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Author Topic: Countries at War: Hyper Edition: Turn 17: This is the end  (Read 83303 times)

Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #345 on: December 26, 2010, 08:00:10 am »

Turn Please?  :'(
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #346 on: December 26, 2010, 07:59:54 pm »

Sorry about this everyone. Christmas snuck up on me this year. (Plus I now have Fallout 3.) I'm typing up the turn as we speak.
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ggamer

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #347 on: December 26, 2010, 08:21:40 pm »

too late to sign up?

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #348 on: December 26, 2010, 08:23:55 pm »

If you want to join, pick a country that isn't occupied yet.
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ggamer

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #349 on: December 26, 2010, 09:03:40 pm »

righto.

country- the republic of independent fighters (ROIF)
leader- jytmen yahversky
starting territory- greenland
color- black

anything else?

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #350 on: December 26, 2010, 09:07:00 pm »

I'll get working on your starting money/troops (I want to make this slightly more fair to you.)
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ggamer

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #351 on: December 27, 2010, 10:48:43 pm »

well?

USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 9
« Reply #352 on: December 28, 2010, 06:15:28 pm »

You'll get it when I finish the turn.

EDIT: Just have to work on the map, and then I can post the turn (I will have to work on making all the new units after that.)

Also, ggamer, if you want to make a background to Greenland's new government, feel free.
« Last Edit: December 28, 2010, 06:27:01 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #353 on: December 28, 2010, 06:46:52 pm »

TURN 10
Russia: Uberpower



Spoiler: HEADLINES (click to show/hide)

Spoiler: INTERNAL MEMOS (click to show/hide)

Spoiler: Imperialist Bastard (click to show/hide)

Spoiler: The Glorious Theocracy (click to show/hide)

Spoiler: Halsantium (click to show/hide)

Spoiler: Imperecedero Imperio (click to show/hide)

Spoiler: United Empire (click to show/hide)

Spoiler: ROIF (click to show/hide)

I'm sure I missed a lot of stuff out, so tell me anything that I missed.

Also, I'll be making the gen two units now. After all, two countries do have both laser weapons and advanced alloys. (This will take time.)
« Last Edit: January 03, 2011, 12:06:45 pm by USEC_OFFICER »
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Taricus

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #354 on: December 28, 2010, 07:12:38 pm »

Turn:
1 gas tank,1 paratrooper in PNG
$50000 into kamikazi
$50000 into Mechanized Infantry

Move Fleet 1 towards Japan
« Last Edit: January 03, 2011, 07:33:03 am by Taricus »
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V-Norrec

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #355 on: December 28, 2010, 10:02:10 pm »

Question, is there ever going to be internal rebellions to quash if you reach a certain size?

ggamer

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #356 on: December 28, 2010, 10:10:37 pm »

history:
2013: greenland leaves the UN in protest.

2017: government in greenland breaks down due to unbearable UN embargoes. Anarchy ensues.

2018-2040: various military puppet regimes begin to take power, each overtaking the other.

2041: the militaristic bulgarian zavladee regime takes power. oppressiveness and military buildup ensue.

2042-2053: oppressiveness takes a mighty toll upon the death rate.

2054: due to threats by the zavaldee regime, russia attacks, and trumps the military in seven weeks.

2055: the ROIF takes power in greenland, utilizing the leftover troops from the zavaldee regime.

turn:
produce 5 infantry, 1 gunship, and 2 light armor. 105,000$
research resistance troopers 30,000$

resistance troopers:    7A 6D
20,000$
medium-armed and armored troops that attack like normal infantry. however, if the special is activated, they start a RESISTANCE.
this slowly grows in power, and if unattended by the military, can cause great damage. however, once they are in the affected country, they cannot receive any combat orders. As such, what they do is decided by the GM.
SPECIAL: viva la resistance! starts a resistance movement in the country they are located in.
REQUIRES RESISTANCE TROOPER

total spending this turn: 135k
earned: 50k

remaining: 65k
« Last Edit: December 28, 2010, 10:24:05 pm by ggamer »
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Demonic Spoon

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #357 on: December 29, 2010, 01:59:27 am »

So improved propoganda does what? Improves loyalty of country and income and such, reduces unrest and makes it harder for enemies to take over? And increases loyalty of non-fanatic soldiers or what? I just thought it'd be a cool tech.

Generations: In the game, units are divided into generations. A new generation occurs when several technologies, like laser weaponry or shields, are acting on the same unit. A new generation will be created, with one or more created units were those technologies are standard.

Example:
Say I had laser weaponry, and researched advanced alloys. Ordinarily, my units would receive a bonus from each technology if I had either one individually. However, by having both of them together, I can create units that are much more sophisticated than before. Thus, a new generation will be created, with units that need both technologies to make. My units in the old generation still get their bonuses from those technologies, but the units in the new generation combine the two technologies in ways that makes them much more deadly than my old units.

Create new generations:

FANATIC CYBORGS MADE FROM ADVANCED ALLOYS AND ARMED WITH LASER WEAPONRY

PLANES MADE WITH ADVANCED ALLOYS, ARMED WITH LASER WEAPONRY AND PILOTED BY FANATIC CYBORGS.

TANKS MADE FROM ADVANCED ALLOYS, ARMED WITH LASER WEAPONRY AND PILOTED BY FANATIC CYBORGS.

SHIPS MADE FROM ADVANCES ALLOYS, ARMED WITH LASER WEAPONRY AND CREWED BY FANATIC CYBORGS.
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Sheb

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #358 on: December 29, 2010, 07:50:52 am »

I also attacked Nepal.  :P

Also, how do we use the ICBM? What are their stats? Do we have to build them first (would be really cool: it'd means we could have a true cold war with stockpiling of warheads.) Can we develop nukes?

Also, how does the SONAR buoys works: do I have to pay for them, or are they free? And what are the fortresses' stats?

Oh and it would be nice if you could color the part of India above Bengladesh green. :)

Edit: Also, do I get all the bad special events because I am unlucky, or is it because you dislike me being so big? :p
« Last Edit: December 29, 2010, 07:57:07 am by Sheb »
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Europe consists only of small countries, some of which know it and some of which don’t yet.

maxicaxi

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Re: Countries at War: Hyper Edition: Turn 10
« Reply #359 on: December 29, 2010, 12:42:29 pm »

MJUAVSARS
« Last Edit: December 29, 2010, 01:21:00 pm by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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