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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83242 times)

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 12c
« Reply #645 on: February 10, 2011, 04:50:27 pm »

Turn up tonight so that I can:

A. Check that I haven't missed anything.

B. Kill Spain in Rome Total War.
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adwarf

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Re: Countries at War: Hyper Edition: Turn 12c
« Reply #646 on: February 10, 2011, 04:53:30 pm »

Turn up tonight so that I can:

A. Check that I haven't missed anything.

B. Not Kill Spain in Rome Total War instead become allies with.

Fixed !
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #647 on: February 10, 2011, 08:29:52 pm »

TURN 13
FINALLY!



Spoiler: HEADLINES (click to show/hide)

Spoiler: INTERNAL MEMOS (click to show/hide)

Spoiler: Imperialist Bastard (click to show/hide)

Spoiler: Halsantium (click to show/hide)

Spoiler: Imperecedero Imperio (click to show/hide)

Spoiler: United Empire (click to show/hide)

Spoiler: ROIF (click to show/hide)

Spoiler: New Roman Empire (click to show/hide)



Spoiler: GSF (click to show/hide)

Is this good? I'll add in the new players/rules later, so hold your horses for a little bit more.

As always, tell me anything I missed.
« Last Edit: February 13, 2011, 09:39:53 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 12c
« Reply #648 on: February 10, 2011, 08:31:37 pm »

Turn up tonight so that I can:

A. Check that I haven't missed anything.

B. Not Kill Spain in Rome Total War instead become allies with.

Fixed !

Spain attacked me first. No way I'm allying with him. (Also, the AI could be improved a bit. It's quite easy to tell that Germania wants to attack me. They have an army that's hovering around one of my towns.)
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Johnfalcon99977

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #649 on: February 10, 2011, 08:35:42 pm »

Ok, what the fuck. I just get started, and then you let a nation instant crubstomp me? If you were going to have me killed, why did you even let me join?

And what about my invastions? Surely I would have invaded fast enough to save my self?


Wait. I did manage to get my territory. ROME WILL BE LIBERATED!

Edit: Didn't I invade France? Why do I have some other random country?
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #650 on: February 10, 2011, 08:40:33 pm »

Spoiler: AIs (click to show/hide)

Spoiler: Espionage (click to show/hide)

Spoiler: Initiative (click to show/hide)

Feel free to ask for any clarifications.

Also, the United Empire gets a free AI. Let me roll one up.

Wow. Thoth-1 sucks terribly. The RNG must be pissed.
« Last Edit: February 13, 2011, 09:42:14 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #651 on: February 10, 2011, 08:47:36 pm »

Edit: Didn't I invade France? Why do I have some other random country?

My mistake. (Though you did invade France, if you were to look at the details for your country.)

I fix that next turn. Don't worry about it. (Though I think that invading that country might have been better overall.)
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #652 on: February 10, 2011, 09:59:39 pm »

I'm missing two Light Armor in Panama

Revenue:

Income:  $590,000
Savings:  $50,000

Total Available for Spending:  $640,000

Research:  -$200,000
Recruitment:  -$410,000
Total Expenses:  $610,000

Saved for next turn:  $30,000

Research

$200,000 spent on various projects

Military

The ten subs stationed in the Southern Caribbean will invade Haiti, The Dominican Republic, and Jamaica.

Recruitment
1 Infantry in all territories with no garrison (-$60,000)
10 Heavy Armor (-$350,000) distributed 1 per territory as follows, Argentina, French Guiana, Chile, Bolivia, Brazil, Columbia, New Caledonia, Antarctica, French Polynesia, and the Falkland Islands

adwarf

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #653 on: February 10, 2011, 10:02:17 pm »

Troops
Hire 5 Groups of Infantry

Research
Spend the rest of my money researching incendiary, explosive, and electric ammo for my infantry.
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Taricus

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #654 on: February 10, 2011, 11:12:35 pm »

Military: The SASR, gas tanks and fighters in PNG go to japan, and the SASR and the gastanks are to assist russian operations.

Research:All funds go towards Mass drivers, space program access is to be given to the russians for ICBM tech.
« Last Edit: February 13, 2011, 06:44:55 am by Taricus »
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Phantom

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #655 on: February 10, 2011, 11:19:33 pm »

Armies: Both Vengeance ships and Fatherland shall assist the Imperialists.

Economic Usage: All funds shall go into the research of Ion Weapons. Or at the very least, EMP Resistance.
« Last Edit: February 11, 2011, 05:58:54 pm by Phantom »
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #656 on: February 11, 2011, 02:55:33 am »

Awesomeness. What are the stats for nuclear warheads? Or haven't I completed them yet, because it looks like I've completed them(Since there is no progress listed next to them).

