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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83119 times)

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #915 on: March 03, 2011, 10:20:58 am »

Oh, you're totally welcome to Switzerland.  :D

DC?
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Taricus

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #916 on: March 03, 2011, 10:21:52 am »

Washington, Photo-ops for everyone  :D
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #917 on: March 03, 2011, 10:23:18 am »

Hee, we're totally gonna make some more of those Washington Monuments too. Also known as OBELISKS.  :D
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Taricus

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #918 on: March 03, 2011, 10:24:27 am »

After we defile the original lot of monuments first.
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Johnfalcon99977

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #919 on: March 03, 2011, 03:24:13 pm »

I assume your all ploting to kill me, seeing as I own Switzerland. Aw well.

I don't really care if I lose, but if someone is willing to help me, I'll be more than glad to welcome it. I'm not a full on jerk-face.

Seriously, I'm willing to help any side for now, and i'll only help the Egyptians if they give me back Italy. I really want to be a in a  netural/defensive stance, only attacking someone if they attack me first. The UN and America is not spared by this, of course. Sure, I really messed up my diplomacy stance at first, but I only really conduct diplomacy once someone really asks me for something. But, if you really hate me for things that did 20 something pages ago, go ahead. Theres still the other game where I have a hope of living.
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adwarf

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #920 on: March 03, 2011, 03:55:32 pm »

Anyone ever read End War ?
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #921 on: March 03, 2011, 04:04:53 pm »

TURN 14
Turns are in real time now.



Spoiler: HEADLINES (click to show/hide)

Spoiler: INTERNAL MEMOS (click to show/hide)

Spoiler: Imperialist Bastard (click to show/hide)

Spoiler: Halsantium (click to show/hide)

Spoiler: Imperecedero Imperio (click to show/hide)

Spoiler: United Empire (click to show/hide)

Spoiler: ROIF (click to show/hide)

Spoiler: New Roman Empire (click to show/hide)



Spoiler: GSF (click to show/hide)

As always, tell me anything that I have missed. I have probably forgotten a few things as well. And if you need any explanations, I can give those out too.

Also, the RNG hates AIs for some reason.
« Last Edit: March 08, 2011, 01:26:33 pm by USEC_OFFICER »
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adwarf

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #922 on: March 03, 2011, 04:08:25 pm »

I don't have any money ?
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Taricus

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #923 on: March 03, 2011, 04:16:06 pm »

Adwarf: you spend the 50000 you gan in income, so you have 50000 to spend

Halsantium internal orders

Income: 285000

185000 will be used to start reasearch on basic orbital habitats, we can improve on these but we don't yet have the technology.

Military orders: 3 SASR units and gas tank support shall invade brazil.

100000 and the promised second orbital habitat to UE for an AI.

Mass drivers schematics are to be given to the russians in a deal.
« Last Edit: March 11, 2011, 12:36:22 pm by Taricus »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #924 on: March 03, 2011, 04:21:13 pm »

185000 will be used to start reasearch on basic orbital habitats, we can improve on these but we don't yet have the technology.

Just so you know, you can make life support pods already (Something everyone can do). However, these pods cannot support many people. A basic orbital habitat would increase the number of people that can be supported, which reduces the number of life support pods needed in a space station.
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Johnfalcon99977

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #925 on: March 03, 2011, 04:21:50 pm »

Didn't I attempt to invade Italy as well? What happened to that?

I sent the intire force in france to take back Italy. Including some in Switz.
Why did nothing happen?
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adwarf

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #926 on: March 03, 2011, 04:22:24 pm »

Thank you.

Income - $50,000

Spend $40,000 more on super soldier implants, and $10,000 on Space Program.

I rename my Infantry Peacekeepers, and my Artillery Hellhounds.

I Send 8 Peacekeepers, and 2 Hellhounds north to attack the UN, and take that territory.
« Last Edit: March 03, 2011, 04:27:18 pm by adwarf »
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Taricus

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #927 on: March 03, 2011, 04:25:22 pm »

Need to actually have an ability to get into space before putting guns up there...

185000 will be used to start reasearch on basic orbital habitats, we can improve on these but we don't yet have the technology.

Just so you know, you can make life support pods already (Something everyone can do). However, these pods cannot support many people. A basic orbital habitat would increase the number of people that can be supported, which reduces the number of life support pods needed in a space station.
Exactly, we also need hydroponics to feed them more cheaply and AIs to effectivly manage it.

And mass drivers would of been another T2 unit tech, but oh well. Lasers+Mass drivers=Weaponized Mass drivers  :D
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adwarf

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #928 on: March 03, 2011, 04:27:47 pm »

I thought I automatically had space ships
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Taricus

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Re: Countries at War: Hyper Edition: Turn 14
« Reply #929 on: March 03, 2011, 04:28:23 pm »

No one has yet...
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We sided with the holocaust for a fucking +1 roll
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