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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83290 times)

ggamer

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #375 on: December 31, 2010, 04:14:07 pm »

Not everyone has their turn in. (Plus, I'm lazy.)
kay.

Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #376 on: January 01, 2011, 01:21:37 am »

I'm waiting to see what about Fortresses and Nepal.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #377 on: January 01, 2011, 01:48:16 am »

And I'm waiting to see about my FANATIC CYBORGS MADE FROM IMPROVED ALLOYS AND ARMED WITH LASER WEAPONRY.
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #378 on: January 02, 2011, 04:46:02 pm »

Luckily for everyone, I'm up for a succession game, so instead of playing Fallout 3, I can work on this a bit more.

I'm waiting to see what about Fortresses and Nepal.

You have conquered Nepal, I'm just to lazy to upload another map.

And I'm waiting to see about my FANATIC CYBORGS MADE FROM IMPROVED ALLOYS AND ARMED WITH LASER WEAPONRY.

Spoiler: Units (click to show/hide)
« Last Edit: January 03, 2011, 12:02:23 pm by USEC_OFFICER »
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Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #379 on: January 02, 2011, 04:51:15 pm »

So the standard Fortress is better than the Laser fortress if you have the tech, and cheaper?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #380 on: January 02, 2011, 05:05:02 pm »

How is it better?
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Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #381 on: January 02, 2011, 05:09:38 pm »

Did you edit it right now?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #382 on: January 02, 2011, 06:03:18 pm »

I only changed laser fortress's defence to 20. It's now slightly better.
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #383 on: January 03, 2011, 01:32:40 am »

I need 6 more fanatics in Kenya that I ordered made. How much would it cost to attempt to take over a country with propoganda? Shouldn't the ICBM defense bonus of the laser fortress be higher than that of the normal fortress? And laser battleships aren't really much better than normal battleships if you already have the tech and considering the increased price? Shouldn't Laser Fanatics require laser weaponry and advanced alloys? Not that I'm complaining. And the laser heavy armours defense could be bumped up a bit. Also laser cyborgs should require cyborg tech as well to build. Why isn't the Northwest part of Turkey coloured in my colour by the way?

Also:

Combine FANATICISM and LASER CYBORGS.

Actions: ZERGZERGZERGZERGZERG

Finances:

Savings: 4000
Revenue: +584000
Research Artificial Intelligence: -55000
Research Nuclear Warheads: -55000
Research Cryosleep: -10000
Add two Destroyers to Fleet 1: -50000
Add two Destroyers to Fleet 2: -50000
Add two Frigates to Fleet 1: -90000
Add two Frigates to Fleet 2: -90000
Add two submarines to Fleet 1: -40000
Add two Submarines to Fleet 2: -40000
Make 4 Laser Fanatics in Rwanda: -72000
Make 1 Fanatic in Oman: -12000
Make 1 Fanatic in Burandi: -12000
Make 1 Fanatic in Iran: -12000
Savings: 0

Army:

Have 2 Heavy Armours, 1 Fighter and 1 Bomber from Yemen invade the United Arab Emirates.
Have 1 Artillery, 1 Light Armour and 1 Bomber from Oman invade Qatar.
Have 1 Bomber, 1 Fighter, 1 Gunship, 1 Light Armour, 1 Fanatic and 1 Heavy Armour from Iran invade Iraq.

Other:

Give Improved Propoganda to Sheb.
« Last Edit: January 04, 2011, 10:54:37 am by Demonic Spoon »
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Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #384 on: January 03, 2011, 07:26:08 am »

Comradly Turn from the Imperialist Bastard

Socialist Budget

Income from taxation: + 978,000 $
Money lost in blocade: - 63,000 $
Total: +915,000$

Red Army Operations

Western Front: Operation Stalin's Revenge:
-2 Fighter, 1 Artillery from Poland and 1 Fighter from Belarus Invade Slovakia.
-1 Fighter, 1 Artillery from Ukraine as well as 1 Fighter from Belarus invade Moldova.

Home Front: Mongolia is new "Strategic Region"
-1 Artillery and 1 Fighter from Azerbaijan as well as 1 Artillery and 2 Fighter from Armenia go to Mongolia.
-2 Figther from Buthan, 1 Fighter, 2 Artillery from Nepal and 1 Fighter and 1 Artillery from Bangladesh are going to Mongolia.

