or, like, a magma-drowning trap that takes you to the magma rather than the other way around.

Attempt.
Logged
Think of it like Sim City, except with rival mayors that seek to destroy your citizens by arming legions of homeless people and sending them to attack you.
Quote from: Moonshadow101
it would be funny to see babies spontaneously combust
Gat HQ (Sigtext)
++U+U++ // ,.,.@UUUUUUUU

Mantonio

  • Bay Watcher
  • Make Science!
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #70 on: November 27, 2010, 06:27:27 am »

Fans could be good.

Because in RL mines, two things are your biggest enemy: The air and the water. The latter we can already deal with in Dorf Fort wiht pumps, and the former isn't a problem yet. But imagine if it was? You could use fans to keep the air clean.

Until, of course, a forgotten beast starts spraying deadly dust. Then your circulated air becomes a nightmare.
Logged
Who's the greatest warrior ever?
A hero of renown?
Who slayed an evil ocean?
Who cast the Lich King down?
BILLY!

Herbiie

  • Bay Watcher
  • Loyal Unto Death
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #72 on: November 27, 2010, 06:36:36 am »

I like the idea of the Entrance hall that acts like a huge lift :)

Ofcourse a secondary entrance will be needed for day to day access.
Logged
The once dark-grey walls are now the dark brown of stained blood. At either side of the path leading to the great granite gates is covered with the corpses and skeletons of Goblin invaders.
Some are still fresh. One is still moving.
As you approach the gate a nervous guard looses a bolt in your direction. Silence... Slowly, gradually, the huge doors screech open. Inside there is a courtyard, the floor wet with blood. Welcome to the front-line. Welcome; to Cloisteredwood.

cog disso

  • Bay Watcher
  • Current Fortress: Hatchetminds
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #73 on: November 27, 2010, 06:56:46 am »

Haunted Mansion Fortress edges closer and closer to a perfect reality.
Logged
Urist McShrodinger likes unobservable properties for their haunting implications.

Gearheart

  • Bay Watcher
    • View Profile
Re: What will you do with moving fortress parts?
« Reply #74 on: November 27, 2010, 08:02:04 am »

A fortress in which all the rooms, hallways and corridors constantly shift places.

It'd eat fps, but it'd be so damn cool. "To the tanner. Oh wait, this is a metalsmiths forge now. And wasn't there a staircase behind me? Is that the booze stockpile accelerating away from me at about 40 Urists per hour? OH GOD!"
Logged
Pages: 1 ... 3 4 [5] 6 7 8