AI's are looking sweet.

So all my propoganda failed? Aw. Propoganda is expensive. I'm gonna try one more time, and if it fails again I'm switching to counterops.

ANGOLA AND ZAMBIA HOLD STRONG!
27th of August, 2056 - With Egyptian armies rushing through Africa, UN citizens had something to be proud about this month... For several weeks, the fighting has been intense in Angola and Zambia... The defenders, with the help of advanced UN technology, have managed to repel two Egyptian armies...
The defenders, with the help of advanced UN technology, have managed to repel two Egyptian armies...
advanced UN technology

What. This is bad, very bad, when did the UN get advanced technology? Or am I understanding this wrong.
« Last Edit: February 11, 2011, 07:27:52 am by Demonic Spoon »
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #657 on: February 11, 2011, 03:14:12 am »

What, you worried now that you own 1/2 their stuff, but they might actually fight you?

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #658 on: February 11, 2011, 05:20:26 am »

Yes.
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 13
« Reply #659 on: February 11, 2011, 07:00:55 am »

Minor nitpick, Fleet 2 is now off the coast of Madagascar, not Djibouti, though the 2 SONAR buoys are still in the Arabian Sea. Also is the map smaller than before? Could you make it bigger please? If it's not too much trouble that is.

Monthly Budget and Military actions of the United Empire:

The Nile of Finances:

Savings: 0
Revenue: +1,213,000
Propoganda against the United States of America, Except Alaska: -220,000
Internal Propoganda: -34,000
Counterops: -10,000

The Endless Hordes of Ra:

Create two new Artificial Intelligences, Thoth-2 and Thoth-3, if our Vizier is willing, have one of the people transcribed be him(Because one vizier just ain't enough.): -200,000
Espionage of the II: -125,000
2 SONAR Buoys in the Western Indian Ocean from Fleet 2: -20,000
2 SONAR Buoys in the Mozambique Channel from Fleet 2: -20,000
2 SONAR Buoys in the Eastern Mediterranean from Fleet 1: -20,000
Make 2 Laser Cyborgs in Italy: -52,000
Make 2 Laser Fanatics in Italy: -36,000
Make 1 Laser Fanatic in Spain: -18,000
Make 1 Laser Fanatic in Qatar: -18,000
Make 2 Laser Fanatics in Mozambique: -36,000
Make 2 Laser Fanatics in the Democratic Republic of the Congo: -36,000
Make 2 Laser Fanatics in Tanzania: -36,000

Refitting our Glorious Forces:

Upgrade Heavy Armour in Italy to Laser Tank: -15,000
Upgrade Fighter in Italy to Interceptor: -20,000
Upgrade 1 Fanatic in Tunisia to Laser Fanatic: -6,000
Upgrade 1 Fanatic in Madagascar to Laser Fanatic: -6,000
Upgrade 1 Fanatic in the Republic of the Congo to Laser Fanatic: -6,000
Upgrade 1 Fanatic in Somalia to Laser Fanatic: -6,000
Upgrade 1 Fanatic in Morroco to Laser Fanatic: -6,000
Upgrade 1 Fanatic in Ethiopia to Laser Fanatic: -6,000
Upgrade 1 Fanatic in the Western Sahara to Laser Fanatic: -6,000
Upgrade Artillery in Qatar to Laser Battery: -12,000

Ptah's Cunning

Research Improved Counterops: -100,000
Research Advanced ICBM(I decided to rename them from improved if that's okay, it sounds better): -100,000
Research Fallout Control(55,000 + 5,000): -60,000

End Savings: 0


The Scourges of Horus:

The Siege of Africa, Part III:

1 Laser Fanatic from Niger, 1 Laser Fanatic from Chad and 1 Fanatic from the western Sahara invade Mauritania
2 Laser Fanatics from the Republic of the Congo invade Gabon
1 Laser Fanatic from Tanzania, 1 Laser Fanatic from the Democratic Republic of the Congo, 1 Light Armour from Bahrain and Fleet 2 invade South Africa

Securing the Mediterranean:

1 Heavy Armour from UAE and 1 Light Armour from Greece invade Albania.
Fleet 1 helps defend Italy.
2 Laser Fanatics from Spain and 1 Fanatic from Morroco invade France, if possible have Fleet 1 assist while still defending Italy.


Pyramidial Miscellany:

Thoth-1 aids in Fallout Control research(already added in)
Give Artificial Intelligence, Mechanized Warfare and Nuclear Warheads to the Imperialist Bastards.
« Last Edit: February 13, 2011, 03:08:53 pm by Demonic Spoon »
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