At Sea: Operation "Ears everywhere!"
-The Marshal Shaposhnikov (Destroyer) lay SONAR buoy off the west coast of Sweden.
-The Udaloy  (Destroyer) lay SONAR buoy off the Northwestern coast of Russia.
-The People's Glory (Destroyer) lay SONAR buoy of the coast of China.
-The Bystryy (Destroyer) lay SONAR buoys of the Eastermost coast of Russia.
-The Lenin's Pride (Destroyer) lay SONAR buoys of the Coast of North Korea and Japan.
-The Bespokoinyy and Vice-Admiral Kulakov (Both Destroyers) move from the Northwestern coast of Russia toward the Northeastern coast of Russia (The one that touch Siberia by a tiny pixel) and lay SONAR buoys there.
-Total: 60,000$, 855,000$ left.

Operation "Freeing the socialist economy from the capitalists pirates."
-The Swift Hammer (Frigate) will sail to the coast of Korea and Japan and attack South Korea.
-2 Artillery and 2 Fighter from North Korea, 1 Fighter, 5 Artillery and 2 Gunships from China and 2 Fighters and 1 Artillery and 2 Fighter from Russia cross the DMZ and invade South Korea.
-The Rising Workers (Submarines) and Sheb's Glory (Battleship), with support from the Kerch and Azov (2 Destroyer from the Easternmost coast of Russia) will move to the Pacific Coast of Russia and Deal with any blockading ship there. One the blockade is broken, they'll give a hand to their Comrades in Korea.

-Other
-The Humorous (A Destroyer) will sail from the Western Coast of Sweden as far East as he can.

Marxist Science:

-Research Secrecy: 100,000$
-Research SDI: 100,000$
-Research Secure Radio Communication (Allow me to move my units by PM, but everybody can still se where they are): 100,000$
-Research Hydroponics: 100,000$
Total: 400,000$, 455,000 $ left.
Strategic Forces Building:
2 Basic ICBM in Mongolia: 30,000$
2 Explosive Warhead in Mongolia: 30,000$
Total: 60,000$, 395,000$ left.

Force Building

1 Infantry in Ukraine, Belarus, Poland, Azerbaijan, Sri Lanka, Nepal and Bangladesh: 70,000$
3 Laser Gunboat of the Northeastern Coast of Russia: 135,000$
1 Interceptor and 1 Laser Battery in Mongolia: 80,000$
1 Interceptor, 1 Artillery and 1 Laser Battery in China: 105,000$

Law and Orders

5,000$ for extra security measures and internal propaganda.

Diplomacy:

-Offer ICBM, Nerve Gas Flood, Fortresses and SONAR Buoys to the United Empire.
-Offer to give back South Korea to the US if they pay us for the money lost in the blockade, the troops that died and promise not to start agin. If they refuse, offer them death.
-Let Halsantium's ships go through my ocean zones toward Japan.




Signed: Sheb, That Other Asshole.



P.S. In case you're wondering, I got all the name from the "Ships of the Soviet Navy" list on Wikipedia. :)



« Last Edit: January 03, 2011, 07:34:16 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #385 on: January 03, 2011, 08:27:47 am »

I myself am against all this secrecy business as so far experience has taught me that games with pmed actions tend to die rapidly.
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #386 on: January 03, 2011, 02:06:35 pm »

Fiddled with the costs of Gen 2 units. You might want to take a look at them.
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #387 on: January 03, 2011, 02:19:48 pm »

Hey, I'm just trying to keep people from seeing what I'm working on and stealing my ideas (which you notice Sheb did by researching research secrecy)  I had no intention of making anything else secret.  ((I just wanted Submarines to act like, normal submarines))

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #388 on: January 03, 2011, 02:24:59 pm »

Edited turn due to cheaper laser fanatics.

And I was reffering to sheb who is also researching the radio commands thing.

Also, I'd just like to say how awesome this game us USEC_OFFICER. ^.^
« Last Edit: January 03, 2011, 02:27:52 pm by Demonic Spoon »
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Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #389 on: January 04, 2011, 10:53:07 am »

V-Norrec, I only did that to piss you off. :p But researching stuff like ICBM is well, normal. The same way the USSR rushed to develop atomic bombs as soon as they knew the americans were making one.

And I think it help USECs too. If most players share a commong body of techs, he doesn't have to make 60 cariants of GEN 2 units, depending on whether they use gauss guns or lasers.

As for subs, well even if you don't know where they are, you could intercept their communication. IRL, you're not supposed to know where I'll send each of my troops.

But I also think Demonic is right. How about we both give up secrecy?
« Last Edit: January 04, 2011, 10:57:51 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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