Improved propaganda increases loyalty, and decreases unrest. This means that countries are less likely to rebel when you control them, and for a set period of time, are more likely to rebel if taken over. Also, you can now attempt to take over countries with propaganda.
I'm on it.
I'll be getting that information up soon. Also, yes, you will have to build ICBMs first before you can launch them. And yes, you can develop nukes.
It costs $10,000 to build SONAR buoys (You need a lot of them.) but they can be deployed and called back as many times as you want. (You need ships though.) SONAR buoys increase the chance to detect submarines by 50%.
Because you are so big.
Laser Rifles: 9A, 8D. $18,000.
With synergy between new advanced alloys and laser weaponry, new, better units can be designed. Case in point is the newest form of INFANTRY, laser rifles. Their highly accurate and deadly weaponry allow then to dominate in longer ranges, while their vastly improved armour helps them in close combat.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Battery: 12A, 9D. $45,000
Using laser weaponry in an ARTILLERY role involves finding high ground to blast your enemies from. Light but powerful trucks can carry a battery to these locations, while powerful laser guns blow away both enemies and obstructions.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Half-Tracks: 10A, 12D. $35,000
Improved alloys allow for better and lighter armours, allowing LIGHT ARMOUR to lose part of their tracks, increasing their speed and manoeuvrability. Half-track vehicles can scoot across the battlefield, engaging enemies with their mounted laser guns.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Tanks: 16A, 14D. $60,000
With tough armour and several laser guns, this unit of HEAVY ARMOUR is ready to take on anything. A powerful engine allows it to literally run circles around previous generations of tanks.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Interceptor: 11A, 8D. $35,000
The Interceptor is designed for long range combat, with two turret-mounted laser cannons and an engine that pushes the limits of what an aircraft can achieve. Hit and run tactics allow the Interceptor to take down light targets, but it doesn't have the stamina to tackle stronger units.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Weapons Platform: 16A, 8D. $55,000
Weapons Platforms fill the niche occupied by BOMBERS. Several powerful guns mounted at the bottom of the craft allow for intense but precise bombardment, while point defences helps to defend against other aircraft.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Gunship: 11A, 11D. $45,000
Lighter armours allow GUNSHIPS to move faster than even before. Large amounts of small laser cannons allow this helicopter to lay down a withering hail of fire.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Gunboat: 12A, 10D. $45,000
Fulfilling the same anti-submarine role as DESTROYERS, this gunboat has several laser cannons placed underwater. Thus accuracy is maintained when targeting submarines, since the rippling of the ocean's waves helps to distort laser blasts if the laser cannon is located above water.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Frigate: 15A, 15D. $80,000
This FRIGATE is loaded with laser cannons of different strengths. When aircraft attack, this ship can cover the skies with deadly laser beams.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Battleship: 20A, 20D. $110,000
The pride of any fleet, this battleship may look similar to older models, but is actually covered in several additional layers of armour. Several powerful laser cannons allow it to easily dismember other ships, but swarming aircraft can give it problems.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
Laser Submarine: 12A, 8D. $35,000
This laser submarine only boasts several small laser cannons. To help maintain secrecy, it uses torpedoes loaded with a one-use laser cannon. When the cannon fires, the submarine is already far away from the target.
REQUIRES LASER WEAPONRY AND ADVANCED ALLOYS TO BUILD. (Needless to say, it is not affected by either.)
I'll be getting the rest of the units up in a couple days or so.
EDIT: Gah. Spelling.